Create: Aquatic Ambitions 翻译提交#5365
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ZHAY10086 merged 10 commits intoCFPAOrg:mainfrom Jul 24, 2025
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| 模组 | 🔗 链接 | 🎨 相关文件 | |
|---|---|---|---|
| Create: Aquatic Ambitions | 🔍 源代码 | 🟩 MCMOD | 📁 对比(Azusa) | 语言文件链接 |
💾 基于此 PR 所打包的资源包:
✔ create_aquatic_ambitions Mod Domain 验证通过。
ℹ create_aquatic_ambitions-1.20 语言文件验证通过。
ℹ create_aquatic_ambitions-1.20 模组内语言文件验证通过。
🔛 Diff:
create-aquatic-ambitions/1.20
| 英文 | 中文 |
|---|---|
| Create: Aquatic Ambitions | 机械动力:海洋雄心 |
| Prismarine Alloy Block | 海晶合金块 |
| Conduit Cage | 潮涌核心笼 |
| Prismarine Alloy | 海晶合金 |
| Prismarine Alloy Rod | 海晶合金棒 |
| Nautilus Shard | 鹦鹉螺壳碎片 |
| Suspicious Rock | 可疑的石子 |
| Spiky Shell | 尖刺贝壳 |
| Calcium Rich Powder | 富钙粉 |
| Conduit Channeling | 引潮 |
| Conduit Cage Information | 潮涌核心笼信息 |
| Cleansing | 净化 |
| can be Channeled | 可引潮 |
| Entity Filter | 实体过滤器 |
| Everyone | 所有实体 |
| Players | 玩家 |
| Friendly Mobs | 友好生物 |
| Players and Friendly Mobs | 玩家和友好生物 |
| Monsters | 敌对生物 |
| Processing Items with a Conduit Setup | 使用潮涌核心装置处理物品 |
| Awakened Conduits can be used for fan processing | 激活的潮涌核心可用于风扇处理 |
| Air Passing through an Conduit's waters will create a Channeling Setup | 空气穿过潮涌核心的水域会形成潮涌导流 |
| Extra layers of water will dillute the Conduit's Power, thus creating a Washing Setup instead | 额外的水层会稀释潮涌核心的能量,从而形成清洗气流 |
| Items caught in the Channeling stream will be processed | 潮涌导流中的物品将会被处理 |
| Awakening Conduit Cages | 激活潮涌核心笼 |
| Conduit Cages can be used as more compact version of the conduit's prismarine ring | 潮涌核心笼可作为潮涌框架的更紧凑的替代品 |
| Fluids can be pumped into the conduit cage through its bottom face | 流体可通过潮涌核心笼的底部泵入 |
| Pumping a fluid into a conduit cage will awaken it | 向潮涌核心笼泵入流体会将其激活 |
| Processing Items with the Conduit Cage | 用潮涌核心笼处理物品 |
| Conduits Cages can also be used for fan processing | 潮涌核心笼也可用于风扇处理 |
| Air passing through an Conduit Cage will create a Channeling Setup | 空气穿过潮涌核心笼会形成潮涌导流 |
| Items caught in the Channeling stream will be processed | 潮涌导流中的物品将会被处理 |
| Providing effects via Conduit Cages | 通过潮涌核心笼提供效果 |
| Awakened Conduit Cages can affect entities nearby | 激活的潮涌核心笼可影响附近的实体 |
| Conduit Cage awakened with water will provide the Conduit Power effect | 用水激活的潮涌核心笼会提供潮涌能量效果 |
| Different fluids will provide different effects | 不同的流体会提供不同效果 |
| The mode slot allows you to select which entities will be affected | 实体过滤器允许你选择哪些实体将受到效果影响 |
create-aquatic-ambitions/1.20-keys
| Key | 英文 | 中文 |
|---|---|---|
itemGroup.create_aquatic_ambitions |
Create: Aquatic Ambitions | 机械动力:海洋雄心 |
block.create_aquatic_ambitions.prismarine_alloy_block |
Prismarine Alloy Block | 海晶合金块 |
block.create_aquatic_ambitions.mechanical_conduit |
Conduit Cage | 潮涌核心笼 |
item.create_aquatic_ambitions.prismarine_alloy |
Prismarine Alloy | 海晶合金 |
item.create_aquatic_ambitions.prismarine_alloy_rod |
Prismarine Alloy Rod | 海晶合金棒 |
item.create_aquatic_ambitions.nautilus_shard |
Nautilus Shard | 鹦鹉螺壳碎片 |
item.create_aquatic_ambitions.suspicious_rock |
Suspicious Rock | 可疑的石子 |
item.create_aquatic_ambitions.spiky_shell |
Spiky Shell | 尖刺贝壳 |
item.create_aquatic_ambitions.calcium_rich_powder |
Calcium Rich Powder | 富钙粉 |
create_aquatic_ambitions.recipe.aquatic_ambitions.fan_channeling |
Conduit Channeling | 引潮 |
create_aquatic_ambitions.tooltip.conduitcage.header |
Conduit Cage Information | 潮涌核心笼信息 |
tooltip.create_aquatic_ambitions.effect.cleansing |
Cleansing | 净化 |
create.item_attributes.can_be_channeled |
can be Channeled | 可引潮 |
create_aquatic_ambitions.mechanical_conduit.entity_filter.title |
Entity Filter | 实体过滤器 |
mechanical_conduit.selection_mode.everyone |
Everyone | 所有实体 |
mechanical_conduit.selection_mode.players |
Players | 玩家 |
mechanical_conduit.selection_mode.friendly_mobs |
Friendly Mobs | 友好生物 |
mechanical_conduit.selection_mode.players_friendly_mobs |
Players and Friendly Mobs | 玩家和友好生物 |
mechanical_conduit.selection_mode.monsters |
Monsters | 敌对生物 |
create_aquatic_ambitions.ponder.conduit_processing.header |
Processing Items with a Conduit Setup | 使用潮涌核心装置处理物品 |
create_aquatic_ambitions.ponder.conduit_processing.text_1 |
Awakened Conduits can be used for fan processing | 激活的潮涌核心可用于风扇处理 |
create_aquatic_ambitions.ponder.conduit_processing.text_2 |
Air Passing through an Conduit's waters will create a Channeling Setup | 空气穿过潮涌核心的水域会形成潮涌导流 |
create_aquatic_ambitions.ponder.conduit_processing.text_3 |
Extra layers of water will dillute the Conduit's Power, thus creating a Washing Setup instead | 额外的水层会稀释潮涌核心的能量,从而形成清洗气流 |
create_aquatic_ambitions.ponder.conduit_processing.text_4 |
Items caught in the Channeling stream will be processed | 潮涌导流中的物品将会被处理 |
create_aquatic_ambitions.ponder.mechanical_conduit_awaken.header |
Awakening Conduit Cages | 激活潮涌核心笼 |
create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_1 |
Conduit Cages can be used as more compact version of the conduit's prismarine ring | 潮涌核心笼可作为潮涌框架的更紧凑的替代品 |
create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_2 |
Fluids can be pumped into the conduit cage through its bottom face | 流体可通过潮涌核心笼的底部泵入 |
create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_3 |
Pumping a fluid into a conduit cage will awaken it | 向潮涌核心笼泵入流体会将其激活 |
create_aquatic_ambitions.ponder.mechanical_conduit_processing.header |
Processing Items with the Conduit Cage | 用潮涌核心笼处理物品 |
create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_1 |
Conduits Cages can also be used for fan processing | 潮涌核心笼也可用于风扇处理 |
create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_2 |
Air passing through an Conduit Cage will create a Channeling Setup | 空气穿过潮涌核心笼会形成潮涌导流 |
create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_3 |
Items caught in the Channeling stream will be processed | 潮涌导流中的物品将会被处理 |
create_aquatic_ambitions.ponder.mechanical_conduit_effects.header |
Providing effects via Conduit Cages | 通过潮涌核心笼提供效果 |
create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_1 |
Awakened Conduit Cages can affect entities nearby | 激活的潮涌核心笼可影响附近的实体 |
create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_2 |
Conduit Cage awakened with water will provide the Conduit Power effect | 用水激活的潮涌核心笼会提供潮涌能量效果 |
create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_3 |
Different fluids will provide different effects | 不同的流体会提供不同效果 |
create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_4 |
The mode slot allows you to select which entities will be affected | 实体过滤器允许你选择哪些实体将受到效果影响 |
create-aquatic-ambitions/1.20-术语检查
| Key | 英文 | 中文 | 检查结果 |
|---|---|---|---|
block.create_aquatic_ambitions.prismarine_alloy_block |
Prismarine Alloy Block | 海晶合金块 | ⚠ 术语异常 prismarine => 海晶石 |
block.create_aquatic_ambitions.mechanical_conduit |
Conduit Cage | 潮涌核心笼 | ✔ 术语 conduit => 潮涌核心 |
item.create_aquatic_ambitions.prismarine_alloy |
Prismarine Alloy | 海晶合金 | ⚠ 术语异常 prismarine => 海晶石 |
item.create_aquatic_ambitions.prismarine_alloy_rod |
Prismarine Alloy Rod | 海晶合金棒 | ⚠ 术语异常 prismarine => 海晶石 |
item.create_aquatic_ambitions.nautilus_shard |
Nautilus Shard | 鹦鹉螺壳碎片 | ✔ 术语 shard => 碎片 |
create_aquatic_ambitions.recipe.aquatic_ambitions.fan_channeling |
Conduit Channeling | 引潮 | ⚠ 术语异常 conduit => 潮涌核心 ⚠ 术语异常 channeling => 引雷 |
create_aquatic_ambitions.tooltip.conduitcage.header |
Conduit Cage Information | 潮涌核心笼信息 | ✔ 术语 conduit => 潮涌核心 |
create_aquatic_ambitions.mechanical_conduit.entity_filter.title |
Entity Filter | 实体过滤器 | ✔ 术语 entity => 实体 |
mechanical_conduit.selection_mode.players |
Players | 玩家 | ✔ 术语 players => 玩家 |
mechanical_conduit.selection_mode.friendly_mobs |
Friendly Mobs | 友好生物 | ✔ 术语 mobs => 生物 |
mechanical_conduit.selection_mode.players_friendly_mobs |
Players and Friendly Mobs | 玩家和友好生物 | ✔ 术语 players => 玩家 ✔ 术语 mobs => 生物 |
create_aquatic_ambitions.ponder.conduit_processing.header |
Processing Items with a Conduit Setup | 使用潮涌核心装置处理物品 | ✔ 术语 items => 物品 ✔ 术语 conduit => 潮涌核心 |
create_aquatic_ambitions.ponder.conduit_processing.text_1 |
Awakened Conduits can be used for fan processing | 激活的潮涌核心可用于风扇处理 | ⚠ 术语异常 used => 使用 |
create_aquatic_ambitions.ponder.conduit_processing.text_2 |
Air Passing through an Conduit's waters will create a Channeling Setup | 空气穿过潮涌核心的水域会形成潮涌导流 | ✔ 术语 air => 空气 ✔ 术语 conduit => 潮涌核心 ⚠ 术语异常 channeling => 引雷 |
create_aquatic_ambitions.ponder.conduit_processing.text_3 |
Extra layers of water will dillute the Conduit's Power, thus creating a Washing Setup instead | 额外的水层会稀释潮涌核心的能量,从而形成清洗气流 | ✔ 术语 conduit => 潮涌核心 ✔ 术语 water => 水 |
create_aquatic_ambitions.ponder.conduit_processing.text_4 |
Items caught in the Channeling stream will be processed | 潮涌导流中的物品将会被处理 | ✔ 术语 items => 物品 ⚠ 术语异常 channeling => 引雷 |
create_aquatic_ambitions.ponder.mechanical_conduit_awaken.header |
Awakening Conduit Cages | 激活潮涌核心笼 | ✔ 术语 conduit => 潮涌核心 |
create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_1 |
Conduit Cages can be used as more compact version of the conduit's prismarine ring | 潮涌核心笼可作为潮涌框架的更紧凑的替代品 | ⚠ 术语异常 used => 使用 ✔ 术语 conduit => 潮涌核心 ⚠ 术语异常 prismarine => 海晶石 |
create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_2 |
Fluids can be pumped into the conduit cage through its bottom face | 流体可通过潮涌核心笼的底部泵入 | ✔ 术语 conduit => 潮涌核心 |
create_aquatic_ambitions.ponder.mechanical_conduit_awaken.text_3 |
Pumping a fluid into a conduit cage will awaken it | 向潮涌核心笼泵入流体会将其激活 | ✔ 术语 conduit => 潮涌核心 |
create_aquatic_ambitions.ponder.mechanical_conduit_processing.header |
Processing Items with the Conduit Cage | 用潮涌核心笼处理物品 | ✔ 术语 items => 物品 ✔ 术语 conduit => 潮涌核心 |
create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_1 |
Conduits Cages can also be used for fan processing | 潮涌核心笼也可用于风扇处理 | ⚠ 术语异常 used => 使用 |
create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_2 |
Air passing through an Conduit Cage will create a Channeling Setup | 空气穿过潮涌核心笼会形成潮涌导流 | ✔ 术语 air => 空气 ✔ 术语 conduit => 潮涌核心 ⚠ 术语异常 channeling => 引雷 |
create_aquatic_ambitions.ponder.mechanical_conduit_processing.text_3 |
Items caught in the Channeling stream will be processed | 潮涌导流中的物品将会被处理 | ✔ 术语 items => 物品 ⚠ 术语异常 channeling => 引雷 |
create_aquatic_ambitions.ponder.mechanical_conduit_effects.header |
Providing effects via Conduit Cages | 通过潮涌核心笼提供效果 | ✔ 术语 conduit => 潮涌核心 |
create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_1 |
Awakened Conduit Cages can affect entities nearby | 激活的潮涌核心笼可影响附近的实体 | ✔ 术语 conduit => 潮涌核心 |
create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_2 |
Conduit Cage awakened with water will provide the Conduit Power effect | 用水激活的潮涌核心笼会提供潮涌能量效果 | ✔ 术语 conduit => 潮涌核心 ✔ 术语 water => 水 ⚠ 术语异常 power => 力量 ✔ 术语 conduit power => 潮涌能量 ✔ 术语 effect => 效果 |
create_aquatic_ambitions.ponder.mechanical_conduit_effects.text_4 |
The mode slot allows you to select which entities will be affected | 实体过滤器允许你选择哪些实体将受到效果影响 | ⚠ 术语异常 slot => 槽位 |
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Don-Trueno
reviewed
Jul 21, 2025
…mbitions/lang/zh_cn.json Co-authored-by: Don-Trueno <Don_Trueno@foxmail.com>
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还需按bot提示填补缺漏的键 |
…mbitions/lang/zh_cn.json Co-authored-by: Don-Trueno <Don_Trueno@foxmail.com>
Don-Trueno
approved these changes
Jul 21, 2025
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