v0.9.1
Pre-release
Pre-release
Pre-Release 0.9.1
Minor update with small API adjustments and bug fixes.
Changes
- Custom shaders:
- Shader aliases support
- Shader user code parsing fixes
- Default uniform values support
- Rendering:
- Fixes for UBO size and interpolation qualifiers
- DoF:
- Near blur intensity control (
nearScale) - Internal improvements and fixes
- Near blur intensity control (
- Animation:
- Better handling of unkeyed bones and root motion
- Geometry:
- Cylinder generation improvements (stacks parameter, API tweaks)
Build & Platform
threads.hdetection and tests (tinycthread only used as fallback)- Fix build issue on recent clang version (linux)
Misc
- Various bug fixes and small internal improvements
What's Changed
- Update ray4laz_r3d version to 0.9 in README by @GuvaCode in #243
- Revise cylinder mesh API (split into basic + extended) by @Bigfoot71 in #248
- [dof] Add near blur intensity control by @Bigfoot71 in #250
- [custom-shaders] Add shader aliases by @Bigfoot71 in #251
- Update r3d-cs version to 0.9 in README by @graphnode in #252
- [custom-shaders] Uniform default values and consistent alias state initialization by @Bigfoot71 in #254
Full Changelog: v0.9...v0.9.1