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NullDC4Wii - Alpha 0.31

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@BenoitAdam BenoitAdam released this 23 Jun 15:03
· 6 commits to main since this release

Some others alpha textures have been fixed !!

Some transparent texture still glitches, needs investigations.

⚙️ Improvements

RGB565 alpha with black now appears transparent

Correct this issue #56

Need testing : maybe some black element could appear transparent. if that the case, correction or a preset would be necessary

Advanced alpha fix for RGB565

I spotted a regression in Shenmue (Ine San and Ryo's hand disappears). Now it's corrected ! Probably will apply to other games also.

this fix first causes a FPS dropdown in Castlevania but it's corrected also #62

Advanced alpha enabled for 4BPP/8BPP

Noticed in Sega Tetris, enabling advanced_alpha for 4BPP make the score appears 100% correctly

Activated also for 8BPP but no examples. Needs testing.

Shenmue 1 now playable !

Can access the main gameplay of the game (#40)

Maybe this was already fixed in alpha0.30 thus

Please test with Shenmue 2 and Whats Shenmue

👨‍💻 Devellopers

  • ta_struct.h small fix
  • config.h updated
  • TEV Implementation tryed successfully but lots of regression. Find it in archive/

Please update compatibility Guide

Please re-test all games untested since alpha 0.26 (except Windows CE games) and update compatiblity :

https://wiibrew.org/wiki/NullDC4Wii/Compatibility

🎮 Optional Extras

Wii & WiiU Fowarders : see alpha 0.28

Wii Forwarder by @Ploggy
Wii U Overclock Forwarder (integrated) by @Zeox-Gamer