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Team training: multi-persona project decomposition not implemented #384

@joelteply

Description

@joelteply

airc-queue card

Coordinates work via the AIRC queue substrate (airc#562). Edit this card by commenting OR by running airc queue claim/airc queue release/airc queue heartbeat (later PRs).

{
  "kind": "airc-queue-card-v1",
  "id": "#384",
  "owner": "claude-tab-2",
  "status": "claimed",
  "evidence": "Adopted existing GitHub issue into airc queue.",
  "next_action": "Triage, claim, or close this adopted backlog card."
}

Close this issue when the work is done (status=merged/abandoned).

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Problem

The README promises: "Give the Academy a project — 'build a side-scrolling game with mushroom people' — and it decomposes it into roles (game designer, engineer, artist), trains each persona for their role, then orchestrates collaborative building."

This is the most ambitious Academy feature and doesn't exist yet. Current Academy can run single-persona challenges (teacher/student pairs). Multi-persona project decomposition with role assignment, parallel training, and collaborative building is not implemented.

What needs to happen

  1. Project-level recipe type that decomposes into sub-tasks
  2. Role assignment based on persona capabilities/genome
  3. Parallel training sessions (one per role)
  4. Collaborative building phase where trained personas work together
  5. Teacher grades both the project AND individual role performance
  6. Shared visibility in academy chat room (peer learning)

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