Drop redundant global search in Game.findByView else branch#10604
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tool4ever merged 1 commit intoMay 5, 2026
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When a CardView has no controller or zone, the else branch invoked forEachCardInGame and the subsequent stale-zone-info fallback then invoked it again on the same visitor. Removing the else branch lets the fallback handle that case in a single global walk. Behaviour is otherwise identical: CardIdVisitor.getFound() is idempotent, so the other paths reach the same result. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Hanmac
approved these changes
May 5, 2026
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Requested by Hanmac in #10343 (comment).
When a
CardViewhas no controller or zone, the else branch inGame.findByViewinvokesforEachCardInGame, and the existing stale-zone-info fallback then invokes it again on the same visitor. Removing the else branch lets the fallback handle that case in a single global walk. Behaviour is otherwise identical —CardIdVisitor.getFound()is idempotent, so the stack and controller+zone paths reach the same result.🤖 Generated with Claude Code