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v1.0.7

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@BootsOfTango BootsOfTango released this 21 Apr 09:52
· 70 commits to main since this release
c15c530

What's Changed

  • Reset Results search text on tab switch by @BootsOfTango in #366
  • Normalize mission shot stats and backfill legacy shots by @BootsOfTango in #367
  • Centralize mission stat, compare metric, and radar axis constants by @BootsOfTango in #368
  • Refine raw score calculation with bounded bullet effects and dynamic kill target by @BootsOfTango in #369
  • Refactor radar helpers to shared dynamic six-axis config (add DEMOCRACY → bulletCount) by @BootsOfTango in #370
  • Include shotsFired metric and align compare overlay to 6-axis radar by @BootsOfTango in #371
  • Add Shots Fired (bulletCount) to result modal and finalize/save flow by @BootsOfTango in #372
  • Format shots fired as integer and add 'Democracy / Shots Fired' labels by @BootsOfTango in #373
  • Normalize/migrate incoming cards before recalc; include bulletCount in exports by @BootsOfTango in #374
  • Add temporary bullet multiplier flag and post-render sanity checks by @BootsOfTango in #375
  • Deduplicate Democracy/Shots Fired compare metric and normalize legacy shotsFired alias by @BootsOfTango in #376
  • Allow radar SVG overflow in rank detail panel to prevent axis label clipping by @BootsOfTango in #377
  • Fix radar Democracy label clipping and reorder results detail stats by @BootsOfTango in #378
  • Adjust radar layout and add 'Democracy / Shots Fired' stat input by @BootsOfTango in #379
  • Redesign Rank tab detail card to show full card info compactly by @BootsOfTango in #380
  • Tighten rank detail card layout and apply faction/difficulty color cues by @BootsOfTango in #381
  • chore: update UI version text to v1.0.7 by @BootsOfTango in #382

Full Changelog: v1.0.6...v1.0.7