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Mod projects

Artyom Zuev edited this page Dec 12, 2025 · 7 revisions

This tutorial is available directly in the SDK under PB Mod SDK/Getting Started/Tutorials/Mod projects. The SDK version can include interactive elements such as buttons automatically selecting project assets.

Mods can be created without any tools, through manual edits to YAML files and careful file management. However, we recommend using the tools provided in the SDK to make the process easier. If you have questions not addressed here, don't hesitate to ask for help in the #phantom-modding channel on Discord.

Getting started

Make sure you are in the right scene (game_main_sdk or game_extended_sdk). You should see DataModel and ModManager in the Hierarchy window. If you're unsure how to find the right scene, use the PB Mod SDK/Getting Started window - it can help you navigate to the right place.

Mod project manager

The mod project manager is your first stop. It can store information about the mods you make, unlock a variety of tools and help you prepare your mod for distribution. Try opening it in the Hierarchy tab or click the button below if you're unsure how to find it.

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