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Sound Design Overhaul: Part 1#269

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ChefZander merged 91 commits intoChefZander:masterfrom
AbbyRead:sounds-part1
Mar 17, 2026
Merged

Sound Design Overhaul: Part 1#269
ChefZander merged 91 commits intoChefZander:masterfrom
AbbyRead:sounds-part1

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@AbbyRead
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I still consider this a work-in-progress, but the more eyes (ears?) we have on it, the more feedback we'll get about what works and what doesn't. Let me know if you need anything else from this. Right now, there's still a lot of missing sounds, but there's at least more here now than there was when I started. :)

AbbyRead added 30 commits March 9, 2026 20:18
I want to make it clearer and more intentional when you set sounds on nodes and items and things.  To do that, I'm taking out the rigmarole that affords defaults that we haven't even consistently used up to this point.
This was frustrating me because here and there I would hear the step sound when punching certain blocks and not know why.  I don't want default engine behavior to trigger when we forget to include a sound.  Better off having it silent or having it fail loudly until we put in something we legitimately choose.
These are only to taunt me and facilitate troubleshooting.
I tried to make it fade in and have overlap so that it at least sounds like it's looping, even if it isn't, technically.
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2 participants