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v1.0.7
What's Changed
- Reset Results search text on tab switch by @BootsOfTango in #366
- Normalize mission shot stats and backfill legacy shots by @BootsOfTango in #367
- Centralize mission stat, compare metric, and radar axis constants by @BootsOfTango in #368
- Refine raw score calculation with bounded bullet effects and dynamic kill target by @BootsOfTango in #369
- Refactor radar helpers to shared dynamic six-axis config (add DEMOCRACY → bulletCount) by @BootsOfTango in #370
- Include
shotsFiredmetric and align compare overlay to 6-axis radar by @BootsOfTango in #371 - Add Shots Fired (bulletCount) to result modal and finalize/save flow by @BootsOfTango in #372
- Format shots fired as integer and add 'Democracy / Shots Fired' labels by @BootsOfTango in #373
- Normalize/migrate incoming cards before recalc; include bulletCount in exports by @BootsOfTango in #374
- Add temporary bullet multiplier flag and post-render sanity checks by @BootsOfTango in #375
- Deduplicate Democracy/Shots Fired compare metric and normalize legacy
shotsFiredalias by @BootsOfTango in #376 - Allow radar SVG overflow in rank detail panel to prevent axis label clipping by @BootsOfTango in #377
- Fix radar Democracy label clipping and reorder results detail stats by @BootsOfTango in #378
- Adjust radar layout and add 'Democracy / Shots Fired' stat input by @BootsOfTango in #379
- Redesign Rank tab detail card to show full card info compactly by @BootsOfTango in #380
- Tighten rank detail card layout and apply faction/difficulty color cues by @BootsOfTango in #381
- chore: update UI version text to v1.0.7 by @BootsOfTango in #382
Full Changelog: v1.0.6...v1.0.7