Project-level source UE5 editor plugin for placing point-driven static meshes from project DataTables.
Install or copy this source plugin into:
<ProjectRoot>/Plugins/PointPlacerControl
If an older plugin exists under <ProjectRoot>/Plugins/PointPlacerControl, remove it before rebuilding the project.
After installation:
- The exe file can be directly loaded and run in specific project files. (Tested and approved in Unreal Engine 5.7)
- Open Unreal Engine and enable Point Placer Control(PPC).T
- Open the tool from Window > Point Placer Control(PPC).
The tool creates reference DataTables under:
/Game/PPC/
Point table columns:
Name,X,Y,Z
P001,0,0,0
P002,1000,0,0Mesh/size table columns:
Name,StaticMesh,Length,Width,Height
P001,/Game/Meshes/SM_Column.SM_Column,1000,1000,3000
P002,/Game/Meshes/SM_Box.SM_Box,800,800,2500The two tables are matched by the Name column. UE DataTable Row Name is only an internal row key.
- Coordinate unit and mesh size unit are selectable and default to
mm. - The controller Actor generated in the World Outliner is named
PPC. - Generated child StaticMeshActors and their StaticMeshComponents are tagged with
Bichuntea_PPC. - 1.0 applies child actor relative transforms directly under the controller, so moving the controller moves all generated meshes and table length/width/height are applied as target final dimensions.