This library provides some features to :
- Instantiate and manage a Sdl Window with an OpenGL context
- Load from file, compile and manage shader files
- Instantiate and manage graphic shapes
- Usage of instancing algorithm to create mass shapes groups, sharing the same geometry and shader files
- Dynamic loading of 3D shapes with Assimp library
- Global refactoring to improve the performance and usability
- OpenGL >= 3.3
- SDL >= 2.*
- GLM
- Glew