Is your feature request related to a problem?
Yeah, i think the menu should show the name of the item and its icon.
This is how it looks on the 270 dev build in the "/ob value hand" menu:
And here's what the block looks like as a whole:
Describe the solution you'd like.
Look, I have an approximate solution.
In general, in the configuration itself, where blocks are edited for custom blocks, you can add a couple of new parameters
oneblock:common_loot_block:
plugin: craftengine # plugin
name: "text" # You can specify any name here so that it is displayed appropriately in the menu.
level: 44 # How many levels does it give out
material: nether_brick # The function that gives becomes any item, because custom_model_data does not work on all items and so that the texture can work on certain ones.
item_model: block_loot # optional function, if the plugin cannot find a texture, then you can write your own one.
custom_model_data: 243 # an optional feature, almost the same thing, but if the texture is made in a different way
id: common_loot # the ID of the item was created so that when writing the "/ob value hand" command, the plugin shows how many levels the item has
Describe alternatives you've considered.
There are none, in general, as if the plugin displays blocks, but it looks unfinished.
Agreements
Other
On the 270 dev build, the "/ob value hand" for custom blocks does not work.
Is your feature request related to a problem?
Yeah, i think the menu should show the name of the item and its icon.
This is how it looks on the 270 dev build in the "/ob value hand" menu:
And here's what the block looks like as a whole:
Describe the solution you'd like.
Look, I have an approximate solution.
In general, in the configuration itself, where blocks are edited for custom blocks, you can add a couple of new parameters
Describe alternatives you've considered.
There are none, in general, as if the plugin displays blocks, but it looks unfinished.
Agreements
Other
On the 270 dev build, the "/ob value hand" for custom blocks does not work.