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Issues
Bitslayn edited this page Oct 31, 2025
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FOXSkullAPI has many features which push the capabilities of Figura and Minecraft. This table shows all the issues, which ones were fixed (in 0.1.6), and what issues still exist. Please note that this table includes issues that may or may not be fixable from within FOXSkullAPI itself.
DO NOT HARASS PALADIN ABOUT THESE ISSUES!!! They will be fixed when they are fixed! This only exists so that you know they are in the process of being fixed.
This is not a complete list of issues, and only includes the issues I've discovered. If I'm lucky enough, all skull related issues will be fixed by the time 0.1.6 is released, or they're small enough to patch in SkullAPI itself.
| Issue | Reason | Resolution | Affects Versions | Fixed |
|---|---|---|---|---|
| RenderTasks don't show on skulls | RenderTasks cannot be copied when a ModelPart is copied | Patch applied by default | 1.16.5 - 1.21.8 | 0.1.6 gh#400 |
| Erroring skull items don't have a tooltip | Skulls which have been dropped or placed in item frames aren't given an entity | - | 1.16.5 - 1.21.8 | Pending gh#441 |
| Same skull model applied for skulls held in both hands | Skulls are given the ItemStack of the left hand for both hands, only in third person | - | 1.21.4+ | Not fixed (Fixable) |
| Baked items appear a different light level, red, or white | RenderTasks take the light level, damage tint, or creeper overlay of the last player who set those properties to any group | - | 1.16.5 - 1.21.8 | 0.1.6 gh#433 |
| Baked items appear flat on the ground | Skulls don't have a GROUND render context | - | 1.16.5 - 1.21.8 | 0.1.6 gh#441 |
| Missing skull outlines when hovering |
vectors.toCameraSpace() returns an incorrect y value |
Patch applied by default | 1.21+ | Pending gh#450 |
| Skull outlines move when the player moves | View bobbing causes issues with outline matrices | Disable view bobbing in Options > Video Settings | 1.20.5+ | Not fixed (Fixable) |
| Held skulls don't have an outline in first person or the inventory | Lines render type doesn't render correctly while a skull is held or in the inventory when Sodium is used | - | 1.16.5 - 1.21.8 | Not fixed (Potentially unfixable) |
| Skull outline emoji stops animating | Reloading resources causes animated emojis which are rendering during the reload to stop animating | - | 1.16.5 - 1.21.8 | Not fixed (Potentially fixable) |
| Erroring skull shows a steve or default skin | Avatars don't store the name of their owner when a player is offline. A fake head is used to "disable" a skull's model, and that head is given the incorrect name causing this issue | - | 1.16.5 - 1.21.8 | Unfixable |