UniKit is a collection of helpful utilities and components for development in Unity. It includes a variety of helper functions and extensions for Vectors, Gizmos and more, as well as helper components such as ActionLoop, Collision Event and more...
To use UniKit, add the following to your Packages/manifest.json:
{
"dependencies": {
"com.bluepixel.unikit": "https://github.com/bluepixeldev/unikit.git"
}
}- Download the repository as a ZIP file or clone it.
- Add the contents of the
BP.UniKitfolder to your Unity project'sAssetsdirectory.
You can start using the utilities in your project by including the namespaces:
using BP.UniKit;Detailed documentation is available in the GitHub Wiki.
Contributions are welcome! Feel free to submit issues and pull requests.
- Fork the repository.
- Create your feature branch (
git checkout -b feature/AmazingFeature). - Commit your changes (
git commit -m 'Add new feature'). - Push to the branch (
git push origin feature/AmazingFeature). - Open a pull request.
This project is licensed under the MIT License. See the LICENSE