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Technical

Charon_S. edited this page May 19, 2026 · 10 revisions

Technical Information

This page contains precautions, suggestions and other technical details for using RSS-Origin 2, as well as some known issues that cannot be resolved at the moment.


Precautions:

It is noteworthy to Principia palyers, you:

  • CAN add new celestials to the game before starting a new save.
  • CAN remove any number of added celestials from the game before starting a new save.
  • CANNOT load existing saves after adding/removing any number of celestials to/from the game. If your game crashes at loading without warning, this might be the cause.

Non-Principia players can add/remove any number of celestials at any time without crashing. But be careful if you have any existing spacecraft orbiting or landed on them.


Suggestions:

As RSS-Origin 2 adds up to 248 extra celestial bodies to Sol system, plus 51 celestial bodies from Sol system, the total number reaches 299, which may cause lags to your game during acceleration and slows scene switching, or even affects fps of normal gameplay. Given that, you might not want to install all celestials at once, especially when playing with Principia.


Folder structure and specific operations for manually adding/removing celestial bodies:

Each celestial or celestial system is placed in a separate folder...

You can add or remove celestial folders according to your own needs...


Known issues:

  • Celestials with radius under 409m will trigger a rendering bug, for example Bennu (radius 245m), Itokawa (radius 162m). This issue had been seen in RSS-Origin. To avoid this issue in RSS-Origin 2, a ScaleFix multiplier has been applied to those celestials as a temporary evasion.
  • After installing a large number of celestials with Principia, when the Plotting Frame Selection interface is fully expanded, the game will become extremely laggy. Reducing the number of expanded celestials or closing the interface can solve this problem.
  • There may be some bugs for unknown reasons when attempting to transfer between some small asteroids and their moons (passing through SOI). Switching to the tracking station and then switch back to the vessel can solve this problem.

Player Information


Celestial Wiki


Credits & Licensing

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