PySceneDetect integrated in MediaMolder #552
tmvn
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Hey Tom, very cool project! It's always awesome to see new developments like this. |
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Hey Brandon,
Absolutely! I just didn’t want to name it something different and have anyone accuse me of trying to pilfer your code. But if you prefer this… consider it done.
Be sure to give MediaMolder a try. I’m sure you’ll find it interesting and useful.
Thanks for supporting my efforts to fortify MediaMolder with cool capabilities that go beyond FFmpeg.
Tom
From: Brandon Castellano ***@***.***>
Reply-To: Breakthrough/PySceneDetect ***@***.***>
Date: Thursday, May 21, 2026 at 6:12 PM
To: Breakthrough/PySceneDetect ***@***.***>
Cc: Tom Vaughan ***@***.***>, Author ***@***.***>
Subject: Re: [Breakthrough/PySceneDetect] PySceneDetect integrated in MediaMolder (Discussion #552)
Hey Tom, very cool project! It's always awesome to see new developments like this.
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I have a small favour to ask: would you be willing to change the name of your Go package? Maybe something like GoSceneDetect, and just document that it's a port of PySceneDetect? It's totally fine to do what you're doing - the only issue I have is with the PySceneDetect — Go Port line in your readme<https://github.com/MediaMolder/mediamolder/tree/main/PySceneDetect>. It would be better stated as " - Go Port of PySceneDetect" or something, if that makes sense? (I also think GoSceneDetect sounds pretty awesome too lol).
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Done! |
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MediaMolder is a ground-up rewrite / redesign of the interface and orchestration layers of FFmpeg. It features a graphical user interface that runs in your web browser. It also allows for custom processing nodes to be defined in your media graph. I've ported PySceneDetect to Go, then integrated it into MediaMolder (maintaining Brandon Castellano's copyright notice and BSD license on all PySceneDetect files).


The converted code is here: https://github.com/MediaMolder/mediamolder/tree/main/go_scene_detect
MediaMolder is fairly easy to build, and it's far easier to use than FFmpeg. I think PySceneDetect users will find it convenient and fast to use the Go version. I welcome feedback. Brandon is welcome to copy and host the Go version here.
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