Releases: Blitz0070/ATLYSS-Archipelago
Releases · Blitz0070/ATLYSS-Archipelago
ATLYSS Archipelago — v0.2.1 (Hitching Fix)
Requires: Archipelago 0.6.7+. Modifies only mod this release — Can just download this mod to overwrite last release but APworld is the same as last v0.2.0.
Fixes
- Fixes hitching caused by insane sync on receiving / sending items.
ATLYSS Archipelago — v0.2.0 (Logic Rework)
Requires: Archipelago 0.6.7+. Use apworld and mod both from this same release — mismatched versions can will break things.
- Mod on Thunderstore under blitz0070: listing.
New
- Crown speed — YAML option for crown income from fights and quests (0.5×–8×). Doesn’t touch shop prices or AP crown items.
- Two progressive portal lines — Sanctum line + separate Tuul line, instead of one “Progressive Portal” item.
- World logic rebuilt — quests, portals, shops, bosses. Better seeds, fill, and tracker/spoiler-log support.
- Gated equipment — gated mode is progressive lines only; unrestricted unchanged.
Changed
- XP speed — still 0.5×–8×, but only creeps and quests now, not XP tomes.
- Fewer achievement checks — nine by default; removed Trout Master, Fashion Sense, Skill Student, and old class-pick ones. Toggle still works like before.
- Nulversa — three quest checks merged into one.
- Shop Sanity — can’t buy every shop check right at the start anymore; all shop checks open up on receiving
sanctum_catacombs_f2so normal mode catacombs. - Shop counters show 0 when sold out.
Fixes
- Makin’ a Mekspear and other quest routes (including without Crescent Road first).
- Craft quests and wrong Catacombs floors on some quests.
- Gen/fill errors with gated equipment and shop checks.
- Universal Tracker logic export (on top of the v0.1.1 hotfix).
- Altered Vision firing at random times.
- Portals staying wrong after restart.
- “Cresent” → Crescent spelling in logic.
- Misc stability and chat hardening for online play.
Known Issues
- Can end up with slight hitch / hiccup when receiving items from server. Will hopefully fix in v0.2.1
Atlyss Archipelago (APWorld) — hotfix: UT generation
Fixes
- Universal Tracker — Generating or refreshing the world for tracking should not be failing when the game would otherwise treat your main and secondary class as “the same” during that automated step.
- “Can’t generate” / tracker errors tied to duplicate-looking class defaults during tool-driven generation.
AtlyssArchipelago v0.1.0 (initial fork release)
AtlyssArchipelago (fork) — first release
New
- XP speed — Choose how fast you level: from
0.5xup to8×. Default is normal (1×). Affects XP from fights and usual in-game rewards (anything the game treats as normal XP). - Boss kill checks — Defeating bosses now properly counts as Archipelago checks. Six new boss-related checks in total.
Changed
- When to connect — Connect to Archipelago after you’ve loaded into the game with your character. You’ll get a warning if you try too early.
- Save & Quit — You’ll be disconnected automatically from the Archipelago server now when you save and quit your character.
- Chat — Archipelago messages show in the normal chat area and stay under important UI (like quest lists) so busy servers don’t cover the whole screen.
- Achievements (YAML / host options) — You can turn achievement checks on or off when generating the world. On (default): in-game achievements count as Archipelago locations (up to about 18, fewer if you skip some classes). Off: those locations aren’t placed and the mod won’t send achievement checks—good for shorter or more boss/quest-focused runs.
- Password privacy — The Archipelago connection password field is masked (hidden characters) like a normal password box.
Fixes
- Boss-related goals now finish when you kill the right boss.
- Items from Archipelago show up in Spike storage correctly.
- Received items in Spike line up in order without weird gaps.
- Shops show stacked copies of the same AP item, with counters so you know how many you can still buy.
- Fixed a wrong item name so Slimecrust Katars send correctly (was misspelled before).
First release of this fork.