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Mod projects
This tutorial is available directly in the SDK under
PB Mod SDK/Getting Started/Tutorials/Mod projects. The SDK version can include interactive elements such as buttons automatically selecting project assets.
Mods can be created without any tools, through manual edits to YAML files and careful file management. However, we recommend using the tools provided in the SDK to make the process easier. If you have questions not addressed here, don't hesitate to ask for help in the #phantom-modding channel on Discord.
Make sure you are in the right scene (game_main_sdk or game_extended_sdk). You should see DataModel and ModManager in the Hierarchy window. If you're unsure how to find the right scene, use the PB Mod SDK/Getting Started window - it can help you navigate to the right place.
The mod project manager is your first stop. It can store information about the mods you make, unlock a variety of tools and help you prepare your mod for distribution. Try opening it in the Hierarchy tab or click the button below if you're unsure how to find it.
This wiki is a work in progress. Please make sure to check the built-in tutorials within the SDK or the modding articles on the game wiki to supplement this page. If you get stuck or experience a bug, please don't hesitate to ask questions in the #phantom-modding channel of the official Discord server. We can't wait to see what you create!