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CustomTranslation

Load new languages or modify translation in Silksong.

Features

  • Compatible with I18N, allowing you to translate mods in unsupported languages.
  • Load existing fan-made localizations without replacing game files.
  • Load external fonts per language.

Limitation

  • Right-to-left text will be rendered left-to-right because Silksong's text frameworks (TextMeshPro and uGui) do not support it. This means languages such as Arabic remains unsupported.
  • Fonts in game and pause menu can't be replaced.

Install

For manual installation, first install BepinEx. Download the mod. Go to Silksong installation folder (where you should've installed BepinEx) and extract the mod zip file under BepinEx/plugins. You also need to install the dependencies which can be found on Thunderstore.

This is what your folder structure should look like:

.
└── BepinEx/
    └── plugins/
        ├── CarrieForle-CustomTranslation/
        │   ├── CustomTranslation.dll
        │   ├── CustomTranslation.pdb
        │   └── ...
        └── ...

Usage

See here.

Contribution

Documentation and mod translation are welcomed, but please don't submit fan-made translation.

Build

.NET 10 is required.

Create SilksongPath.props. Copy and paste the following text and edit as needed.

<Project>
  <PropertyGroup>
    <SilksongFolder>SilksongInstallPath</SilksongFolder>
    <!-- If you use a mod manager rather than manually installing BepInEx, this should be a profile directory for that mod manager. -->
    <SilksongPluginsFolder>$(SilksongFolder)/BepInEx/plugins</SilksongPluginsFolder>
  </PropertyGroup>
</Project>
dotnet build -c Release

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A mod to load custom translation in Silksong

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