Display puzzle difficulty, make difficulty specifications consistent across existing puzzles#10210
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Agetian merged 2 commits intoCard-Forge:masterfrom Mar 29, 2026
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tool4ever
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Mar 29, 2026
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For MTG flavor, keeping the currently used Possibility Storm naming scheme which utilizes rarity as a form of specification of difficulty for puzzles. This is consistent with how we rank achievements. Thus, Easy -> Common, Medium -> Uncommon, Hard -> Rare, Very Hard -> Mythic. Also, difficulty is now displayed next to the puzzle name in the Puzzle screen, so that the player knows roughly what to expect.