Skip to content

CCBot mod: xenons-playable-classes#523

Merged
krypciak merged 2 commits intostablefrom
ccbot/0
Apr 26, 2026
Merged

CCBot mod: xenons-playable-classes#523
krypciak merged 2 commits intostablefrom
ccbot/0

Conversation

@krypciak
Copy link
Copy Markdown
Collaborator

Submitted by:
xenona7_0904

@github-actions
Copy link
Copy Markdown

Mod info:
https://github.com/XenonA7/xenons-playable-classes
Xenon's Playable Classes \i[class-tri] \i[class-hexa] v3.3.3
Playable characters, PVP, and more!

@github-actions github-actions Bot changed the title CCBot stable: ccbot/0 CCBot mod: xenons-playable-classes Apr 26, 2026
@github-actions
Copy link
Copy Markdown

3.3.3 (04/25/2026)

New Content

  • Patches a return teleporter to XPC's hideout at the entrance of Autumn's Terminus if Autumn's Genesis is installed
  • Added multibakery slower, weaker version of Hexacast fireballSmall proxy with steerDegree of 0.30 instead of 0.55, used during multiplayer pvp (tmp.xpcDisableHoming)
  • Added a sign option to spawn an element turret in the XPC art testing room

Changes

  • XPC mod teleporter to Autumn's Terminus now links to XPC TeleportField instead of the map entrance
  • Added the timeConnect property to proxy dissonanceCard
  • Removed DETATCH_TIME_PARENT from proxy dissonanceCardExplosion
  • Added rock crater effects to Faj'ro Flush and Calamity Beacon
  • Brittle Barrier contact damage now categorized as RANGED_DMG (previously was uncategorized)
  • Reduced crystalCarnageCard suction duration from 1.8 to 1.2
  • Effect crystalCarnageSuction loop timing adjusted
  • Reduced Zir'vitar Strike delay after initial dash by 0.1 second
  • Added ground dust effects to Calamity Beacon's jump
  • Reduced audio volume of mc-exp/mc-hit sound effects in Meteor Flare and Meteor Storm
  • Added a maxTime failsafe to Spectral Legion waveDummy3 activation in case the player dash is interrupted
  • Improved effect stormChaserCardActivate
  • Increased darkness fadeIn duration for effect stormChaserCenterImpact
  • Edited rock crater sprites to be slightly more transparent

Fixes

  • Fixed missing crystalCarnageHailActive trigger, hailSeeker3 proxies should activate sooner in Crystal Carnage
  • Fixed all rock crater particles being able to render in front of entities by adding the gfxOffset property
  • Fixed broken SCREEN_FLASH in effect stormChaserCardActivate
  • Fixed Triblader Soul Shatter having extra SET_HIT_STABLE: MASSIVE, now it just uses the HEAVY step at the start
  • Shock Surge no longer grants the neutralization property when combat.cnt.arid/element-turret >= 1
  • Combat arts able to bypass element turrets downgraded from MASSIVE hit stability to HEAVY when combat.cnt.arid/element-turret >= 1
    • Blizzard Rush
    • Ashen Frenzy
    • Shock Surge
    • Celestial Cohort
    • Azure Charge (includes custom skill variants)
    • Gleaming Surge (includes custom skill variants)
    • Frost Rupture (includes custom skill variants)
    • Frigid Hurricane (includes custom skill and enemy variants)
    • Avalanche Assault (includes custom skill variants)
    • Trailblazer (includes custom skill variants)
    • Spectral Legion (includes custom skill and enemy variants)

Balance

  • Aberrant Dissonance now applies a 60% speed slow motion effect (player unaffected) during the first three volleys
  • Proxy dissonanceCardExplosion damageFactor increased from 0.9 to 1.10
  • Brittle Barrier expiration projectiles (hailBullet1Weak) damageFactor increased from 0.4 to 0.6
  • Brittle Barrier proxy brittleBarrierHail contact damageFactor increased from 0.08 to 0.10
  • Frozen Fortress proxy fortressHail contact damageFactor increased from 0.12 to 0.225
  • Frozen Fortress ending hail explosion damageFactor increased from 1.0 to 1.5
  • Crystal Carnage explosion when hitting a wall or timing out damageFactor increased from 4.75 to 8.5
  • Meteor Storm proxy meteorMed damageFactor increased from 3.75 to 4.25, shadowflame version increased from 4.5 to 5.25
  • Triblader Fire Saw hit stability downgraded from MASSIVE to HEAVY
  • Triblader Spectral Legion hit stability downgraded from MASSIVE to HEAVY during initial chargeup
  • Zir'vitar Strike: reduced grace period where player could move before the target appears from 1.1 seconds to 0.5 seconds (must wait for 0.6 first)
  • Zir'vitar Strike: targeting time reduced by 0.5 seconds

@krypciak krypciak merged commit 720c6c9 into stable Apr 26, 2026
1 check passed
@krypciak krypciak deleted the ccbot/0 branch April 26, 2026 08:18
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant