{
"userId" : String,
"level" : int,
"status" : " enter" /"success",
}
{
"userId" : String,
"gearId" :int
}
{
"userId" : String,
"gearId" :int
}
{
"userId" : String,
"gearId" :int,
"status" : " plain use" /"charge"/"combo"
}
logHpofEnemies:面对敌人,玩家消耗的血量
{
"userId" : String,
"enemyId" : int,
"hp" : int
}
{
"userId" : String,
"ballId" : int,
"hitCount" : int
}
/getEnterSuccess:每一关的enter/success
{
"xLabel" : [" level 1" ," level 2" ,... ],
"data" :[
[int,int ],//[enter,success ],
[int,int ],//[enter,success],
...
]
}
{
"xLabel" : [" gear 1" ," gear 2" ,... ],
"data" :[
[int,int,int ],//(plainuse,charge,combo)
[int,int,int ],//(plainuse,charge,combo)
...
]
}
/getGearShowsVsObtains:装备的展示对比获取次数
{
"xLabel" : [" gear 1" ," gear 2" ,... ],
"data" :[
[int,int ],//(Show,Obtain)
[int,int ],//(Show,Obtain)
...
]
}
/getGearObtainsVsUses:装备的获取对比使用次数
{
"xLabel" : [" gear 1" ," gear 2" ,... ],
"data" :[
[int,int ],//(Obtain,Use)
[int,int ],//(Obtain,Use)
...
]
}
/getHpofEnemies:每种敌人造成伤害的平均值
{
"xLabel" : [" enemy 1" ," enemy 2" ,... ],
"data" :[
int,//(damage)
int,//(damage)
...
]
}
/getHitofBalls:击中球种类的比例分布
{
"xLabel" : [" ball 1" ," ball 2" ,... ],
"data" :[
int,//(ball hits)
int,//(ball hits)
...
]
}