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v0.9.1

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@Bigfoot71 Bigfoot71 released this 08 Apr 16:44
· 183 commits to master since this release

Pre-Release 0.9.1

Minor update with small API adjustments and bug fixes.

Changes

  • Custom shaders:
    • Shader aliases support
    • Shader user code parsing fixes
    • Default uniform values support
  • Rendering:
    • Fixes for UBO size and interpolation qualifiers
  • DoF:
    • Near blur intensity control (nearScale)
    • Internal improvements and fixes
  • Animation:
    • Better handling of unkeyed bones and root motion
  • Geometry:
    • Cylinder generation improvements (stacks parameter, API tweaks)

Build & Platform

  • threads.h detection and tests (tinycthread only used as fallback)
  • Fix build issue on recent clang version (linux)

Misc

  • Various bug fixes and small internal improvements

What's Changed

  • Update ray4laz_r3d version to 0.9 in README by @GuvaCode in #243
  • Revise cylinder mesh API (split into basic + extended) by @Bigfoot71 in #248
  • [dof] Add near blur intensity control by @Bigfoot71 in #250
  • [custom-shaders] Add shader aliases by @Bigfoot71 in #251
  • Update r3d-cs version to 0.9 in README by @graphnode in #252
  • [custom-shaders] Uniform default values and consistent alias state initialization by @Bigfoot71 in #254

Full Changelog: v0.9...v0.9.1