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CTR Native Beta 1

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@aalhendi aalhendi released this 08 Jun 08:59
· 147 commits to master since this release

CTR Native Beta 1

First Windows playtest beta for CTR Native.

This release is identified by its build id / Git commit. A human-facing version number will start in a later beta.

Platform

  • Windows x86
  • Requires an OpenGL 3.3 capable GPU/driver

Assets

Game assets are not included.

Create an assets/ folder next to ctr_native.exe and provide extracted NTSC-U retail CTR assets:

assets/
  BIGFILE.BIG
  SOUNDS/KART.HWL
  TEST.STR
  XA/
    ENG.XNF
    ENG/EXTRA/S00.XA ... S05.XA
    ENG/GAME/S00.XA ... S20.XA
    MUSIC/S00.XA ... S01.XA

Bug Reports

Run with:

  ctr_native.exe --record

When reporting a bug, send the generated folder under:

debug/reports/

Include the whole report folder, especially:

input.ctrreplay
state.ctrstates
memcard.seed
ctr-native.log

Known Notes

  • This is a beta/playtest build.
  • Linux binaries are not included in Beta 1. (I forgot to statically link)
  • Replays are debugging tools and may still have limitations.