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Made create-fabric work.#1

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Brickmaster1 merged 1 commit intoBrickmaster1:version/1.20.1from
Acuadragon100:registrate-fluids
Jan 10, 2026
Merged

Made create-fabric work.#1
Brickmaster1 merged 1 commit intoBrickmaster1:version/1.20.1from
Acuadragon100:registrate-fluids

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@Acuadragon100
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I managed to make create-fabric work by changing the priority of FluidInject so Porting Lib injects first. I also re-added the null fluidType check to ForgeFlowingFluid (I want to invoke super hence why I put it inside that class) and made a kilt version of the getVanillaFluidType function which avoids the StackOverFlowException.

I was going to pull request the NeoForge module into https://github.com/Brickmaster1/NeoForge as well, but for some reason your repository wouldn't show up in the pull request targets list so I'm afraid you'll just have to pull from https://github.com/Acuadragon100/NeoForge/tree/registrate-fluids manually.

@BluSpring
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Whoa dude! Thanks!! I kinda got frustrated and never fully finished this, so this is awesome! You clearly were able to resolve the part in the fluid system I started on, but could never properly figure out, even with Alpha's help.

I'll merge this and see if anything else needs to be done to fix gregtech with create fabric, or if it just runs, and if it works, I'll make a PR on mainline Kilt.

@Brickmaster1 Brickmaster1 merged commit f382444 into Brickmaster1:version/1.20.1 Jan 10, 2026
@Acuadragon100
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GregTech doesn't seem to work yet unfortunately. If it helps, I noticed they seem to use their own custom FluidBuilder.

@Acuadragon100 Acuadragon100 deleted the registrate-fluids branch March 3, 2026 14:53
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3 participants