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Can TATAR edited this page Feb 23, 2026 · 9 revisions

Ultimate Roguelike Framework

A comprehensive Unreal Engine C++ plugin for creating Vampire Survivors-style roguelike games with Blueprint-First, Actor-Agnostic, Plug & Play architecture.

🎮 Overview

Ultimate Roguelike Framework provides a complete, production-ready system for building top-down roguelike games inspired by Vampire Survivors. The framework is built in C++ for performance but fully exposed to Blueprints for ease of use.

✨ Key Features

Core Systems

  • 6-Slot Weapon System - Vampire Survivors-style weapon inventory with auto-fire
  • 8 Weapon Types - Projectile, Melee, Area, Orbit, Beam, Bounce, Passive, Summon
  • Weapon Evolution - Evolve weapons when conditions are met
  • Experience & Leveling - XP gain, level progression, and skill points
  • Health System - Damage, healing, regeneration, and death handling
  • Player Stats - Comprehensive stat system with PowerUp modifiers

Progression Systems

  • Level-Up Cards - Vampire Survivors-style card selection on level up
  • Fallback Cards - Alternative cards when weapon pool is empty
  • PowerUp Shop - Meta progression with persistent upgrades
  • Currency System - Run-based and persistent currency tracking
  • Character Selection - Multiple character support with unique stats

Combat Systems

  • Auto-Fire - Automatic weapon firing with individual cooldowns
  • Targeting System - Flexible enemy targeting with class/tag filtering
  • Object Pooling - Optimized projectile and pickup pooling
  • Vacuum System - Automatic pickup collection
  • Separation Component - Prevent enemy stacking

Game Director

  • Wave System - Wave-based enemy spawning with difficulty scaling
  • Time Limit - Optional time limit or endless mode
  • Special Events - Timed events with custom enemy spawns
  • Loot System - Configurable loot drops from enemies

Developer Features

  • Blueprint-Friendly - All systems fully exposed to Blueprints
  • Easy UI Libraries - Simplified functions for UI integration
  • Debug Tools - Visual debugging and console commands
  • Performance Optimized - Handles hundreds of enemies efficiently
  • Comprehensive Documentation - 20+ detailed guides included

🔧 Technical Details

Engine Compatibility

  • Unreal Engine 5.0+
  • Tested on UE 5.0 - 5.7

Supported Platforms

  • Windows (Win64)

Architecture

  • C++ Core - High-performance C++ implementation
  • Blueprint-First - Designed for Blueprint users
  • Actor-Agnostic - Works with any actor type
  • Component-Based - Modular component architecture
  • Data-Driven - Configuration through Data Assets

📦 Installation

Method 1: Plugin Installation (Recommended)

  1. Copy the UltimateRoguelikeFramework folder to your project's Plugins/ directory
  2. Restart Unreal Engine
  3. Enable the plugin in Edit → Plugins → Search "Ultimate Roguelike Framework"
  4. Restart the editor
  5. Plugin is ready to use!

Method 2: Example Project

  1. Open the included Example Project
  2. Explore the demo map and example implementations
  3. Copy components and configurations to your project

🚀 Quick Start

Basic Setup (5 Minutes)

  1. Add Components to Player
Player Blueprint:
├── URFHealthComponent (Health system)
├── URFExperienceComponent (Leveling system)
├── URFWeaponComponent (Weapon management)
├── URFPlayerStatsComponent (Stat system)
├── URFLevelUpSystem (Card selection)
└── URFVacuumComponent (Pickup collection)
  1. Create Weapon Data Asset
Right-click in Content Browser
→ Data Asset
→ URFWeaponDataAsset
→ Configure weapon properties
  1. Add Starting Weapon
Player Blueprint
→ URFWeaponComponent
→ Starting Weapons
→ Add your weapon data asset
  1. Add Enemies
Enemy Blueprint:
└── URFHealthComponent (Health system)

Configure enemy spawning in Game Director
  1. Test
Press Play
→ Weapon auto-fires
→ Kill enemies to gain XP
→ Level up to get card selection

Example Project Setup

The included Example Project contains:

  • Fully configured player character
  • Multiple weapon examples
  • Enemy spawning system
  • UI implementation
  • Demo map with all features

Simply open the Example Project and press Play to see everything in action!

📚 Documentation

Comprehensive documentation is included in the Documentation/ folder:

Getting Started

  • QUICK_TEST_SETUP.md - 5-minute quick start guide
  • WEAPON_SYSTEM_QUICKSTART.md - Weapon system overview
  • FRAMEWORK_BLUEPRINT_REFERENCE.md - Complete Blueprint API reference

Core Systems

  • EVOLUTION_SYSTEM_GUIDE.md - Weapon evolution system
  • LOOT_SYSTEM_GUIDE.md - Loot drop configuration
  • VACUUM_SYSTEM_GUIDE.md - Pickup collection system
  • PLAYER_STATS_DATAASSET_GUIDE.md - Player stats configuration

Progression Systems

  • POWERUP_SHOP_QUICKSTART.md - PowerUp shop and meta progression
  • CHARACTER_SELECTION_QUICKSTART.md - Character selection system
  • FALLBACK_CARDS_GUIDE.md - Fallback card system

Advanced Features

  • TIME_LIMIT_QUICKSTART.md - Time limit and endless mode
  • WAVE_DATA_EXAMPLE.md - Wave configuration examples
  • EXAMPLE_WEAPONS_GUIDE.md - Weapon implementation examples

UI Integration

  • PLAYER_UI_EASY_GUIDE.md - Easy UI functions for widgets
  • PICKUP_DEBUG_COMMANDS.md - Debug console commands

Troubleshooting

  • WEAPON_CONFIGURATION_TROUBLESHOOTING.md - Common issues and solutions
  • P0_FIXES_SUMMARY.md - Critical fixes and best practices

🎯 Core Components

URFHealthComponent

Manages health, damage, healing, and regeneration

  • Armor support
  • Health regeneration with delay
  • Death handling
  • Blueprint events for damage/healing

URFWeaponComponent

Manages weapon inventory and firing

  • 6-slot weapon inventory
  • Auto-fire system
  • Weapon leveling
  • Evolution system
  • Passive item tracking

URFExperienceComponent

Handles XP and leveling

  • Configurable XP curve
  • Skill point system
  • Level rewards
  • Max level support

URFPlayerStatsComponent

Calculates player stats with PowerUp bonuses

  • Combat stats (Health, Armor, Recovery, Move Speed)
  • Weapon stats (Might, Area, Speed, Duration, Cooldown, Amount)
  • Progression stats (Growth, Greed, Magnet, Luck)
  • Utility stats (Revival, Reroll, Skip, Banish, Curse)

URFLevelUpSystem

Manages level-up card selection

  • 3-card selection system
  • Weapon acquisition and upgrades
  • Fallback cards support
  • Easy UI integration

URFGameDirector

Controls wave-based enemy spawning

  • Wave progression system
  • Difficulty scaling
  • Special events
  • Time limit support

🛠️ Weapon Types

Projectile Weapons

Fire projectiles at enemies

  • Homing support
  • Pierce support
  • Bounce support
  • Critical hits
  • Example: Magic Wand

Melee Weapons

Continuous damage aura

  • Radius-based damage
  • Damage intervals
  • Critical hits
  • Example: Garlic

Beam Weapons

Rotating beam damage

  • Sweeping area damage
  • Configurable rotation speed
  • Continuous damage
  • Example: Holy Wand

Area Weapons

Temporary damage zones

  • Ground-based areas
  • Duration-based
  • Multiple instances
  • Example: Santa Water

Orbit Weapons

Orbiting damage objects

  • Defensive rotation
  • Multiple orbiters
  • Collision damage
  • Example: King Bible

Bounce Weapons

Bouncing projectiles

  • Chain between enemies
  • Configurable bounces
  • Damage falloff
  • Example: Lightning Ring

Passive Weapons

Passive effects

  • No active firing
  • Stat modifications
  • Evolution requirements
  • Example: Spinach

💎 PowerUp System

PowerUp Shop

Meta progression between runs

  • Persistent upgrades
  • Currency-based purchases
  • Stat modifications
  • Unlock system

PowerUp Types

  • Stat Modifiers - Increase player stats
  • Weapon Unlocks - Unlock new weapons
  • Character Unlocks - Unlock new characters
  • Utility Upgrades - Rerolls, skips, revivals

🎨 Easy UI Integration

Framework provides Easy UI functions for simplified widget integration:

// Get player stats globally
Get Current Health (Easy UI)
Get Max Health (Easy UI)
Get Health Percentage (Easy UI)

// Get weapon info globally
Get Weapon Count (Easy UI)
Get All Weapon Slots (Easy UI)

// Card selection globally
Get Card Options (Easy UI)
Select Card (Easy UI)
Get Card Name (Easy UI)

No need to find player reference - works from any widget!

🐛 Debug Features

Console Commands

URF.Debug.ShowPickups - Toggle pickup debug display
URF.Debug.ShowWeapons - Toggle weapon debug display
URF.Debug.ShowHealth - Toggle health debug display
URF.Debug.GiveXP [amount] - Grant XP
URF.Debug.SetLevel [level] - Set player level
URF.Debug.SpawnPickup [type] - Spawn test pickup

Visual Debugging

  • On-screen debug info for all systems
  • Configurable per-component
  • Performance metrics
  • Collision visualization

📊 Performance

Optimized for Vampire Survivors-style gameplay:

  • Handles 500+ enemies simultaneously
  • Object pooling for projectiles and pickups
  • Efficient collision detection
  • Minimal garbage collection
  • 60+ FPS on mid-range hardware

🤝 Support

Documentation

  • 20+ detailed guides included
  • Complete Blueprint API reference
  • Example implementations
  • Troubleshooting guides

Community

Updates

Regular updates with new features and improvements

📄 License

Copyright 2026 CanTATAR. All Rights Reserved.

This plugin is licensed for use with Unreal Engine projects. See Fab EULA for details.

🏆 Credits

Developed by CanTATAR Inspired by Vampire Survivors by poncle

📝 Version

Version: 1.0.0
Release Date: 2026-02-18
Engine Version: UE 5.0+


Ready to build your roguelike? Check out the Example Project and Documentation folder to get started!

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