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Releases: BetterRimworlds/Stargate

Version 10.0.0: Relationships Reimplemented

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@hopeseekr hopeseekr released this 14 Feb 00:05
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  • [2025-02-13 17:26:19 CST] Rebuild relationships when a pawn comes through the Stargate.
  • [2025-02-12 10:30:18 CST] Remove any ghost WorldPawns for all transmitted pawns. origin/relationships-redux.2, origin/relationships-redux, relationships-redux.2, relationships-redux
  • [2025-02-12 10:25:43 CST] Completely reimplemented relationships to being stored inside each Pawn's Gate Traveler brain implant.
  • [2025-02-12 10:02:48 CST] Added the Gate Traveler brain implant.
  • [2025-02-12 05:17:46 CST] Introduce GenerateMissingRelationshipRecord for missing pawn relationships
  • [2025-02-09 08:39:40 CST] Animals training is no longer reset by gate travel.
  • [2025-01-24 22:52:39 CST] Fixed a reversion: Stargate's wormhole shows immediately on resources being sent through.
  • [2024-05-30 00:41:53 CDT] More tweaks to hopefully address lack of training transfer in animals.
  • [2024-05-30 00:41:27 CDT] Try to skip but continue when a particular Thing cannot be transmitted.
  • [2024-05-29 23:47:23 CDT] Don't require extra power for incoming wormholes' Stargate Buffer.
  • [2024-05-27 23:35:21 CDT] Fixed a reversion where animals couldn't be transmitted.
  • [2024-05-27 23:14:08 CDT] Refactored power draw logic.
  • [2024-05-20 05:12:37 CDT] Added enhanced logging to try to solve powering up bugs.
  • [2024-05-20 00:30:02 CDT] Added more compat for transferring Humans between Rimworld v1.4 and v1.5 to v1.2 and v1.3.
  • [2024-05-09 00:10:46 CDT] Fixed Rimworld v1.2 compatibility.

Version 9.0.0: Major Improvements + Rimworld v1.5.

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@hopeseekr hopeseekr released this 21 Mar 22:58
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v9.0.0: 2024-03-21

  • [2024-03-21 18:44:28 CDT] [Major] Upgraded to Rimworld v1.5.
  • [2024-03-21 18:41:38 CDT] Fixed a bug where local teleports didn't work correctly with an offworld team.
  • [2024-03-21 18:36:47 CDT] Brought in the new Power-needs code from DeMaterializer.
  • [2024-03-21 16:39:41 CDT] [Major] Made the Stargate UI gizmos dynamic based on the state of the stargate network.
  • [2024-03-21 04:46:32 CDT] Shifted to the BetterRimworld CI/CD system.
  • [2024-03-20 21:08:57 CDT] Added sounds to the Stargate.
  • [2024-03-20 03:42:52 CDT] Disable power toggle on the Stargate, as it doesn't make sense.
  • [2024-03-20 03:37:47 CDT] Fixed a bug where colonists couldn't be recalled after a local teleport.
  • [2024-03-12 05:57:00 CDT] Make the Stargate require more and more power, 2 kW for every 1 kg in the Stargate buffer over 1,000 kg.
  • [2024-02-17 11:08:29 CST] Added to Steam Workshop.

Version 8.0.1: Power On Fix

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@hopeseekr hopeseekr released this 16 Jun 19:56
c8df2fe

v8.0.1: 2023-06.16

  • [2023-06-16 14:48:57 CDT] Fixed a bug where the Stargate would not power up without a battery on the grid.

Version 8.0.0: Finally Published (!!!)

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@hopeseekr hopeseekr released this 07 Jun 12:24
013ec46

v8.0.0: 2023-06-07

  • [2023-05-22 18:50:19 CDT] [Major] Added compilation support for Rimworld v1.4.
  • [2023-05-22 18:54:13 CDT] Fixed a bug where Stargates from other instances of RimWorld interfered with one another.
  • [2023-05-22 18:57:44 CDT] [Major] Completely reworked Power: Now increases based on Power Availability.
  • [2023-05-22 19:04:32 CDT] [Major] Automatically add resources to the Stargate that surround it.
  • [2023-05-22 19:05:30 CDT] [m] Removed some Stargate Psychosis fixes that are fixed elsewhere now.
  • [2023-05-22 19:06:55 CDT] Fixed bugs with the local teleportation mechanism.
  • [2023-05-22 19:11:08 CDT] [Major] Properly fixed Stargate Psychosis and fully remove Pawns after going through the stargate.
  • [2023-05-22 19:11:45 CDT] Add Pawns to the top of the Stargate Buffer to ensure they're always exited first.
  • [2023-05-22 19:12:20 CDT] Allow an unlimited number of Pawns through the stargate, because there are no stack issues.
  • [2023-05-22 20:54:13 CDT] [m] Updated the deploy script.
  • [2023-05-22 20:55:35 CDT] Added more prereq tech: Quantum Teleportation and Quantum Storage.
  • [2023-06-03 03:32:18 CDT] Now, the colonists are removed from the top Colony Bar when they're transmitted.
  • [2023-06-07 06:43:44 CDT] Last minute changes + Spam until the person saves and reloads.

Verion 7.0: Major, major refactors and enhancements.

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@hopeseekr hopeseekr released this 22 Oct 11:21
24a30a1

v6.0.0: 2021-08-10

  • Upgraded to C# v8.0.
  • Disorient, sicken or kill nearly every pawn on the map after activating an Transdimensional Stargate.
  • [Fixed] Fixed Humans being afflicted with Wormhole Insanity Disorder.
  • Created a new StargateBuffer to hold Things in Rimworld v1.0 fashion.
  • Stop drawing power if the circuits are full.
  • Added a Stargate Network system.
  • Added Teleportation between on-world gates.
  • Changes necessary for Rimworld v1.2.
  • Made Stargates substantially more expensive to build.
  • [Fixed] Colonists' max-XP-per-day now resets after jumping through a gate.
  • You can now view the contents of the Stargate's outgoing buffer!
  • Limit the number of item sets held in the stargate buffer to 500.

v6.1.0: 2021-10-30

  • Automatically recall items Transdimensional Gates on activation.
  • Fixed: Prevent the Stargate from demolecularizing bionics.
  • Fixed: Recalled animals won't "collapse due to extreme exhaustion" anymore.
  • Offset pawns' chronological age in reference to the time differential of when they entered the stargate.

v6.5.0: 2022-02-10

  • Migrated the build system to Linux.
  • Refactored the namespaces from Enhanced_Development to BetterRimworlds.
  • Refactored the Stargate.xml file location to be OS independent.
  • Completely reimplemented the StargateBuffer mechanism so that buffer items are saved with the saved games.
  • Reset the Guilty tag of Humans who come through the gate.
  • Fixed viewing of the contents of the Stargate's outgoing buffer.
  • Upgrade to .NET Framework v4.8.
  • Fixed the Transdimensional Stargate.
  • Upgraded to Rimworld v1.3.
  • Refactored "colonists" to "pawns".
  • Persist hediffs through gate rematerialization.
  • An attempt to cure Animal Stargate Psychosis.
  • Adjust the pawn's chronological age by time diffs of the origin + destination stargates.
  • Misc. changes.

v7.0: 2022-10-21

  • Developed THE ACTUAL CURE for Stargate Psychosis!!!
  • Arranged it so that the number of pawns doesn't count towards the total Stargate buffer.
  • Added functionality to rebuild pawn relationships after gating.
  • Reworked the re-adding of relationships across stargate jumps.
  • Majorly refactored how relationships are loaded and rebuilt.
  • Reduce the Stargate's power draw to 0 when fully charged.
  • Move each existing Stargate buffer backup to its own file.
  • Majorly refactored the transmission of Gate contents from the Stargate itself into the Stargate Buffer.
  • Refactored the Stargate Recall() method.
  • Removed the extremely deprecated ability to define the Stargate.xml path from in the ThingDef XML.
  • Removed debug code.
  • YESS!! I got everything working!
  • Removed debug code.
  • Arranged it so that the number of pawns doesn't count towards the total Stargate buffer.
  • Fixed the age of the pawns when gating.

v5.0 for Rimworld v1.0.2559: More Realistic Stargates

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@hopeseekr hopeseekr released this 06 Aug 21:19
cf6b9e8
  • Made the Stargate research much more difficult to achieve.
  • The Off-world Gate will no longer allow outgoing travel.
  • The Off-world Gate now falls into ruin upon the first off-world recall.
  • The cost for constructing the Stargate has been greatly, and appropriately, increased.
  • Only one Off-world Gate is allowed per area.
  • Lots of code cleanup.

B19-0.19.2009

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@hopeseekr hopeseekr released this 05 Aug 15:23
3263bd5
Upgraded to B19-0.19.2009.

A18-0.18.1722

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@hopeseekr hopeseekr released this 05 Aug 13:32
ac38c51

No behavioral changes have been added. Just a straight port to B18.

A17-0.17.1557

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@hopeseekr hopeseekr released this 05 Aug 08:20
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First release of my official fork.

No behavioral changes have been added. Just a straight port to A17.