Space Station Silicon Valley: Recompiled is a project that uses N64: Recompiled to statically recompile Space Station Silicon Valley into a native port with many new features, enhancements, and extensive mod support. This project uses RT64 as the rendering engine to provide graphical enhancements.
Join the N64: Recompiled Community Discord to discuss this and other N64: Recompiled projects!
This repository and its releases do not contain game assets. The original game is required to build or run this project.
- System Requirements
- Features
- Planned Features
- FAQ
- Known Issues
- Building
- Libraries Used and Projects Referenced
A GPU supporting Direct3D 12.0 (Shader Model 6), Vulkan 1.2, or Metal Argument Buffers Tier 2 support is required to run this project. The oldest GPUs that should be supported for each vendor are:
- GeForce GT 630
- Radeon HD 7750 (the one from 2012, not to be confused with the RX 7000 series) and newer
- Intel HD 510 (Skylake)
- A Mac with Apple Silicon or an Intel 7th Gen CPU with MacOS 13.0+
On x86-64 PCs, a CPU supporting the SSE4.1 instruction set is also required (Intel Core 2 Penryn series or AMD Bulldozer and newer). ARM64 builds will work on any ARM64 CPU.
If you have issues with crashes on startup, make sure your graphics drivers are fully up to date.
Simply provide your copy of the North American 1.0 version of the game in the main menu and start playing! This project will automatically load assets from the provided copy, so there is no need to go through a separate extraction step or build the game yourself.
Music and sounds are perfectly faithful to the original N64 version of the game, with all audio processing intact and no popping or stuttering. Scenes that synchronize audio to visuals have their timings corrected to ensure they remain synchronized as they did on original hardware.
Gameplay settings, graphics settings, input mappings, and audio settings can all be configured with the in-game config menu. The menus can all be used with mouse, controller, or keyboard for maximum convenience.
Play at any framerate you want thanks to functionality provided by RT64! Game objects and terrain, texture scrolling, screen effects, and all HUD elements are all rendered at high framerates. By default, this project is configured to run at your monitor's refresh rate. You can also play at the original framerate of the game if you prefer. Changing framerate has no effect on gameplay.
Note: External framerate limiters (such as the NVIDIA Control Panel) are known to potentially cause problems, so if you notice any stuttering then turn them off and use the manual framerate slider in the in-game graphics menu instead.
This project has been optimized to have as little input lag as possible, making the game feel more responsive than ever!
Saving and loading files, going from place to place, and pausing all happen in the blink of an eye thanks to the game running natively on modern hardware.
A Linux binary as well as a Flatpak is available for playing on most up-to-date distros, including on the Steam Deck.
To play on Steam Deck, extract the Linux build onto your deck. Then, in desktop mode, right click the SSSVRecompiled executable file and select "Add to Steam". From there, you can return to Gaming mode and configure the controls as needed.
- Widescreen support
- Bugfixes regarding visual glitches
- Ray Tracing via RT64
Static recompilation is the process of automatically translating an application from one platform to another. For more details, check out the full description of how this project's recompilation works here: N64: Recompiled.
Unlike N64 ports in the past, this project is not based on the source code provided by a decompilation of the game. This is because static recompilation bypasses the need for decompiled source code when making a port, allowing ports to be made without source code. However, the reverse engineering work done by the decompilation team was invaluable for providing some of the enhancements featured in this project. For this reason, the project uses headers and some functions from the decompilation project in order to make modifications to the game. Many thanks to the decompilation team for all of the hard work they've done.
- Windows:
%LOCALAPPDATA%\SSSVRecompiled\saves - Linux:
~/.config/SSSVRecompiled/saves - macOS:
~/Library/Application Support/SSSVRecompiled/saves
You don't. This project is only a port of Space Station Silicon Valley, and it will only accept one specific ROM: the US 1.0 version of the N64 release of Space Station Silicon Valley. ROMs in formats other than .z64 will be automatically converted, as long as it is the correct ROM. This is not an emulator, and it cannot run any arbitrary ROM.
Instead, you can change the game by installing mods. See the mod support section for details.
Yes, if you place a file named portable.txt in the same folder as the executable then this project will run in portable mode. In portable mode, the save files, config files, and mods are placed in the same folder as the executable.
- Overlays such as MSI Afterburner and other software such as Wallpaper Engine can cause performance issues with this project that prevent the game from rendering correctly. Disabling such software is recommended.
Building is not required to play this project, as prebuilt binaries (which do not contain game assets) can be found in the Releases section. Instructions on how to build this project can be found in the BUILDING.md file.
- N64Recomp for statically recompiling the game's code to run natively
- RT64 for the project's rendering engine
- N64ModernRuntime for replacing the original N64 runtime libraries and providing mod support
- RecompFrontend for menus and input handling
- Space Station Silicon Valley decompilation project for headers and some function definitions, used for making patches or some enhancements
