Action schedule for round robin #198
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My interpretation of action scheduling under Generally, it is my understanding that all actions are queued and scheduled in a round robin fashion regardless of action type. This is assuming the game is not won in any of the intermediate steps. If the game is won during any step in between, all input engine Threads can terminate, and the remaining actions will simply not be scheduled. I do have a follow-up question if my interpretation is correct: when (player A E) has been processed successfully, is it a must to immediately terminate the input engine Thread for player A? |
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@owen-hwlee is correct. The scheduling of
It is fine for the input engine thread to either exit early or wait until the game exits. |
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Assume we have 2 action files:
0
H
H
E
1
L
L
L
L
E
Then, the expected action scheduling: (player A H),(player B L),(player A H),(player B L),(player B L),(player B L),(player A E),(player B E)
Is my understanding correct?
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