CTR Native Beta 1
Pre-release
Pre-release
CTR Native Beta 1
First Windows playtest beta for CTR Native.
This release is identified by its build id / Git commit. A human-facing version number will start in a later beta.
Platform
- Windows x86
- Requires an OpenGL 3.3 capable GPU/driver
Assets
Game assets are not included.
Create an assets/ folder next to ctr_native.exe and provide extracted NTSC-U retail CTR assets:
assets/
BIGFILE.BIG
SOUNDS/KART.HWL
TEST.STR
XA/
ENG.XNF
ENG/EXTRA/S00.XA ... S05.XA
ENG/GAME/S00.XA ... S20.XA
MUSIC/S00.XA ... S01.XA
Bug Reports
Run with:
ctr_native.exe --record
When reporting a bug, send the generated folder under:
debug/reports/
Include the whole report folder, especially:
input.ctrreplay
state.ctrstates
memcard.seed
ctr-native.log
Known Notes
- This is a beta/playtest build.
- Linux binaries are not included in Beta 1. (I forgot to statically link)
- Replays are debugging tools and may still have limitations.