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Monster edited this page Aug 12, 2017 · 5 revisions

Idea

It is a round-based game with different phases.

initial Phase: select a core that gets surrounded by walls. Phase 1: add spore slingshots at available space inside the walls Phase 2: fire spores at enemy terrain to destroy the enemies' walls Phase 3: build a closed area covered by walls (without gaps) around a core (the existing walls might e destroyed by the enemy. To build walls different wall tiles are available. The type is random. The tiles can be moved and turned before placing them.

If no core could be surrounded the game is lost. The surviving party wins.

Intro

On an open field different cores exist. A spore falls from sky the player can chose a core to land on. This core gets surrounded by walls and is the starting base (initial phase).

Cinematic: A bacteria with lots of eyes looks around an sees another field, with another core. The bacteria decide to conquer the other field. So they build spore slingshots.

Player's phase 1 begins.

Extro after loosing

A bacteria dies on no air.

Extro after winning

A giant finger comes down onto the field and crushes everything an the field. The camera zooms away and shows the field is A button on a phone (the easter-egg).

Gameplay

Startup

  • show cinematic of a falling spore
  • show a field with cores
  • show a crosshair to select one of the cores
  • after selection show cinematic of
  • the landing spore,
  • building the initial walls around the core
  • the intro

Phase 1 - place slingshots

The player can select slingshot building locations. The location needs to be inside the closed walls, when the space is not blocked by anything else (walls, other slingshots, core ...).

After selection a slingshot will be added. The player can add more slingshots dependent on the availability (as more cores are covered as more (new) slingshots are available.

This phase has a time limit (armament time).

Phase 2 - fire the spores

The player sees the enemies field. He can click a location to fire a spore from one of the loaded slingshots to it. When no loaded slingshot is available, no spore gets fired. The slingshots reload after a short time.

Slingshots fire when

  • the slingshot is not deactivated
  • the slingshot is loaded

This phase has a time limit (attack time).

When spores land on a wall they destroy the wall.

Phase 3 - surround core with walls.

The player gets a tile. He can turn the tile and place it at a location that is not blocked. If the tile touches another one it connects to it. When an area is surrounded the area gets marked as closed.

The tiles are random.

Each round larger and more complex tiles are within the random selection.

This round has a time limit (construction time).

End of round

If there is no core surrounded by walls the game is lost -> lost extro

If the enemies lose -> winning extro

Otherwise:

  • slingshots not surrounded by walls are destroyed
  • slingshot surrounded by walls but without core inside the area are not deactivated

-> Start next round (Phase 1)

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