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| Value | Description |
|---|---|
| ChoiceNode | Defines the card to be a choice option |
| GBCPack | Can be acquired by buying a card pack in act 2 |
| GBCPlayable | Can show up in the card catalogue in act 2 |
| Part3Random | Can show up as card from the Loot sigil |
| Rare | Defines the card to be rare |
| TraderOffer | Can show up at the trader in act 1 |
| Value | Description |
|---|---|
| Vanilla | Will always be a learned card |
| Simple | Will always be an unlocked card |
| Intermediate | Will only be unlocked after tutorial |
| Advanced | Will only be unlocked after tutorial |
| Value | Description |
|---|---|
| Nature | Will show up in act 1 and be in Beast card packs |
| Undead | Will show up in Undead card packs |
| Tech | Will show up in act 3 and Tech card packs |
| Wizard | Will show up in Wizard card packs |
| Value |
|---|
| Blue |
| Green |
| Orange |
| Value | Description |
|---|---|
| Ants | Displays the Ants icon for the cards attack |
| Bell | Displays the Bell icon for the cards attack |
| Bones | Displays the Lammergeier's Bone icon for the cards attack and health |
| CardsInHand | Displays the Hand Counter icon for the cards attack |
| GreenGems | Displays the Green Mox icon for of cards attack |
| Mirror | Displays the Mirror icon for the cards attack |
| Value |
|---|
| Bird |
| Canine |
| Hooved |
| Insect |
| Reptile |
| Squirrel |
| Value | Description |
|---|---|
| Ant | Will increase the attack of cards with the Ant special ability |
| Bear | Unused |
| Blind | Unused |
| DeathcardCreationNonOption | Cannot be used during creation of the Deathcard |
| EatsWarrens | Unused |
| FeedsStoat | Unused |
| Fused | Will render the card as a stitched card in act 2 |
| Gem | Will prevent cards with the Gem Dependant sigil from perishing & will explode if ExplodeGems is on the board |
| Giant | Only used for moon |
| Goat | Will grant you the Boon of the Bone Lord, if sacrificed on the Bone Lord's Altar |
| Juvenile | Unused |
| KillsSurvivors | Kills Survivors if used on the campfire |
| LikesHoney | Unused |
| Pelt | Cannot be sacrificed, can be used to trade for cards during the Trapper/Trader fight & will give no reward at Bone Lord's Alter |
| ProtectsCub | Unused |
| SatisfiesRingTrial | Satisfies the ring trial before the moon fight |
| Structure | Unused |
| Terrain | Cannot be sacrificed |
| Uncuttable | Immune to scissors and hook items |
| Undead | Unused |
| Wolf | Unused |
| Value | Description |
|---|---|
| Ant | Increases cards attack by 1 for each card with ant trait on the board |
| BellProximity | Damage is equal to 4 - the distance from the bell (adjacent is distance 0) |
| BountyHunter | Functions like act 3 Bounty Hunters (only works for opponent) |
| BrokenCoinLeft | Functions like Broken Obol (Left) |
| BrokenCoinRight | Functions like Broken Obol (Right) |
| CagedWolf | Functions like the Caged Wolf card |
| CardsInHand | Damage is equal to the number of cards in player's hand |
| Cat | Functions like the Cat card |
| Daus | Functions like Daus |
| GiantCard | Assigns to all slots on the board (only works for opponent) |
| GiantMoon | Renders moon death animation |
| GiantShip | Exclusive to the Limoncello |
| GreenMage | Damage is equal to the number of Green Mox cards you control |
| JerseyDevil | Functions like Child 13 |
| Lammergeier | The Attack and Health values of this card are equal to the amount of Bones you have, divided by 2 |
| Mirror | Damage equal to opposing creature |
| Ouroboros | Increases ouroborosDeaths in the save file when it dies |
| PackMule | Grants 4 random cards and a Squirrel when killed. |
| RandomCard | Transforms into a random card when drawn |
| SacrificesThisTurn | Grants attack power based on how many sacrifices were made this turn |
| ShapeShifter | Exclusive to Ijiraq |
| SpawnLice | Exclusive to Pelt Lice |
| TalkingCardChooser | Exclusive to talking cards. |
| TrapSpawner | Creates a Steel Trap in its place after it perishes. |
| Value | Description |
|---|---|
| ActivatedDealDamage | When activated for 1 energy, deals 1 damage to opposing card |
| ActivatedDrawSkeleton | When activated for 1 bone, draws a skeleton |
| ActivatedEnergyToBones | Converts energy to bones |
| ActivatedHeal | When activated for 2 bones, heals to full |
| ActivatedRandomPowerBone | Unused |
| ActivatedRandomPowerEnergy | When activated for 1 energy, gains a random attack boost between 1 and 6 (inclusive) |
| ActivatedSacrificeDrawCards | When activated, draw 3 cards, then die |
| ActivatedStatsUp | When activated for 2 bones, gain +1/+1 |
| ActivatedStatsUpEnergy | When activated for 3 energy, gains +1/+1 |
| AllStrike | If there are any opposing cards, it will attack all of them, otherwise it will attack directly |
| Apparition | Unused |
| BeesOnHit | When taking damage, will add a bee to your hand |
| BombSpawner | Spawns bombs on every empty board slot |
| BoneDigger | At end of turn, add 1 bone |
| Brittle | After card attacks, it dies |
| BuffEnemy | Increase opposing card's attack by 1 |
| BuffGems | Increases attack of all gems by 1 |
| BuffNeighbours | Increase attack of adjacent cards by 1 |
| CellBuffSelf | When within circuit, increase attack by 2 |
| CellDrawRandomCardOnDeath | When within circuit, will draw a random card on death |
| CellTriStrike | When within circuit, gains trifurcated strike |
| ConduitBuffAttack | When completing circuit, will increase attack of all cards in circuit by 1 |
| ConduitEnergy | When completing circuit, energy doesn't deplete |
| ConduitFactory | When completing circuit, will spawn leepbots in all your available board slots at end of turn |
| ConduitHeal | When completing circuit, will heal all cards in circuit at end of turn |
| ConduitNull | Will complete a circuit |
| ConduitSpawnGems | When completing circuit, will spawn random gems in all your available board slots at end of turn |
| CorpseEater | When another card dies, this card will be played in its slot |
| CreateBells | When played, will spawn bell cards in adjacent slots |
| CreateDams | When played, will spawn dam cards in adjacent slots |
| CreateEgg | When played, spawns a broken egg in the opposing slot, with a 10% chance to spawn a Raven Egg instead |
| DeathShield | When this card would take damage for the first time, it does not |
| Deathtouch | When card deals damage to a card, it dies |
| DebuffEnemy | Decrease opposing card's attack by 1 |
| DeleteFile | Nothing unless in archivists boss battle |
| DoubleDeath | When another card dies, it dies again |
| DoubleStrike | Makes the card attack the slot across from it an additional time |
| DrawAnt | When played, add an ant to your hand |
| DrawCopy | When played, will add a copy to your hand |
| DrawCopyOnDeath | When dies, will add a copy to your hand |
| DrawNewHand | Discards your hand and draws 4 new cards |
| DrawRabbits | When played, will add a rabbit to your hand |
| DrawRandomCardOnDeath | Will draw a random card with the Par3Random meta category on death |
| DrawVesselOnHit | When taking damage, will draw a card from side deck |
| DropRubyOnDeath | When card dies, spawn a ruby mox in its place |
| EdaxioArms | Unused |
| EdaxioHead | Unused |
| EdaxioLegs | Unused |
| EdaxioTorso | Unused |
| Evolve | After a number of turns based on evolveParams, will turn into a card based on evolveParams |
| ExplodeGems | When a card with the Gem trait dies, will cause them to explode |
| ExplodeOnDeath | When card dies, deals 10 damage to adjacent and opposing card |
| ExplodingCorpse | Unused |
| FileSizeDamage | Nothing unless in archivist boss battle |
| Flying | When attacking, will attack directly |
| GainAttackOnKill | Gets +1/+0 for the rest of the battle whenever it kills a creature |
| GainBattery | When played, increases energy and max energy by 1 |
| GainGemBlue | Counts as Blue gem cost |
| GainGemGreen | Counts as Green gem cost |
| GainGemOrange | Counts as Orange gem cost |
| GainGemTriple | Counts as all 3 gems when in play |
| GemDependant | When played, and at start of turn, will die if you control no gems |
| GemsDraw | Unused |
| GuardDog | When a card is played opposite an empty slot, will move there |
| Haunter | Unused |
| HydraEgg | Bizarre ability that will cause the card to transform into a Hydra if the player's deck contains cards with 1-5 attack, 1-5 health, and one of each of the game's default tribes |
| IceCube | When card dies, spawns card in slot based on IceCubeParams |
| LatchBrittle | When card dies, you can choose another card to give Brittle |
| LatchDeathShield | When card dies, you can choose another card to give DeathShield |
| LatchExplodeOnDeath | When card dies, you can choose another card to give ExplodeOnDeath |
| Loot | When dealing damage, will draw cards equal to amount |
| MadeOfStone | Invulnerable to Stinky and Deathtouch |
| Morsel | When sacrificed to summon another card, the card will add +1/+2 to the summoned card |
| MoveBeside | Moves to closest space when a card is played |
| OpponentBones | When any enemy card dies, gain 1 bone |
| PermaDeath | When card dies, it is removed from the deck |
| PreventAttack | Prevents opposing card from attacking it |
| QuadrupleBones | When dies, gain 4 bones |
| RandomAbility | When drawn, Sigil becomes a random sigil |
| RandomConsumable | When played, will add a random consumable if you have less than 3 |
| Reach | Will block attacking flying card |
| Sacrificial | Can be sacrificed an unlimited number of times |
| Sentry | When a card is enters the slot in front of this card, it is dealt 1 damage |
| Sharp | When attacked, will deal 1 damage to attacker |
| ShieldGems | When played, will give cards with the Gem trait DeathShield |
| Sinkhole | Unused |
| SkeletonStrafe | Strafe but spawns skeleton in previous slot |
| Sniper | When attacking, you can choose the target slots |
| SplitStrike | When attacking, will attack slots adjacent to opposing slot |
| SquirrelOrbit | No effect on player cards |
| SquirrelStrafe | Strafe but spawns squirrel in previous slot |
| SteelTrap | When card dies, it kills the opposing card, and adds a pelt to your hand |
| Strafe | At end of turn, card moves |
| StrafePush | Strafe but will move other cards with it |
| StrafeSwap | Strafe but will forcibly swap the adjacent card with its current position |
| Submerge | After attacking, will submerge, meaning it can't be attacked |
| SubmergeSquid | Waterborne but becomes random tentacle card on resurface |
| SwapStats | When taking damage, will swap attack and health |
| TailOnHit | When attacked, will move and spawn a card in previous slot based on tailParams, then loses this ability. |
| Transformer | Same as evolve with different sigil icon |
| TripleBlood | Counts as 3 blood when sacrificed |
| TriStrike | When attacking, will attack opposing slot, and slots adjacent to opposing slot |
| Tutor | When played, you can choose a card in your deck to add to your hand |
| VirtualReality | Unused |
| WhackAMole | When an empty slot is attacked, will move to that slot |
| Value | Description |
|---|---|
| AddSnelkDecals | Cycles through the Base Games Long Elk Decals. |
| AlternatingBloodDecal | Renders card with blood decals |
| AnimatedPortrait | Used for animated portraits |
| DynamicPortrait | Renders the card's animated portrait (differently) |
| FullCardPortrait | Renders the card with no stats |
| GiantAnimatedPortrait | Used for animated portraits on giant cards |
| GoldEmission | Renders the card with gold layout |
| HologramPortrait | Renders portrait as hologram |
| RareCardBackground | Renders card with rare background |
| RareCardColors | Renders card with inverted colours |
| SexyGoat | Renders alternate texture if you have the goat's eyeball |
| StaticGlitch | Renders the card with the static animation |
| TerrainBackground | Renders the card with terrain border |
| TerrainLayout | Renders card with terrain card layout |
| RedEmission | Does the Ijiraq emission effect |
| DefaultEmission | Emissions are on cards by default. |
GUID IS extraVoid.inscryption.voidSigils
| Name | Description |
|---|---|
| Abundance | [creature] will grant one tooth per instance of Abundance when killed |
| Acidic Trail | At the end of the towner's turn, [creature] will move in the direction inscribed in the sigil, and deal 1 opposing creature if it is able to move |
| Agile | When a [creature] would be struck, it will move out of the way |
| Antler Bearer | When [creature] is killed, gain three random hooved tribe cards |
| Blinding Strike | When [creature] attacks a card, that card gains the random strike sigil |
| Blood Growth | When [creature] attacks, the amount of blood it is counted as when sacrificed will increase |
| BloodGuzzler | [creature] deals damage, it gains 1 Health for each damage dealt |
| Bodyguard | [creature] will redirect the initial attack of a card to it, if the attack was targeting an adjacent space |
| Box | [creature] will get removed from your deck on death, and a new creature contained within will be added to it |
| Bone Picker | [creature] kills a creature, it will generate 1 Bone |
| Bone Shard | [creature] will generate 1 bone when hit, if it lives through the attack |
| Caustic | At the end of the towner's turn, [creature] will move in the direction inscribed in the sigil, and drop an acid puddle in their old space. An acid puddle is defined as: 0 power, 2 health, sharp sigil |
| Coin Finder | At the end of the owner's turn, [creature] will grant the owner 1 foil |
| Consumer | When [creature] kills another creature, it gains 2 health |
| Deadly Waters | [creature] will kill cards that attacked over it while it was face |
| Deathburst | [creature] will deal 1 damage to each oppsing space to the left, right, and center of it |
| Desperation | [creature] is damaged to 1 health, it will gain 3 power |
| Disease Absorbtion | When played, [creature] will take all negative sigils from the player's side onto itself |
| Dive (Bones) | Pay 2 bones to cause this card to flip face down at the end of the owner's turn |
| Dive (Energy) | Pay 2 energy to cause this card to flip face down at the end of the owner's turn |
| Draw Blood | [creature] is played, a card costing blood is created in your hand |
| Draw Bone | [creature] is played, a card costing bone is created in your hand |
| Draw Card | [creature] is played, a card relating to it's ice cube parameter (default Opossum) is created in your hand |
| Draw Jackalope | [creature] is played, a Jackalope is created in your hand |
| Draw Strafe | When [creature] moves, a card with a movement sigil is created in your hand |
| Dwarf | When [creature] is drawn, it will loose one unit of cost, as well as 1 power and 2 health (can't go below 1 health). A unit is defined as: 1 blood, 3 bones, 3 energy, or all mox |
| Electric | [creature] attacks a creature, they will deal half the damage to creatures adjacent to the target |
| Enforcer | At the start of the owner's turn, [creature] will cause adjacent creatures to attack |
| Enrage | [creature] will empower adjacent allies, increasing their strenght by 2. However, if they perish while empowered, they are permamently removed from your deck |
| Entomophage | [creature] will deal 2 additional damage to cards of the insect tribe |
| Familiar | A familiar will help with attacking when it's adjacent allies attack a card |
| Firestarter | When [creature] damages another creature, that creature will gain the Burning Sigil |
| Fish Hook | When [creature], a targeted card is moved to your side of the board |
| Frightful | [creature] will cause opposing creatures to move out of the way when it attacks |
| Giant | When [creature] is drawn, it will gain one unit blood of cost, as well as one attack and two health |
| Grazing | At the end of the owner's turn, [creature] will regen 1 health if there is no opposing creature |
| Gripper | At the end of the owner's turn, [creature] will move in the direction inscribed in the sigil, and try to move the opposing creature with it if it can |
| Haste | [creature] will attack as soon as it gets played on the board |
| Hasteful | [creature] will attack as soon as it gets played on the board. It will not attack during normal combat. It will attack at the start of the owner's turn |
| Herd | [creature] will summon a copy of itself each upkeep, up to three times |
| High Tide | While [creature] is on the board, it will grant creatures that are played on the owner's side the waterborne sigil. Does not affect cards that are Airborne |
| Hourglass | [creature] will cause the opponant to skip their turn when played |
| Lead (Bones) | Pay 2 bones to move this card one slot in the direction inscribed on the sigil |
| Lead (Energy) | Pay 2 energy to move this card one slot in the direction inscribed on the sigil |
| Leech | When [creature] deals damage, it will heal 1 Health for each damage dealt to a card |
| Life Gambler | At the end of the owner's turn, [creature] will deal 2 damage to the owner in exchange for a 0 to 6 increase in stats. Failing to pay this cost will result in death |
| Low Tide | While [creature] is on the board, it will negate the waterborne sigil of creatures on that are played on the board on the owner's side |
| Lure | [creature] will cause facedown cards to become face up when attacking |
| Maneuver | At the start of the owner's turn, [creature] will strafe in the direction inscribed on the sigil if there is a creature in the opposing slot from it. Else it will strafe in the opposite direction inscribed on the sigil |
| Medic | At the start of the owner's turn, [creature] will try heal 1 damage to a friendly card for each instance of Medic |
| Midas | [creature] kills a creature, it will generate 1 Foil for each instance of Midas the card has |
| Multi | Strike |
| Nutritious | When [creature] is sacrificed, it adds 1 power and 2 health to the card it was sacrificed for |
| Opportunist | [creature] will gain 1 power for each instance of Opportunist, when the opposing slot is empty |
| Pierce | [creature] attacks the card in queue behind it's initial target first when declaring an attack |
| Poisonous | When [creature] perishes, the creature that killed it perishes as well |
| Possessor | When [creature] perishes, it will grant a random friendly card it's base power and health |
| Powerful Possessor | When [creature] perishes, it will grant a random friendly card that is on the board it's base plus modified power and base plus modified health |
| Power from Movement | At the start of the owner's turn, [creature] will gain 1 power and 1 health if it moved last round |
| Predator | [creature] will gain 1 power for each instance of Predator, when the opposing slot has a card |
| Protector | [creature] will attacks on adjacent allies to hit directly |
| Ram | [creature] will try to ram the card infront of it when played, or every upkeep till it succeeds once. It will send the rammed target to the queue if on my side, or back to the hand if on your side |
| Random Strafe | [creature] is drawn, it will gain a random strafe sigil |
| Regen 1 | At the end of the owner's turn, [creature] will regen 1 health |
| Regen 2 | At the end of the owner's turn, [creature] will regen 2 health |
| Regen 3 | At the end of the owner's turn, [creature] will regen 3 health |
| Regen | At the end of the owner's turn, [creature] will regen all health |
| Repellant | When [creature] perishes, the creature that killed it gets pushed into the back row |
| Resistant | [creature] will only ever take 1 damage from most things |
| Retaliate | [creature] will strike those who strike their adjacent allies |
| Schooling | [creature] will grant creatures with the waterborn sigil to gain 1 power |
| Stampede | The creature bearing this sigil will cause adjacent creatures to attack when it is played |
| Scissors | When [creature] is played, a targeted card cut in two |
| Submerged Ambush | [creature] will deal 1 damage to cards that attacked over it while it was face |
| Take | Off (Bones) |
| Take | Off (Energy) |
| Thick Shell | When attacked, [creature] takes 1 less damage |
| Thief | [creature] will try to steal a random default sigil from an opposing creature when played, or at the start of the owner's turn until it does |
| Toothpuller | At the end of the owner's turn, [creature] will add one point of damage to the opponent's scale |
| Tooth Shard | [creature] will generate 1 foil when hit, if it lives through the attack |
| Toxin | When [creature] damages another creature, that creature looses 1 power and 1 health |
| Toxin (Deadly) | When [creature] damages another creature, that creature gains the Dying Sigil. The Dying Sigil is defined as |
| Toxin (Sickening) | When [creature] damages another creature, that creature gains the Sickness Sigil |
| Toxin (Strength) | When [creature] damages another creature, that creature looses 1 power |
| Toxin (Vigor) | When [creature] damages another creature, that creature looses 1 health |
| Trample | When [creature] deals overkill damage to a card, the overkill damage will be sent to the owner |
| Tribal Ally | When [creature] is played, A card of the same tribe is created in your hand. No tribe counts as a tribe of tribeless |
| Tribal Tutor | When [creature] is played, you may search your deck for a card of the same tribe and take it into your hand. No tribe counts as a tribe of tribeless |
| Turbulent Waters | [creature] will force other creatures with waterborne to resurface and take 1 damage at the start of the owner's turn |
| Velocity | At the end of the owner's turn, [creature] will move in the direction inscribed in the sigil. If it is able to move, it will gain 1 power and 1 health |
| Vicious | When [creature] is attacked, it gains 1 power |
| Zapper | When [creature] damages another creature, that creature will gain the Paralysis Sigil. The Paralysis sigil is defined as: A card bearing this sigil only attack every other turn |
GUID IS org.memez4life.inscryption.customsigils
| Name | Description |
|---|---|
| Bond | When a creature bearing this sigil has a adjacent creature it will gain +1 attack/health dependent on which side the adjacent creature is |
| Short | A card bearing this sigil will not be blocked by an opposing creature bearing the airborn sigil |
| Tribe Attack | While a card bearing this sigil is on the board, all other cards of the same tribe will gain +1 attack |
| Tribe Health | While a card bearing this sigil is on the board, all other cards of the same tribe will gain +1 health |
| Noble Sacrifice | A card bearing this sigil is counted as 2 blood rather than 1 blood when sacrificed |
| Imbuing | A card bearing this sigil will get specific buffs depending on which tribe is most promenent in the sacrifices that were used to summon the card |
| Charge | Pay 3 bones to choose a enemy creature that a card bearing this sigil will strike |
| Superior Sacrifice | A card bearing this sigil is counted as 4 blood rather than 1 blood when sacrificed |
| Bone hoarder 1, 2 and 3 | When a card bearing this sigil is played, x bones are rewarded |
| Bone prince 2 and 3 | When a card bearing this sigil dies, x bones are rewarded instead of 1 |
| Bone lord 5 and 6 | When a card bearing this sigil dies, x bones are rewarded instead of 1 |
| Support call | When a card bearing this sigil is played, a card from your sidedeck is created in your hand |
| Host | A card bearing this sigil is the host of other creatures |
| Bait | When an opposing creature is played and there is no card opposite of the card bearing this sigil, the opposing creature will move to that spot |
| Spawner | At the end of the owners turn, a card bearing this sigil will move in the direction inscribed in the sigil and create another creature in its old space. (default: Squirrel) |
| Launcher | At the end of the owner's turn, a card bearing this sigil will create another creature on a random empty space on the owner's side of the table. (default: Squirrel) |
| Shapeshifter | A card bearing this sigil is ever changing |
| Linguist | While a card bearing this sigil is on the board, all other talking cards on your side of the board get +1 attack |
| All seeing | While a card bearing this sigil is on the board, all other talking cards on your side of the board get +2 health |
| Asleep | A card bearing this sigil has 0 attack for as long as it has this sigil, and this sigil will be removed after 1 turn |
| Song of sleep | If a creature moves into the space opposing a card bearing this sigil, that creature will obtain the asleep sigil |
| Blood shifter | When a card bearing this sigils kills another card, it will turn into that card |
| Warper | At the end of the owner's turn, the creature bearing this sigil will move to the right, it will jump over any creatures in its path, if it encounters the edge of the board, it will loop over to the other side |
| Wild hunger | At the end of the owner's turn, the card bearing this sigil will move in the direction inscrybed in the sigil, but if it hits a card whilst moving, that card perishes and the card bearing this sigil gains 1+/1+ |
| Right scratch | When a card bearing this sigil attacks it also attacks the space on the right of the attacked slot |
| Left scratch | When a card bearing this sigil attacks it also attacks the space on the left of the attacked slot |
| Double scratch | When a card bearing this sigil attacks it attacks twice and the space right and left of the attacked slot |
| Puppets gift | As long as a card bearing this sigil is on the board any cards with brittle won't die because of brittle |
| Instant | A card bearing this sigil will perish immediately after its played |
FOR IMBUING
Squirrel, Marginally Better Sacrifice
Bird, Flying and +1/0
Canine, Bloodhound and +1/+1
Hooved, Bifurcated strike
Insect, Tribe attack
Reptile, Tail and +0/1
GUID is "AnthonyPython.inscryption.AnthonysSigils"
| Name | Description |
|---|---|
| Activated Latch Nano Shield | When activated for a cost of 1 energy / 2 bones will allow the owner to give a creature Nano Shield |
| Activated Latch Brittle | When activated for a cost of 1 energy, allows the owner to give a creature Brittle |
| Activated Latch Explode On Death | When activated for a cost of 1 energy, will allow the owner to give a creature Explode On Death |
| Activated Latch Reach | When activated for a cost of 2 energy, allows the owner to give a creature Reach |
| Docile | At the start of the owner's turn, a creature bearing this sigil will lose 1 Power to gain 1 Health |
| To The Slaughter | At the end of every turn, will eat a random Chicken, gaining X Attack for Targets X Health and X Health for Targets X Attack |
| Chicken | A card with this sigil counts as a Chicken |
| Transform Chicken (Loose Cannon) | A Creature bearing this sigil will transform a random creature on the board into a Chicken. A Chicken is defined as 1 Attack, 1 Health |
| Transform Chicken (Enemy Only) | A Creature bearing this sigil will transform a random creature on the board only on the enemies side into a Chicken. A Chicken is defined as 1 Attack, 1 Health |
GUID IS extraVoid.inscryption.voidSigils
| Name | Description |
|---|---|
| Blight | When [creature] is sacrificed, it subtracts its stat values to the card it was sacrificed for |
| Random Strike | [creature] will strike at opponent slots randomly when it attacks |
| Bombardier | [creature] will deal 10 damage to a random creature during the end phase of the owner's turn |
| Boneless | [creature] gives no bones! Any bones gained from sigils or death will be negated |
| Burning | [creature] is on fire, and will gain 1 power and loose 1 health each upkeep |
| Cowardly | [creature] will not attack a card with a power 2 higher than its own |
| Dying | [creature] will die after X number of turns |
| Injured | [creature] is hurt and will lose 1 health each time it declares an attack due to the strain of the injuries |
| Paralysis | [creature] will only attack every other turn |
| Pathetic Sacrifice | [creature] is so pathetic, it is not a worthy or noble sacrifice. A card with this sigil is meant to stay on the board, and thus can't be targeted by the hammer |
| Prideful | [creature] will not attack a card with a power 2 lower than its own |
| Recoil | [creature] will take 1 damage each time they attack |
| Sickness | [creature] will lose 1 attack each time it declares an attack |
| Sluggish | [creature] will not attack during normal combat. It will instead attack after the Opponent's cards attack |
| Tooth bargain | When [creature] is played, it will put 1 point of damage to its opponent's side of the scale. When it perishes, it will put 2 damage on the owner's side of the scale |
| Transient | At the end of the owner's turn, [creature] will return to your hand |
| Withering | [creature] will perish at the end of the opponent's turn |
For Dying:
You can control how long a creature takes to die by setting the custom Property “void_dying_count”
GUID IS org.memez4life.inscryption.customsigils
| Name | Description |
|---|---|
| Exhaustion | The attack of a card bearing this sigil will be decreased by the same amount as its lost health |
| Picky | A Card bearing this sigil cannnot be summoned using any free cards as sacrifice |
| Fearful | When a card bearing this sigil is struck without it resulting in death, it will be returned to the owner's hand |
| Rushing march | At the end of the owner's turn, a card bearing this sigil will move to the direction inscrybed to the sigil, if it hits a card however whilst moving, the card bearing this sigil stops and the card it hits perishes |
The GUID Is extraVoid.inscryption.voidSigils
| Name | Description |
|---|---|
| Ambush | (a port of Sentry from act 3, but more theme'd to act 1) A creature with this sigil will strike at a card that comes infront of it |
| Broken | (a port of Overclock from act 3, but more theme'd to act 1) [creature] is permanently removed from your deck if it dies |
GUID IS extraVoid.inscryption.LifeCost
| Name | Description |
|---|---|
| “Max Energy Gamble” | Pay 6 energy to put 0 to 3 damage on someone's side of the scale |
| “Cash Converter” | Pay 4 foils to put 1 damage on the opponent's side of the scale |
| “Life Converter” | Pay 2 life to gain 1 foils |
| “Cash Converter” | Pay 3 life to increase power and health by 1 |
| “Greedy Strength” | Pay 5 currency to increase power and health by 1 |
| “Die Roll” | Pay 3 life for the card bearing this sigil to gain between 0 and 6 increased in stats, distributed randomly |
bitty45.inscryption.sigils
| Name | Description |
|---|---|
| Restriction Sigils | --- |
| Repulsion | A card bearing this sigil may not attack. |
| Nonexistent Soul | A card bearing this sigil may not have sigils transferred to, or from this card. |
| Weak Soul | A card bearing this sigil may not have its sigils transferred to another card. |
| Strong Soul | A card bearing this sigil may not recieve sigils from another card. |
| Pyrophobia | A card bearing this sigil may not be buffed at campsites. |
| Pyrophobia (Power) | A card bearing this sigil may not recieve Power buffs from campsites. |
| Pyrophobia (Health) | A card bearing this sigil may not recieve Health buffs from campsites. |
| Foolhardy | A card bearing this sigil may not recieve modifications from any source. |
| Mox Phobic | If a card bearing this sigil's owner controls a Mox card, a card bearing this sigil perishes. |
| Strafe Sigils | --- |
| Sticky | At the end of the owner's turn, a card bearing this sigil will move the opposing card and itself in the direction inscribed in the sigil. |
| Hauler | At the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil. Adjacent friendly creatures will be pulled in the same direction. |
| Jumper | At the end of the owner's turn, a card bearing this sigil will move itself to the first empty space in the direction inscribed in the sigil. |
| Super Sprinter | At the end of the owner's turn, a card bearing this sigil will move itself as far as possible in the direction inscribed in the sigil. |
| Board Shifter | At the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil. All cards will shift in the same direction, looping to the other edge of the board. |
| Board Shifter (Opposing) | At the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil. The opponent's cards will shift in the same direction, looping to the other edge of the board. |
| Board Shifter (Owner) | At the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil. Friendly cards will shift in the same direction, looping to the other edge of the board. |
| Swap Sigils | --- |
| Heart Swap | When a card bearing this sigil is played, all cards on the board swap their power and health. |
| Stubborn | A card bearing this sigil may not have its stats swapped. |
| Flipper | At the end of the owner's turn, a card bearing this sigil swaps its stats. |
| Hand/Deck Sigils | --- |
| Replenish | When a card bearing this sigil is drawn, draw a card. |
| Fleeting | A card bearing this sigil will be discarded at the end of the turn. |
| Fleeting Draw | When a card bearing this sigil is played, draw 1 card with Fleeting. |
| Outcast | At the end of the turn, a card bearing this sigil is shuffled into the deck. |
| Explosive Squirrel Reproduction | When a card bearing this sigil is played, fill your side deck with squirrels. |
| Misc Sigils | --- |
| Dusty Quill | Whenever a creature dies while a card bearing this sigil is on the board, a corpse is raised in it's place. Corpses are defined as: 0/1. |
| Wildlife Camera | When a card bearing this sigil kills another card, a copy of the killed card is created in your hand. |
| Bleached Brush | When a card bearing this sigil is played, the opposing card will lose all its sigils. |
| Soul Link | When a card bearing this sigil perishes, all other allied cards bearing this sigil perish as well. |
| Hollow Draw | When a card bearing this sigil is played, discard the oldest card in your hand, draw a card. |
| Hollow Barrage | When a card bearing this sigil is played, all cards take 1 damage. |
| Hollow Repeater | When a card bearing this sigil perishes, all On Play sigils on that card are activated. |
| Champion | A card bearing this sigil will not take damage from other cards except from combat. |
| Clockwise | When a card bearing this sigil is played, all cards are moved clockwise. |
| Twister | At the end of each turn a card bearing this sigil is on the board, move all cards on the board clockwise. |
| Counter Attack | Once a card bearing this sigil is struck, the striker is then dealt damage equal to this card's attack. |
| Mirror Counter | Once a card bearing this sigil is struck, the striker is then dealt damage equal to the striker's attack. |
| Deathbell | At the start of each turn, a card bearing this sigil perishes. |
| Mutual Hire | When a card bearing this sigil is played, a copy of it is created in the opposing space. |
| Mysterious Mushrooms | At the end of the turn, if there is a card on either side of a card bearing this sigil, they are fused together. |
| Eggist | When a card bearing this sigil is played, an Egg is created on each empty adjacent space. |
| Fir Caller | When a card bearing this sigil is played, a Fir is created in each of the player's spaces. |
| Activated Sigils | --- |
| Charged Barrage | Activate: Pay 4 life to increase the power of all cards on your side of the board by 1. |
| Sigil Roll | Activate: Pay 4 Life to add a random sigil to a card bearing this sigil. |
| Health Roll | Activate: Pay 1 Energy to set the health of a card bearing this sigil randomly between 1 and 3. |
GUID is "tribes.libary"
| GUID | Name | Cards |
|---|---|---|
| tribes.libary | abomination | 0 |
| tribes.libary | amalgram | 0 |
| tribes.libary | amphibian | 0 |
| tribes.libary | android | 0 |
| tribes.libary | aqua | 0 |
| tribes.libary | beast | 0 |
| tribes.libary | beastwarrior | 0 |
| tribes.libary | blaster | 0 |
| tribes.libary | block | 0 |
| tribes.libary | blooper | 0 |
| tribes.libary | bomb-omb | 0 |
| tribes.libary | boneless | 0 |
| tribes.libary | boo | 0 |
| tribes.libary | cells | 0 |
| tribes.libary | ceromorph | 0 |
| tribes.libary | cheep_cheep | 0 |
| tribes.libary | chess | 0 |
| tribes.libary | cloud | 0 |
| tribes.libary | conduits | 0 |
| tribes.libary | construct | 0 |
| tribes.libary | corpse | 0 |
| tribes.libary | crusher | 0 |
| tribes.libary | cryptid | 0 |
| tribes.libary | cyberse | 0 |
| tribes.libary | dinosaur | 0 |
| tribes.libary | divinebeast | 0 |
| tribes.libary | dragon | 0 |
| tribes.libary | ebird | 0 |
| tribes.libary | ecanine | 0 |
| tribes.libary | egg | 0 |
| tribes.libary | ehooved | 0 |
| tribes.libary | einsect | 0 |
| tribes.libary | electricity | 0 |
| tribes.libary | ereptile | 0 |
| tribes.libary | esquirrel | 0 |
| tribes.libary | everything | 0 |
| tribes.libary | fairy | 0 |
| tribes.libary | feline | 0 |
| tribes.libary | fiend | 0 |
| tribes.libary | fish | 0 |
| tribes.libary | fleshy | 0 |
| tribes.libary | foe | 0 |
| tribes.libary | friend | 0 |
| tribes.libary | frozen | 0 |
| tribes.libary | fungus | 0 |
| tribes.libary | gamer | 0 |
| tribes.libary | gargoyle | 0 |
| tribes.libary | gems | 0 |
| tribes.libary | ghoul | 0 |
| tribes.libary | giant | 0 |
| tribes.libary | goo | 0 |
| tribes.libary | goomba | 0 |
| tribes.libary | guardian | 0 |
| tribes.libary | hand | 0 |
| tribes.libary | haunted | 0 |
| tribes.libary | hellion | 0 |
| tribes.libary | horror | 0 |
| tribes.libary | hound | 0 |
| tribes.libary | humanoid | 0 |
| tribes.libary | ice | 0 |
| tribes.libary | instrument | 0 |
| tribes.libary | itembox | 0 |
| tribes.libary | kithkin | 0 |
| tribes.libary | koopa | 0 |
| tribes.libary | lich | 0 |
| tribes.libary | machine | 0 |
| tribes.libary | malware | 0 |
| tribes.libary | mbird | 0 |
| tribes.libary | mcanine | 0 |
| tribes.libary | mhooved | 0 |
| tribes.libary | minsect | 0 |
| tribes.libary | moon | 0 |
| tribes.libary | mox | 0 |
| tribes.libary | mreptile | 0 |
| tribes.libary | mskeleton | 0 |
| tribes.libary | msquirrel | 0 |
| tribes.libary | mullusk | 0 |
| tribes.libary | nature | 0 |
| tribes.libary | necron | 0 |
| tribes.libary | nightmare | 0 |
| tribes.libary | noble | 0 |
| tribes.libary | occultist | 0 |
| tribes.libary | ooze | 0 |
| tribes.libary | organ | 0 |
| tribes.libary | piranha_plant | 0 |
| tribes.libary | planet | 0 |
| tribes.libary | plant | 0 |
| tribes.libary | platform | 0 |
| tribes.libary | pokemon | 0 |
| tribes.libary | pokey | 0 |
| tribes.libary | possessed | 0 |
| tribes.libary | power_up | 0 |
| tribes.libary | psychic | 0 |
| tribes.libary | pyro | 0 |
| tribes.libary | robot | 0 |
| tribes.libary | rock | 0 |
| tribes.libary | rodent | 0 |
| tribes.libary | scarecrow | 0 |
| tribes.libary | scholar | 0 |
| tribes.libary | seaserpent | 0 |
| tribes.libary | security | 0 |
| tribes.libary | shade | 0 |
| tribes.libary | shapeless | 0 |
| tribes.libary | shapeshifter | 0 |
| tribes.libary | shroob | 0 |
| tribes.libary | shy_guy | 0 |
| tribes.libary | skeletal | 0 |
| tribes.libary | slasher | 0 |
| tribes.libary | snake | 0 |
| tribes.libary | specter | 0 |
| tribes.libary | spectral | 0 |
| tribes.libary | spellcaster | 0 |
| tribes.libary | spike | 0 |
| tribes.libary | spirit | 0 |
| tribes.libary | star | 0 |
| tribes.libary | stone | 0 |
| tribes.libary | tentacle | 0 |
| tribes.libary | thrull | 0 |
| tribes.libary | thunder | 0 |
| tribes.libary | tiny | 0 |
| tribes.libary | treasure | 0 |
| tribes.libary | trees | 0 |
| tribes.libary | unicellular | 0 |
| tribes.libary | utillity | 0 |
| tribes.libary | vampire | 0 |
| tribes.libary | vessel | 0 |
| tribes.libary | virus | 0 |
| tribes.libary | warrior | 0 |
| tribes.libary | werewolf | 0 |
| tribes.libary | wingedbeast | 0 |
| tribes.libary | wurm | 0 |
| tribes.libary | wyrm | 0 |
| tribes.libary | zombie | 0 |
Adds a wide collection of sigils across all acts of Inscryption, with a focus on Act 1 / Kaycee's Mod. Also includes variable stats and tribes! For those looking to use my sigils in their own mods, the mod GUID is nevernamed.inscryption.sigils
If a sigil from the mod is not in this list, ASSUME THAT IT IS BROKEN OR UNFINISHED, AND DO NOT USE IT.
| Icon | Sigil Name | Power Level | Description | Notes |
|---|---|---|---|---|
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Copier | 4 | When the sigil bearer is killed by another card, a copy of the card that killed it is created in the player's hand. | Has unique interactions when killed by certain boss effects. |
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Flighty | 0 | At the end of the turn, the sigil bearer will move to a random open space on the same side of the board. | |
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Harbinger | 1 | While the sigil bearer is on the board, when another card on the player's side of the board dies, the sigil bearer will move to their empty spot. | |
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Gut Spewer | 2 | When played, creates a Guts in your hand (See Cards section). | Guts adopts all the sigils of the original bearer. |
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Exploding Corpse | 4 | When the sigil bearer dies, a Guts is created in every empty space. | Guts adopt one of the sigils of the original bearer, chosen at random. |
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Doomed | -3 | At the end of the turn, the sigil bearer dies. | |
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Unfocused Strike | 1 | The sigil bearer will attack a random opponent space when it attacks. | With multiple strikes, each strike will be random. |
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Commander | 4 | When the sigil bearer is struck by another creature, the cards to it's left and right will attack that creature. | |
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Bandage Weaver | 3 | At the end of the turn, cards to the left and right of the sigil bearer are healed 1 health. | Cannot overheal. |
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Endangered | -2 | At the end of the turn, the sigil bearer has a 25% chance to die. | |
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Tooth Puller | 3 | At the end of the turn, a point of damage is added to the opponent's scale. | |
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Trophy Hunter | 2 | The sigil bearer will strike the most powerful opponent card when it attacks. | See Card Power Level on the Inscryption Wiki for more details on card power. |
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Fearsome | 2 | When a card bearing this sigil attacks a space containing another creature, that creature will move out of the way if there is room. | |
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Trio | 5 | When the sigil bearer is played, a copy of the sigil bearer is created to it's left and right. | |
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Hypermorphic | 0 | At the end of the turn, the sigil bearer will transform into a random card.The new creature will also have the Hypermorphic sigil. | Rare cards will always transform into rare cards, and commons will always transform into commons.Cards will only turn into cards of the same Temple.In Act 1, if the card is common and has a tribe, it will only transform into cards of the same tribe. |
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Enraged | 4 | When the sigil bearer is struck, it gains 1 Power. | |
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Medicinal | 3 | When the sigil bearer is played, all friendly cards on the board are healed for 2 HP, and lose all sigils with negative Sigil Power. | |
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Burning | -1 | At the end of the term, the sigil bearer takes 1 damage.Any creatures which strike the sigil bearer also gain the Burning sigil. | |
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Fire Resistant | 0 | The sigil bearer will not take damage from the Burning sigil. | |
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Ignition | 4 | Creatures struck by the sigil bearer gain the Burning sigil. | Cannot ignite creatures with the Made Of Stone sigil. |
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Savage Ritual | 3 | When the sigil bearer is sacrificed, it will attack once before perishing. | |
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Trapjaw | 4 | The sigil bearer will attack twice.If there is a card to the left of the opposing space, it will strike that card. If not, it will strike straight forward.If there is a card to the right of the opposing space, it will attack that space. If not, it will attack straight forward. | |
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Skin Animator | 3 | While the sigil bearer is on the board, any pelt cards on the same side of the board gain the sigil bearer's attack power. | |
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Organ Thief | 2 | When the sigil bearer kills another creature, a Guts is created in the player's hand. | |
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Snapshot | 4 | When the sigil bearer is played, it records the state of the board.When the sigil bearer dies, it resets the board to this state, minus itself. | |
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Energy Dependent | -2 | If the player has no energy, the sigil bearer dies. | |
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Crooked Strike Left | 0 | The sigil bearer's attacks will always be one space to the left of where they would be normally. | If the sigil bearer also has Crooked Strike Right, it will behave as if it has Bifurcated Strike. |
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Crooked Strike Right | 0 | The sigil bearer's attacks will always be one space to the right of where they would be normally. | |
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Lonesome | 4 | The sigil bearer gains +1 power for each empty adjacent space, up to a max of +2. | |
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Deus Hoof | 4 | While the sigil bearer is on the board, all Hooved tribe cards on the same side of the board gain +1 power and health.When the sigil bearer is struck, all Hooved tribe cards on the same side of the board will attack the striker. | |
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Ripper | 3 | When a non-terrain card with no cost and 1 health is played on the same side of the board as the sigil bearer, it will die.The sigil bearer will move to the position in which it was placed, and gain +1 power and health. | Will also trigger on the Black Goat, regardless of it's health.Consuming the Black Goat grants +3 Power and Health. |
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Haunter | 2 | When the sigil bearer dies, it's sigils (except for Haunter) will linger in the space it died in. The next card to enter that space will gain those sigils. | Only works in Act 1. |
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Frail Sacrifice | -2 | When the sigil bearer is sacrificed, the creature it was sacrificed for gains the Frail sigil. | |
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Mockery | 3 | If the sigil bearer is played opposite an opponent's creature, it will adjust it's stats to match that creature's stats for the remainder of the fight. | |
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Immortal Coil | 5 | If a card belonging to the player dies while the sigil bearer is on the board, the perished card will return to the player's hand with one less health. | Cannot make a card's health less than one.Cannot resurrect itself. |
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Clawed | 4 | When the sigil bearer is played, a Claw (Left) is created to it's left, and a Claw (Right) is created to it's right.If those spaces are occupied, any creatures in them will die to make room for the claws. | |
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Claw | -3 | The sigil bearer will lose all attack power if it is not adjacent to a card with the Clawed sigil. | |
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Running Strike | 3 | At the end of the turn, the sigil bearer will move in the direction the sigil is pointing.Before moving, the sigil bearer will attack the space opposite of the space it is moving to. | |
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Abstain | -2 | The sigil bearer will not attack during the normal turn order, but may still be prompted to attack by other sigil effects. | |
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Cute | 4 | When the sigil bearer is struck, the card that struck it will be rendered unable to attack next turn. | |
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Web | 2 | If a creature in the Insect tribe would strike the sigil bearer, it does not. | |
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Trampler | 1 | At the end of the turn, the sigil bearer will move in the direction the sigil is pointing. If there is a card in the space that is being moved to, that card will die. When killing a card via moving over it, the sigil bearer will gain +1 Power. | |
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Sharper Quills | 2 | When the sigil bearer is struck, the striker will take 2 damage. | |
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Clawing Hand | 3 | When the sigil bearer is struck, the striker will take damage equal to the number of cards in the player's hand. | |
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Weaver | 2 | At the end of the turn, the sigil bearer will move in the direction the sigil is pointing, and leave a Web in it's place. (See Cards section) | |
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Return Strike | 4 | When the sigil bearer is struck, it will attack the striker once in retaliation. | |
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Inspiring Sacrifice | 4 | When the sigil bearer is sacrificed, the creature it was sacrificed for gains all of it's sigils. | |
| Decked Out | 3 | When the sigil bearer is struck, a Squirrel, Empty Vessel, Skeleton, or random Mox Gem is created in the player's hand. | ||
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Bone Dependent | -2 | If the player has no bones, the sigil bearer dies. | |
| Other Side | 3 | While the sigil bearer is on the board, a Skeleton will be created in the player's hand whenever a player creature perishes. | Cannot create Skeletons from Skeletons, or itself. | |
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Exceptional Sacrifice | 4 | Increases the sigil bearer's blood worth for sacrifice by 5. | |
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Trifling Sacrifice | 1 | Increases the sigil bearer's blood worth for sacrifice by 1. | |
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Visceral | 1 | When the sigil bearer is sacrificed, the player gains bones equal to the amount of blood which was wasted in the sacrifice. | |
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Tuck And Roll | 3 | At the beginning of the owner's turn, the sigil bearer will move to the leftmost unnoccupied slot which is opposed by the least attack power. | If there is no card in an opposing space and the sigil bearer belongs to the player, it will consider the opponent's queued card instead.Creatures with Touch of Death are considered 999 attack power unless the sigil bearer has the Made of Stone sigil.Creatures with Airborne are considered 0 attack power unless the sigil bearer has Mighty Leap. |
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Bone Spurs | 2 | When the sigil bearer is struck, the player gains 1 bone. | |
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Crossbones | 1 | When the sigil bearer is played, the player gains 2 bones. | |
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Home Run | 0 | The sigil bearer will always attack the slot opposite the slot it was placed in, even if it moves. | |
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Squirrel Dependent | -3 | If there are no cards in the Squirrel Tribe on the same side of the board as the sigil bearer, the sigil bearer will die. | If the sigil bearer itself is in the Squirrel tribe, it cannot keep itself alive. |
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Vampiric | 3 | When the sigil bearer kills another creature, it gains +1 Health. | |
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Allure | 2 | At the start of the owner's turn, if the slot opposite the sigil bearer is empty, creatures to the left or right of the empty slot will be moved into it. | |
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Traitor | -3 | When the sigil bearer is played, if the slot opposite it is empty, it will move into that slot. | |
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Termite King | 1 | If the sigil bearer is on the same side of the board as a card with the Termatriarch Sigil, the Termatriarch sigil will be allowed to activate. | |
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Termatriarch | 1 | At the start of the owner's turn, if there is also a card with the Termite King sigil on the same side of the board, a Termite will be created in the player's hand. (See Cards section) | Created Termite will adopt any modifiers given to both parents. |
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Parthenogenesis | 4 | When the sigil bearer dies, it will leave a Clone Grub in it's place. The Clone Grub will evolve back into a copy of the original sigil bearer. | Does not trigger on Sacrifice. |
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Landscaper | 2 | When the sigil bearer is played, all Terrain cards are removed from the board and added to the player's hand. | |
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Diver | 0 | When the sigil bearer attacks a slot containing a submerged card, it will force the card to re-emerge in order to be attacked. | |
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Fan Tailed | 2 | When the sigil bearer is played, all cards on the same side of the board gain the effect of the Airborne sigil until the end of the turn. | |
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Transformer (Custom) | 3 | At the end of the turn, the sigil bearer will transform to a set alternate form. | If the sigil bearer does not have a set alternate form, it will instead alternate between having and not having a +2 power buff each turn. |
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Twister | 3 | When the sigil bearer is struck, it transforms to a sert alternate form. | If the sigil bearer does not have a set alternate form, it will instead alternate between having and not having a +2 power buff each time it is struck. |
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Twin Bond | 4 | When the sigil bearer is played, an identical copy is created to the left or right, even killing adjacent cards to make space if necessary.The original and it's copy share the same health, and if one dies, the other will as well. | |
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Subaquatic Spines | 3 | The sigil bearer will submerge itself during the opponent's turn. Creatures which attack the space the sigil bearer is in will take 1 damage. | |
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Frail | -2 | If the sigil bearer takes any damage, it will die. | |
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Caustic | 3 | When the sigil bearer perishes, the creature that killed it will also die. | |
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Unlucky | 3 | While the sigil bearer is alive on the board, cards played by the opponent have a chance to have debuffed stats, or lose a random sigil. | |
| Amorphous (Act 2) | 3 | A special version of the Amorphous sigil which functions in Act 2, and can take on Act 2 sigils. | ||
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Ant Guardian | 3 | When any card with the Ant trait on the same side of the board as the sigil bearer is struck, the sigil bearer will attack the striker in retaliation. | If the sigil bearer has the Ant trait, it will not avenge itself. |
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Drop | 2 | If the sigil bearer is drawn as part of your opening hand, it will be automatically played on a random board space for free. | |
| Moxcraft | 3 | When the sigil bearer is struck, a random mox gem is created in the owner's hand. | ||
| Woodsie Lord | 3 | When the sigil bearer is played, an Enchanted Pine is created in every empty space on the board. | ||
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Fringe Strike | 4 | The sigil bearer will always strike the leftmost and rightmost opponent spaces when it attacks. | |
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Dupeglitch | 5 | When the sigil bearer is played, the player may search their deck for any card, and create an identical copy of it in their hand. | |
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Downdraft | 3 | At the start of the owner's turn, creatures to the left and right of the sigil bearer gain the effect of the Airborne sigil until the end of the turn.Cards played adjacent to the sigil bearer also gain the effect of the Airborne sigil until the end of the turn. | |
| Vessel Printer (Act 2) | 2 | A version of the Vessel Printer sigil which functions in Act 2. | ||
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Recharge | 1 | When the sigil bearer is played, the player gains 1 energy. Does not affect energy maximum. | |
| Vessel Shedder | 4 | At the end of the turn, the sigil bearer will move in the direction the sigil is pointing, and leave an Empty Vessel in their place. | ||
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Gift Bearer | 3 | When the sigil bearer perishes, a random common card from the same Temple will be created in the player's hand.A modified version of the Gift Bearer sigil which works in all acts. | Created card gains all mods given to the original. |
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Kin Bearer | 3 | When the sigil bearer perishes, a random card from the same Temple and Tribe will be created in the player's hand.If the bearer has no tribe, the created card is completely random. | Created card gains all mods given to the original. |
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Harts Within | 3 | When the sigil bearer is struck, a random card from the Hooved tribe is created in the player's hand. | |
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Artistic License | 2 | If the sigil bearer is played opposite an opponent's creature, that creature loses all sigils. | |
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Chaos Strike | 3 | When the sigil bearer is drawn, this sigil is replaced by a random strike modifier sigil. | |
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Blood Dependent | -3 | If the sigil bearer does not strike a creature during it's turn, it will die at the beginning of the owner's next turn. | |
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Death Snatch | 2 | When the sigil bearer perishes, a card is automatically drawn from the player's deck. | |
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Aculeate Grip | 1 | If a card is placed on the same side of the board as the sigil bearer, the sigil bearer will move towards them as far as possible, dealing 1 damage to whatever they collide with (be it the placed card, or an obstacle) and increasing it's own Health by 1. | |
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Motivator | -2 | When the sigil bearer strikes a creature, that creature gains 1 power. | |
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Paralytic | 1 | When the sigil bearer strikes a creature, that creature loses 1 power. | Does not affect cards with the Giant trait. |
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Buzz Off | 3 | At the end of the turn, the sigil bearer will move in the direction the sigil is pointing, leaving a Mayfly in it's place. (See Cards section) | |
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Coastguard | 1 | The sigil bearer during the opponent's turn. When an opposing creature is placed opposite to an empty space, the sigil bearer will move to that empty space, while remaining submerged. | |
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Spiders Web | 4 | If the sigil bearer is on the board, any time an opponent's creature moves (with the exception of entering the board for the first time) the sigil bearer will strike them for one damage. | |
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Triple Strike | 5 | The sigil bearer will strike the opposing space two extra times when attacking. | |
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Bonelust | 4 | When the sigil bearer kills another creature, the player is granted 3 bones. | |
| Moxwarp | 3 | While the sigil bearer is on the board, any damage dealt to a Sapphire Mox will cause all Ruby Mox on the board to attack for the amount dealt.Any damage dealt to a Ruby Mox will also cause all Sapphire Mox on the board to attack for the amount dealt. | ||
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Tempting Target | 2 | If an opponent creature would strike a space adjacent to the sigil bearer, it will instead strike the sigil bearer. | |
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Swooping Strike | 4 | The sigil bearer will strike the opposing space an extra time when attacking.The sigil bearer will gain the effect of the Airborne sigil at the beginning of each turn, but lose it after striking for the first time on that turn. | |
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Graveyard Shift | 3 | When the sigil bearer dies, a specified card is left in it's place. | Unlike Frozen Away, this card will gain any modifiers applied to the original. |
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Incontinent | 4 | When the sigil bearer would be struck, a Mess is created in it's place (see Cards Section) and the sigil bearer moves to the right. | |
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Blood From Stone | 2 | The player may sacrifice Terrain cards in order to play the sigil bearer. | |
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Tug | 1 | When the sigil bearer is played opposing an empty space with an opponent creature queued to come in on the opponent's turn, that creature will instead be pulled into the opposing space during the current turn. | |
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Point Nemo | 2 | When the sigil bearer is played, all cards on the board gain the Waterborne Sigil. | Does not affect cards with the Uncuttable trait. |
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Gooey | 3 | When the sigil bearer is struck, the striker loses 1 power. | Does not affect cards with the Giant trait. |
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Immaterial | 1 | When the sigil bearer is attacked during normal combat action, any damage will pass straight through to the bearer's owner. | |
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Stalwart | 1 | Any movement by the sigil bearer will be cancelled, and return the sigil bearer to it's original space. | |
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Gold Rush | 5 | When the sigil bearer is played, all opponent cards on the board perish, and are replaced by Gold Nuggets. | |
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Fire In The Hole | 4 | When the sigil bearer perishes, it's owner may choose an opponent slot. The creature in that slot takes 10 damage. | |
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Erratic | 0 | After attacking, the sigil bearer will move in the direction the sigil is pointing. Cannot move if obstructed. 50% chance to flip the sigil direction each turn. | |
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Soak | 5 | Any damage taken by the sigil bearer is reduced by 1. After being struck the number of times rendered on the sigil, the bearer will attack with power equal to it's current health, then perish. | Times required to be struck is configurable via Extended Properties. |
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Dog Gone | 2 | The sigil bearer gains +2 power if opposed by a creature in the Canine tribe. | |
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Snakebite | 2 | The sigil bearer gains +2 power if opposed by a creature in the Reptile tribe. | |
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Fowl Play | 2 | The sigil bearer gains +2 power if opposed by a creature in the Avian tribe. | |
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Deerly Departed | 2 | The sigil bearer gains +2 power if opposed by a creature in the Hooved tribe. | |
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Insectivore | 2 | The sigil bearer gains +2 power if opposed by a creature in the Insect tribe. | |
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Crusher | 1 | The sigil bearer gains +2 power if opposed by a Terrain card. | |
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Rock Eater | 0 | Any terrain cards played while the sigil bearer is on the board will be removed, and their stats and sigils will be added to the sigil bearer. | |
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Fatal Flank | 3 | When the sigil bearer perishes, it creates an Unnatural Creature to it's left and right. | Exact card created is configurable. |
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Eager | 3 | The sigil bearer gains +2 power for one turn after being played. | |
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Lurk | 4 | The sigil bearer will submerge during the opponent's turn. When an enemy card enters the space directly opposing the sigil bearer, the sigil bearer will strike it for 1 damage. | |
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Lash Out | 3 | At the end of the owner's turn, the sigil bearer will attack a random opponent space. | |
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Ravenous | 5 | The sigil bearer will strike the opposing space an additional time when attacking for every creature it has killed since the beginning of combat. | |
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Esprit De Corps | 3 | While the sigil bearer is on the board, cards in the leftmost and rightmost slots on the same side of the board gain 1 power. | |
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Sanguine | 4 | While the sigil bearer is on the board, it will gain +1 power when the player sacrifices a creature. These buffs last for the remainder of the battle. | |
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Unbalanced Leadership | 3 | The creature to the left of the sigil bearer gains 2 power. | |
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Bone Duke | 1 | When the sigil bearer dies, it's owner gains 2 additional bones for a total of 3. | |
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Sturdy | 3 | Any damage taken by the sigil bearer is reduced by 1. | |
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Resilient | 4 | Any damage taken by the sigil bearer is reduced to 1. | |
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Mauler | 4 | When the sigil bearer kills a creature, any overkill damage is dealt directly to that creature's owner, rather than the queued card. | |
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Fossil Record | 1 | While the sigil bearer is on the board, any terrain cards which perish grant an additional 3 bones to the player. | |
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Call To Arms | 4 | When the sigil bearer is played, the creatures to it's left and right will immediately attack. | |
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Splash Damage | 4 | When the sigil bearer strikes a slot, creatures to the left and right of that slot also take 1 damage. | |
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Phantasmic | 1 | At the end of the owner's turn, the sigil bearer will move in the direction the sigil is pointing. It will pass through obstructions, and wrap around to the other side of the board if it hits the edge. | |
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Filter Feeder | 4 | When a creature adjacent to the sigil bearer dies, the sigil bearer gains 1 power or 1 health. | |
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Wavering Strike | 0 | At the end of each turn, the sigil bearer will alternate between attacking one slot to the left of it's normal targets, or one slot to the right of it's normal targets. | |
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Pinnacle Strike | 5 | The sigil bearer will strike all opponent slots when it attacks. | |
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Odd Strike | 4 | The sigil bearer will strike all odd indexed opponent slots. | |
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Even Strike | 4 | The sigil bearer will strike all even indexed opponent slots. | |
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Valuable | 2 | When the sigil bearer dies, it's owner gains an amount of currency. | Gives 2 teeth in act 1, 3 foils in act 2, and 3 robobucks in act 3. |
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Thief | 2 | When the sigil bearer kills a creature, the player gains 1 currency. | |
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Center Strike | 4 | The sigil bearer will strike all opponent slots except for those in the leftmost and rightmost lanes. | |
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Herald | 4 | When the sigil bearer kills a creature, creatures to the left and right of the bearer gain 1 power. | |
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Revolve | 3 | When the sigil bearer is played, all creatures on the board move one space clockwise. | |
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Divisibility Strike | 4 | The sigil bearer alternates between the effects of Odd Strike and Even Strike at the end of each turn. | |
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Venator | 3 | When the sigil bearer kills a creature, it will transform to or from an alternate form. | If the sigil bearer does not have a set alternate form, it will instead alternate between having and not having a +2 power buff upon scoring a kill. |
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Summoner | 3 | When the sigil bearer is played, the player is presented a selection of three random creatures. They may choose one to be created in their hand. | |
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Sharpest Quills | 3 | When the sigil bearer is struck, the striker takes 3 damage. | |
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Sinister Strike | 4 | The sigil bearer will also strike the space to the left of the opposing space when it attacks. | |
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Dexter Strike | 4 | The sigil bearer will also strike the space to the right of the opposing space when it attacks. | |
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Remote Controlled | 3 | When the sigil bearer is played, a Remote Controller is created in the player's hand. When the remote controller is struck, the sigil bearer will attack the striker. | |
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Pushover | -1 | The sigil bearer will perish if it is opposed by a creature. | |
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Healshield | 2 | If the sigil bearer does not take damage or lose the armored sigil for a turn, it will gain the Armored sigil at the start of the next turn. | |
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Sentriple | 4 | When a creature moves in front of the sigil bearer, that creature, as well as any adjacent creatures to it, are dealt 1 damage. | |
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Bloodrunner | 1 | When the sigil bearer strikes a creature it will move in the direction the sigil is pointing. | |
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Surging Quills | 2 | When the sigil bearer is struck, it deals damage to the striker equal to how many times it has taken damage in the battle. | |
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Split Sentry | 3 | When a creature moves in front of the sigil bearer, cards adjacent to that creature are dealt 1 damage. | |
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Snare | 3 | When the sigil bearer is played, it consumes the opposing creature. The opposing creature will be released back into the opposing space when the sigil bearer perishes. | |
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Bully | 1 | The sigil bearer will strike the least powerful opponent card when it attacks. | |
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Legion | 4 | When struck, the sigil bearer will create a number of Spirit Beasts in the owner's hand equal to how much health the sigil bearer has remining. After this, the sigil bearer will perish. | Configurable. |
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Trajectile Quills | 2 | When the sigil bearer is struck, it's owner chooses an opponent card to be dealt 1 damage. | |
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Blood Gusher | 4 | When the sigil bearer kills a creature, itself as well as creatures to it's left and right gain +1 health. | |
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Propagation | 2 | When the sigil bearer kills a creature, a set card is created on the board to the bearer's left or right. | Configurable. |
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Eye for Battle | -2 | The sigil bearer will lose all attack power if it is not directly opposing an enemy creature. | |
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Wingrider | 1 | If a friendly creature with the airborne sigil is played while the sigil bearer is in the owner's hand, the sigil bearer will be played for free adjacent to the airborne card. | |
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Bisection | 3 | When the sigil bearer kills a creature, two free copies of the slain creature are created in the hand. These copies have zero power, and halved health. | |
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Emancipation | 3 | When the sigil bearer is played, copies of any cards which the player has in bottle items are created in the owner's hand without expending the bottle. | |
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Cheater | 2 | When the sigil bearer kills a creature, one direct damage is dealt to the opponent. | |
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Collector | 1 | At the end of the turn, the sigil bearer will strafe. Cards which are in the way of the sigil bearer are returned to the owner's hand. | |
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Collateral Damage | 3 | At the end of the turn, the card which is physically closest to the sigil bearer on the board will be dealt ten damage. | |
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Siphon | 2 | Creatures to the left of the sigil bearer lose all power. The sigil bearer gains power equal to the stats lost by the adjacent card. | |
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Hook Line and Sinker | 4 | When the sigil bearer perishes by combat, the enemy creature opposing it will be pulled across the board and into the bearers old space. | |
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Squirrel King | 3 | When the sigil bearer deals damage to a creature, a squirrel is created in the owner's hand. | |
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Spurred | 2 | The sigil bearer gains +1 power when the slot directly opposing it is occupied. | Configurable. |
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Sharp Shot | 4 | When the sigil bearer takes fatal damage, it gains +2 power and attacks once before perishing. | |
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Enemy Lines | 5 | The sigil bearer will strike all lanes that it is not directly opposing when it attacks. | |
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Painful Presence | 2 | At the end of the turn, all creatures adjacent to the sigil bearer horizontally, vertically, or diagonally take 1 damage. | |
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Bloodborn | 1 | When the sigil bearer is sacrificed, it will transform to or from it's alternate form instead of perishing. | Configurable. |
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Armortify | 4 | When the sigil bearer kills a creature, it gains the Armored Sigil. | |
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Distraction | 2 | When the sigil bearer would be struck, it moves to the right or left and leaves a set card behind. | Configurable. Uses the same card spawn parameters as Loose Tail. |
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Flank Blast | -2 | When the sigil bearer perishes, adjacent friendly creatures are dealt 10 damage. | |
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Split Detonation | 5 | When the sigil bearer perishes, creatures which are diagonally adjacent to it are dealt 10 damage. | |
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Card Shedder | 3 | After attacking, the sigil bearer strafes, and leaves a set card behind. | Configurable. |
| Sapphire Heart | 3 | When the sigil bearer perishes, a Sapphire Mox is created in it's place. | ||
| Emerald Heart | 3 | When the sigil bearer perishes, an Emerald Mox is created in it's place. | ||
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Ruby Core | 3 | When the sigil bearer perishes, a Ruby Vessel is created in it's place. | |
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Emerald Core | 3 | When the sigil bearer perishes, a Emerald Vessel is created in it's place. | |
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Sapphire Core | 3 | When the sigil bearer perishes, a Sapphire Vessel is created in it's place. | |
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Docile | -2 | The sigil bearer will wait a set number of turns between attacking. | Configurable. |
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Reroute | 0 | At the end of the turn, the sigil bearer will swap places with a random creature on the same side of the board. | |
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Globetrotter | -1 | After attacking, the sigil bearer will strafe. If met with an obstruction, it will attempt to move to the other side of the board and circle around. | |
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Expulsion | 2 | When the sigil bearer takes damage, it regurgitates it's contents into the adjacent space to the right. | Configurable. |
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Crunchy | 0 | When the sigil bearer is sacrificed, it generates one bone for its owner. | |
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Instant Effect | -3 | After resolving on the board, the sigil bearer will immediately perish. | |
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Wimpy | -1 | When [creature] deals damage to a creature, it will always deal 1 less damage than it should. | |
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Osteoklepty | 4 | When the sigil bearer is played, it steals all of the opponents bones for it's owner. | |
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Waterborne Latch | 1 | When the sigil bearer dies, it's owner chooses a card to gain the Waterborne sigil. | |
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Sprinter Latch | 0 | When the sigil bearer dies, it's owner chooses a card to gain the Sprinter sigil. | |
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Burning Latch | 1 | When the sigil bearer dies, it's owner chooses a card to gain the Burning sigil. | |
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Burrower Latch | 1 | When the sigil bearer dies, it's owner chooses a card to gain the Burrower sigil. | |
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Weird Latch | 1 | When the sigil bearer is drawn, this sigil is replaced by a random latch sigil. | |
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Null Latch | 1 | When the sigil bearer dies, it's owner chooses a card to gain the Null Conduit sigil. | |
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Frail Latch | 2 | When the sigil bearer dies, it's owner chooses a card to gain the Frail sigil. | |
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Haunter Latch | 4 | When the sigil bearer dies, it's owner chooses a card to gain the Haunter sigil. | |
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Overclocked Latch | 3 | When the sigil bearer dies, it's owner chooses a card to gain +1 power and the Overclocked sigil. | |
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Gem Latch | 3 | When the sigil bearer dies, it's owner chooses a card to become gemified. | |
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Repulsive When Powered | 4 | While the sigil bearer is within a conduit, if another creature would strike the sigil bearer, it does not. |
| Icon | Sigil Name | Power Level | Cost | Description | Notes |
|---|---|---|---|---|---|
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Fetch | 1 | 1 |
When activated, the sigil bearer will move in the direction the sigil is pointing. | |
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Remove | 0 | Free | When activated, the sigil bearer will die. | |
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Eternal Gallop | 5 | Free | When activated, the sigil bearer will move in the direction the sigil is pointing. | |
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Flip | 0 | Free | When activated, the sigil bearer has a 50/50 chance to either gain +1 power and health, or die. | |
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Dredge | 4 | 4 |
When activated, the player may search their deck for any card and add it to their hand. | |
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Bonefed | 2 | 2 |
When activated, the sigil bearer is healed for 3 health. | Cannot overheal. |
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Bone Strike | 4 | 2 |
When activated, the sigil bearer will strike the creature opposing it for 1 damage. | |
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Upgrade Subroutine | 3 | Complex | When the sigil bearer kills another creature, this sigil gains a point. When activated, the sigil bearer's owner is presented with a coice of three sigils with which to permanently upgrade the sigil bearer, spending some points. The more points accumulated before activation, the higher quality the presented options can be. | |
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Causality | 2 | 1 |
When activated, picks one of the following effects to trigger: Nothing, Deal 1 damage directly to the opponent, Increase the power of one of your cards by 1, or increase the health of one of your cards by 1. | |
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Carnivore | 2 | 2 |
When activated, the sigil bearer gains 3 power. | |
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Deadbeat | 1 | Free | When activated, the owner may pick another creature on their side of the board, and kill it. | |
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Bloodbait | 1 | 1 |
When activated, the sigil bearer will return to the owner's hand. | |
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Trained Flier | 1 | Free | When activated, the sigil bearer will gain flight until next upkeep. If the sigil bearer already had flight, it will lose flight until next upkeep. | |
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Trained Swimmer | 1 | Free | When activated, the sigil bearer will gain the effect of the Waterborne sigil until next upkeep. |
Special power or health stat icons which change in response to stimuli.
| Icon | Name | Type | Description | Notes |
|---|---|---|---|---|
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Ant Plus Two | Power | Value represented is equal to the number of Ants on the same side of the board, plus two. | |
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Health Damage | Power | Value represented is equal to the bearer's current Health. | |
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Blood And Bone | Power | Value represented is equal to the opposing card's blood cost plus half the opposing card's bone cost. | |
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Director Of The Board | Power | Value represented is equal to the number of cards on the board, including opponent cards. | |
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Damage Dice | Power | Value represented starts at 3, and at the beginning of all subsequent turns will change to a random number between 1 and 6. | |
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Birds of a Feather | Power | Value represented is equal to the number of Avian tribe creatures on the board, including Opponent creatures. | |
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Pack Hunter | Power | Value represented is equal to the number of Canine tribe creatures on the board, including Opponent creatures. | |
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Herding Beast | Power | Value represented is equal to the number of Hooved tribe creatures on the board, including Opponent creatures. | |
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World Wide Web | Power | Value represented is equal to the number of Arachnid tribe creatures on the board, including Opponent creatures. | |
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Boned | Health | Value represented is equal to the number of bones the player had when the card was played. Does not fluctuate with future bone changes. | |
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One Half Squirrels | Power | Value represented is equal to half the number of Squirrels remaining in the player's side deck. | |
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Sin Eater | Power | Value represented is equal to the number of sigils which were present on the cards sacrificed to play the bearer. | |
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Ambitious | Power | Value represented is equal to the highest damage number present on the board. | Recalculates at the start of each turn. |
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Strength In Numbers | Power | Value represented is equal to the number of creatures with the Strength in Numbers ability on the board, including opponent creatures. | |
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Pack Power | Power | Value represented is equal to the number of items the player holds. | |
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Pack Power Plus | Power | Value represented is equal to twice the number of items the player holds. | |
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Trinket Vitality | Health | Value represented is equal to twice the number of items the player holds. | |
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Half Charged | Power | Value represented is equal to half the player's Energy, rounded up. | |
| Greenhorn | Health | Value represented is equal to twice the number of green gems that were on the board when the bearer was played. | ||
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Fabled | Power | Value represented is equal to twice the number of rare cards on the board. |
Special powers which behave like sigils, but do not appear on the card and are not transferrable.
| Name | Description | Notes |
|---|---|---|
| InherentFecundity | When the bearer is played, an exact copy of the bearer will be created in the player's hand. | Does not decay like standard Kaycees Mod Fecundity. |
| ContinualEvolution | At the beginning of each turn, the bearer will gain +1 power and health. | |
| AbsorbOtherCards | While the bearer is on the board, any non-side-deck cards played on the same side of the board will be 'absorbed' into the bearer.The bearer will add the stats and sigils of any absorbed cards onto it's own. | |
| SigilShedder | When the bearer is played, any sigils the bearer has will be removed, and the player will gain an Unnatural Creature(see Cards section) in their hand for each sigil lost.These creatures will have one added sigil each, corresponding to the lost sigil.If the bearer had no sigils to lose, it will create a single, blank creature in the player's hand. | |
| InherentUndying | When the bearer perishes, an exact copy of the bearer will be created in the player's hand. | |
| InherentCardOnHit | When the bearer is struck, a set creature is created in the player's hand. |
Special traits that determine the card interacting with specific totems or other effects.
| Icon | Name | General concept |
|---|---|---|
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Arachnid | Spiders, Scorpions, Ticks, and many other eight-legged arthropods fall into the category of Arachnids. |
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Crustaceans | Crabs, lobsters, isopods, even barnacles! At the end of the day, we all return to crab. |
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Rodent | Mice, rats, beavers, and even squirrels. All of these peculiar little mammals fall under the order of Rodentia. |
A list of properties which modders using this sigil pack may apply to their cards to grant them various special properties.
| Name | Effect |
|---|---|
| CustomDamDefinition | If set to a valid card ID, will override the definition of the Dams the card will spawn with the Dam Bearer sigil. |
| CustomFactoryConduitDefinition | If set to a valid card ID, will override the definition of the L33pbots the card will spawn with the Factory Conduit sigil. |
| CustomRabbitHoleDefinition | If set to a valid card ID, will override the definition of the Rabbits the card will spawn with the Rabbit Hole sigil. |
| CustomAntSpawnerDefinition | If set to a valid card ID, will override the definition of the Ant the card will spawn with the Ant Spawner sigil. |
| CustomSquirrelShedderDefinition | If set to a valid card ID, will override the definition of the Squirrels the card will spawn with the Squirrel Shedder sigil. |
| CustomSkeletonCrewDefinition | If set to a valid card ID, will override the definition of the Skeletons the card will spawn with the Skeleton Crew sigil. |
| CustomBeesWithinDefinition | If set to a valid card ID, will override the definition of the Bees the card will spawn with the Bees Within sigil. |
| CustomBellDefinition | If set to a valid card ID, will override the definition of the Chimes the card will spawn with the Bellist sigil. |
| ClawedLeftClawOverride | If set to a valid card ID, will override the definition of the left claw the card will spawn with the Clawed sigil. |
| ClawedRightClawOverride | If set to a valid card ID, will override the definition of the right claw the card will spawn with the Clawed sigil. |
| CustomTransformerTransformation | If set to a valid card ID, will determine what the card transforms into with the custom Transformer sigil. |
| WaitsForOneTurnOnCustomTransform | If set to any value, will cause the card to wait one full turn before transforming via the Transformer sigil. This is useful for when the card is created mid-combat as normally it would immediately transform right after being created. |
| TwisterTransformation | If set to a valid card ID, will determine what the card transforms into with the Twister sigil. |
| GutSpewerGutOverride | If set to a valid card ID, will override the definition of the Guts the card will spawn with the Gut Spewer sigil. |
| ExplodingCorpseGutOverride | If set to a valid card ID, will override the definition of the Guts the card will spawn with the Exploding Corpse sigil. |
| OrganThiefGutOverride | If set to a valid card ID, will override the definition of the Guts the card will spawn with the Organ Thief sigil. |
| ParthenogenesisOverride | If set to a valid card ID, will override the definition of the Clone Grub the card will leave begind with the Parthenogenesis sigil. |
| FatalFlankOverride | If set to a valid card ID, will override the definition of the Unnatural Creatures the card will leave begind with the Fatal Flank sigil. |
| OverrideSigilShedderDefinition | If set to a valid card ID, will override the definition of the Unnatural Creatures the card will give with the Sigil Shedder ability. |
| HarbingerLeaveBehind | If set to a valid card ID, the bearer will leave that card behind in it's old space when it moves via the Harbinger Sigil. |
| TramplerLeaveBehind | If set to a valid card ID, the bearer will leave that card behind in it's old space when it moves via the Trampler Sigil. |
| FlightyLeaveBehind | If set to a valid card ID, the bearer will leave that card behind in it's old space when it moves via the Flighty Sigil. |
| ErraticLeaveBehind | If set to a valid card ID, the bearer will leave that card behind in it's old space when it moves via the Erratic Sigil. |
| PhantasmicLeaveBehind | If set to a valid card ID, the bearer will leave that card behind in it's old space when it moves via the Phantasmic Sigil. |
| CustomDoomedDuration | If set to a number, and the card has the Doomed sigil, it will wait for that number of turns before perishing, rather than perishing immediately. |
| CustomSoakCounter | If set to a number, determines how many times the card must be struck before the Soak sigil triggers. |
| PreventBones | If set to any value, the card will not grant bones when it perishes. |
| BannedFromCampfire | If set to any value, the card will not appear as an option to be buffed at campfires. |
| BannedFromCampfireDamage | If set to any value, the card will not appear as an option to be buffed specifically at Damage campfires. |
| BannedFromCampfireHealth | If set to any value, the card will not appear as an option to be buffed specifically at Health campfires. |
| BannedSigilTransferVictim | If set to any value, the card will not appear as an option to be sacrificed at the Sacrifice Stones. |
| BannedSigilTransferTarget | If set to any value, the card will not appear as an option to be given sigils at the Sacrifice Stones. |
| BannedFromBoneLord | If set to any value, the card will not appear as an option to be sacrificed at the Bone Lord Node. |
| CustomGiftBearerSpawnsRare | If set to any value, the card will give rare cards with the custom Gift Bearer sigil. |
| PreventPlay | If set to any value, the card will be unable to be played during combat. |
| AllStrikesDoubled | If set to any value, the card will strike all spaces which it would normally strike an additional time when attacking. |
| InherentCardOnHitDef | If set to a valid card ID, will determine what creature the card gives with the InherentCardOnHit special ability. |
| LegionCardOverride | If set to a valid card ID, will determine what creatures the card gives with the Legion sigil. |
| SummonerGivesRareCards | If set to any value, the card will give a selection of Rare cards with the Summoner sigil. |
| SummonerAdoptsMods | If set to any value, options given by the summoner sigil when applied to the card will adopt the card's modifications. |
| NumberOfSummonerAddedSigils | If set to a number, card options given by the summoner sigil will have that number of randomly chosen added sigils. |
| NumberOfSummonerOptions | If set to a number, the summoner sigil will give that number of options instead of the default 3. |
| VenatorTransformation | If set to a valid card ID, will determine what the card transforms into with the Venator sigil. |
| BloodrunnerLeaveBehind | If set to a valid card ID, the bearer will leave that card behind in it's old space when it moves via the Bloodrunner sigil. |
| PropagationOverride | If set to a valid card ID, will determine what creatures the card gives with the Propagation sigil. |
| CustomSpurredBuff | If set to a number, controls how much damage the bearer gains from the Spurred Sigil. Spurred has inherent icon support for up to +3 damage. |
| BloodBornTransformation | If set to a valid card ID, will determine what the card transforms into with the Bloodborn sigil. |
| CustomDistractionMax | If set to a number, controls how many times the Distraction sigil can activate before being depleted. |
| CardShedderLeaveBehind | If set to a valid card ID, the bearer will leave that card behind in it's old space when it moves via the Card Shedder sigil. |
| CustomDocileCounter | If set to a number, controls how many turns the bearer waits between attacking with the Docile sigil. |
| CustomValuablePayoutAmount | If set to a number, controls how many units of the respective act's currency the bearer will give upon death. |
| ExpulsionOverride | If set to a valid card ID, will determine what creatures the card gives with the Expulsion sigil. |
A list of appearance behaviors which modders using this sigil pack may apply to their cards to grant them different backgrounds or appearances.
| Name | Appearance | Notes |
|---|---|---|
| GreyCardBackground | ![]() |
|
| GrueBackground | ![]() |
|
| InstantEffectCardBackground |
![]()
|
Will take a different appearance depending if the card is a common or a rare. |
| RareTerrainBackground | ![]() |
|
| TechPaperCardBackground | ![]() |
|
| PixelBloodDecal | Act 2 |
| GUID | NAME | DESCRIPTION |
|---|---|---|
| creator.max | Gain Five Batteries | When a card bearing this sigil is played, the owner gains five Max Energy. |
| creator.max | Gain Four Batteries | When a card bearing this sigil is played, the owner gains four Max Energy. |
| creator.max | Gain One Battery | When a card bearing this sigil is played, the owner gains one Max Energy. |
| creator.max | Gain Six Batteries | When a card bearing this sigil is played, the owner gains six Max Energy. |
| creator.max | Gain Three Batteries | When a card bearing this sigil is played, the owner gains three Max Energy. |
| creator.max | Gain Two Batteries | When a card bearing this sigil is played, the owner gains two Max Energy. |
| creator.max | Lose Five Batteries | When a card bearing this sigil is played, the owner loses five Max Energy. |
| creator.max | Lose Four Batteries | When a card bearing this sigil is played, the owner loses four Max Energy. |
| creator.max | Lose One Battery | When a card bearing this sigil is played, the owner loses one Max Energy. |
| creator.max | Lose Six Batteries | When a card bearing this sigil is played, the owner loses six Max Energy. |
| creator.max | Lose Three Batteries | When a card bearing this sigil is played, the owner loses three Max Energy. |
| creator.max | Lose Two Batteries | When a card bearing this sigil is played, the owner loses two Max Energy. |
| GUID | NAME | DESCRIPTION |
|---|---|---|
| GUID | Name | Description |
| :-: | :- | :- |
| creator.TooManySigils | Bastion | When this card is damaged, It takes half the Damage it would normally. |
| creator.TooManySigils | Covalesce | If a card bearing this sigil is alive during your endstep, This card gains 1 health. |
| creator.TooManySigils | Dead Pack | When a card bearing this sigil perishes, it provides 1 Item to its owner. |
| creator.TooManySigils | Gain Five Batteries | When a card bearing this sigil is played, the owner gains five Max Energy. |
| creator.TooManySigils | Gain Four Batteries | When a card bearing this sigil is played, the owner gains four Max Energy. |
| creator.TooManySigils | Gain One Battery | When a card bearing this sigil is played, the owner gains one Max Energy. |
| creator.TooManySigils | Gain Six Batteries | When a card bearing this sigil is played, the owner gains six Max Energy. |
| creator.TooManySigils | Gain Three Batteries | When a card bearing this sigil is played, the owner gains three Max Energy. |
| creator.TooManySigils | Gain Two Batteries | When a card bearing this sigil is played, the owner gains two Max Energy. |
| creator.TooManySigils | Heart Locked | When a card bearing this sigil is damaged, It only takes 1 Damage. |
| creator.TooManySigils | Host | When a card bearing this sigil is damaged, a card is added to your hand. |
| creator.TooManySigils | Launcher | If a card bearing this sigil is on the field during your endstep, a card is launched to one of your empty spaces. |
| creator.TooManySigils | Lose Five Batteries | When a card bearing this sigil is played, the owner loses five Max Energy. |
| creator.TooManySigils | Lose Four Batteries | When a card bearing this sigil is played, the owner loses four Max Energy. |
| creator.TooManySigils | Lose One Battery | When a card bearing this sigil is played, the owner loses one Max Energy. |
| creator.TooManySigils | Lose Six Batteries | When a card bearing this sigil is played, the owner loses six Max Energy. |
| creator.TooManySigils | Lose Three Batteries | When a card bearing this sigil is played, the owner loses three Max Energy. |
| creator.TooManySigils | Lose Two Batteries | When a card bearing this sigil is played, the owner loses two Max Energy. |
| creator.TooManySigils | Rotting | If a card bearing this sigil is alive during your endstep, this card loses 1 power and 1 health. |
| creator.TooManySigils | Spawner | If a card bearing this sigil is on field during your endstep, this card moves in the direction inscribed in the sigil, and a card is played in its previous space. |
| creator.TooManySigils | Thick Shell | When a card bearing this sigil is damaged, It takes 1 less Damage. |
| GUID | Name | Description |
|---|---|---|
| creator.TooManySigils | Ants Minus | This cards power is equal to the amount of Ant's on field, minus this one. |
| NAME | INFO | EXTENSION PROPERTY |
|---|---|---|
| SKULLS | You start a run with Skulls equal to your challenge points. You can't get them back, so spend them wisely. | "SkullsCost": "2" |
| BELLS | You gain a Bell every time you pass your turn. | "BellsCost": "4" |
| OLD_BITS | You get 1 OLD_BITS every time you visit the Woodcarver or the Bone Lord. OLD_BITS aren't reset after a battle. | "OldBitsCost": "1" |
| MANA | Works like Mana from Magic: the Gathering. You get mana from activating the Tap For Mana sigils. Mana is reset when you pass your turn. | "ManaCost": "1ub" |
| GENERIC MOX | Like Mox, except that any color pays for it. | "GenericMoxCost": "true" |
Note that Skulls, Bells, and OLD_BITS each support a cost of up to 13, and Mana supports a cost of up to 3 total.
__
| GUID | NAME | INFO |
|---|---|---|
| tvflabs.inscryption.CustomCurrency | Tap For White Mana | Activate: If this card does not have the Tapped sigil, you gain 1 white mana and this card gains the Tapped sigil. |
| tvflabs.inscryption.CustomCurrency | Tap For Blue Mana | Activate: If this card does not have the Tapped sigil, you gain 1 blue mana and this card gains the Tapped sigil. |
| tvflabs.inscryption.CustomCurrency | Tap For Black Mana | Activate: If this card does not have the Tapped sigil, you gain 1 black mana and this card gains the Tapped sigil. |
| tvflabs.inscryption.CustomCurrency | Tap For Green Mana | Activate: If this card does not have the Tapped sigil, you gain 1 green mana and this card gains the Tapped sigil. |
| tvflabs.inscryption.CustomCurrency | Tap For Red Mana | Activate: If this card does not have the Tapped sigil, you gain 1 red mana and this card gains the Tapped sigil. |

















































































































































































































































