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POLICIES

Can Ur edited this page Jan 8, 2022 · 52 revisions

Policies are functionally a mix of perks and interactions you can use in the game

Surrender

Give up the game. Surrendering is still choosing a side - Not for fence sitters!


Populism

Increases the impact of your answers for 8 turns. Could be used as a last effort to influence the public



- Authoritarian Policies

Nuke

Absolutely devastates an entire country + 1 random neighbour

Through +


Scorched Ideology

Military strategy that wipes a country of its ideology, reverting it back to centrism


Censoring

Reshuffle the populus & bleep out ideas. Newspapers become kinda useless


Surveillance

Limit the expression of your people and force deradicalization


Death Flights

Rid your populus of Left-Wing political orientations by forceful relocation

Through +


Redirective Institutional Facility (Not Gulag)

Rid your populus of Right-Wing political orientations by forceful relocation

Through +



- Libertarian Policies

McNuke

Recreationally obliterates an entire country + 1 random neighbour, comes also at a discount

Through +


The Purge

General population sweep that radicalizes your populus


Great Pacific Garbage Match

Recklessly start throwing random shit towards a country for 4 War Turns


Freedom of Disassociation

Your populus can't start a revolt for 8 turns. Why revolt if you got freedom?


Liberalisation

Import a new citizen into your populus


Overton Shift

Shift the overton window and completely reshuffe your populus



- Economic Policies

Economic Subversion

Sell your ideas through international market influence! Active for 10 turns


- Nationalistic Policies

Blitzkrieg

Offensive warfare designed to strike swiftly within 4 War Turns


Imperial March

Global frenzy! Go on a giant rampage for 10 War Turns


Kamikaze

Automatically conquer a country by sacrifice


Dutiful Warmonger

Encourage another country to declare a war on a neighbour


Roman Conquest

Glorious conquest by military force for 10 War Turns



- Diplomatic Policies

Geo-Alliance

Strong diplomatic ties with a country for 10 turns. Stunlocks the ability to declare wars


Diplomatic Agreement

Temporarily pleases a selected country which increases their positivity towards you


Territorial Swap

Move your country without wars! Swaps territories with a selected country


Cease for Peace

Halts an ongoing war once



- Traditionalistic Policies

Tribalwar

You gotta stick to your roots after engaging with sticks! (8 War Turns)


Holy Crusade

Create a divine schism by sword! Violent skirmish for 8 War Turns


Saintless Siege

Violent skirmish with swords. Onwards onto the battlefield! (6 War Turns)



- Progressive Policies

Robot Takeover

0s and 1s, execute me. TECHNOLOGICAL WAR! for 6 War Turns


Big Brain Chip

See public opinion estimates before answering for 5 turns


POLICY EFFECTS

PERKS ON POPULUS

PERKS ON OTHER COUNTRYBALLS

PERKS ON SELF

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