Adventure: QOL improvements for "Clear All" quests#10244
Merged
Agetian merged 4 commits intoCard-Forge:masterfrom Apr 5, 2026
Merged
Adventure: QOL improvements for "Clear All" quests#10244Agetian merged 4 commits intoCard-Forge:masterfrom
Agetian merged 4 commits intoCard-Forge:masterfrom
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…aining enemies when in a dungeon with an active "clear all" quest.
…Gate this behavior behind a new "Draw chevrons pointing to hidden enemies in a clear all quest" flag in settings.
Agetian
reviewed
Apr 2, 2026
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Looks good for merge imo, but needs a conflict resolution in one of the files |
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Merge conflict resolved |
Agetian
approved these changes
Apr 5, 2026
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This PR improves the QoL around "Clear All" quests in Adventure Mode.
Firstly, if you are in a cave/dungeon with an active "Clear All" quest, the remaining enemy count is shown on the bottom right.
When dealing with hidden enemies, manually walking/scanning every pixel on the map to find these hidden enemies is not my (and many others) idea of fun. Showing the enemy count doesn't really help in this respect, so this PR includes an opt-in setting to draw chevrons pointing to each hidden enemy.
When this flag is active, chevrons will point to the hidden enemies.
Chevrons are never drawn for visible enemies in a "Clear All" quest.
Fixes #7845 (and many other closed-via-inactivity duplicates. This one was chosen because it was the one referenced in the Adventure Mode Subproject)