Successful test of the extension! #7
Replies: 2 comments
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Also, another question, sorry for naggin ya lol, but is it possible for you to add rumble? I think it would be pretty nice if that was there, good for immersion and debugging purposes |
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So glad you got it working! The jittering you're describing happens because rendering is projected to a plane fixed to the camera. When WebXR and/or WebGL lags, the plane can drift behind the camera until it catches up. The plane is scaled to fit the edges of the headset's display, so if all goes well, this shouldn't happen. Ideally, one should target framerates at or above 90 FPS, but I'm still working on optimizing this as the stage mirroring gets exponentially slower as resolution increases. Thanks so much for the support, I'm glad you're enjoying it! |
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So, I finally got everything to work properly, and wowzas! This is working nearly FLAWLESSLY. So when I finished recording on my quest 2 and looked at the video, I noticed that the edges would sometimes have empty spots from where the head reading was actually falling behind (I think) which is where the jittering is coming from. I can't wait to do more with this extension now that I have been working on it and I might make a video on this, and post a base project on my site for other people to use!
(btw there is no color issue, I had the night time color warmth filter on and it for some reason looked weird.)
0001-3422.mp4
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