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DulahCamulus edited this page May 7, 2026
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Pan's Trial is a two-player tactical card-and-labyrinth game built for ECE 348. Players draft high-value cards, reveal Omens that assign each suit a changing role, move through a 6x6 wraparound labyrinth, fight with weapon cards, and enter Appeasing Pan to reshape the board or health state.
This wiki is a GitHub-ready documentation bundle for the current project. It is meant to support players, judges, teammates, and future contributors.
- Getting Started
- Gameplay and Rules
- Project Architecture
- Multiplayer and Rooms
- Web Build and Deployment
- Testing and Balance
- Development Guide
- Roadmap
- Publishing the Wiki
- The full gameplay loop is implemented: coin flip, draft, Omen reveal, Traversing, Appeasing Pan, Pan requests, post-Appeasing hole placement, victory resolution, match summary, and rematch flow.
- The project supports single player against AI, two-player room-code multiplayer, desktop play from source, a Windows executable, and a browser build.
- The codebase is split into a headless rules engine, a Pygame UI, multiplayer transport layers, browser build tooling, and automated regression tests.
- The same engine powers gameplay, tests, multiplayer state, and headless balance simulations.
- New players: start with Getting Started, then read Gameplay and Rules.
- Developers: start with Project Architecture, then use Development Guide and Testing and Balance.
- Deployment and demo prep: start with Web Build and Deployment, then read Multiplayer and Rooms.
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main.pystarts the desktop and browser game. -
engine/contains the headless game rules. -
ui/contains screens, rendering, input, and audio. -
multiplayer/contains room clients, room state helpers, and serialization. -
room_server.pyhosts the room API and can also serve the web build. -
build_web.pycreates the browser package and deployment site. -
tests/test_rules.pycontains the main regression suite. -
balance_testing.pyruns AI-vs-AI balance studies without the UI.