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API:

上传数据(log):

logEnterSuccess:进入/通关信息

{
  "userId": String,
  "level": int,
  "status": "enter"/"success",
}

logGearshows:装备的展示次数

{
  "userId": String,
  "gearId":int
}

logGearobtains:装备的获取次数

{
  "userId": String,
  "gearId":int
}

logGearUses:装备的使用次数

{
  "userId": String,
  "gearId":int,
  "status": "plain use"/"charge"/"combo"
}

logHpofEnemies:面对敌人,玩家消耗的血量

{
  "userId": String,
  "enemyId": int,
  "hp": int
}

logHitofBalls:球的击中次数

{
  "userId": String,
  "ballId": int,
  "hitCount": int
}

获取数据(get):

/getEnterSuccess:每一关的enter/success

{
  "xLabel": ["level 1","level 2",...],
  "data":[
    [int,int],//[enter,success],
    [int,int],//[enter,success],
    ...
  ]
}

/getGearUses:每种装备的使用比例

{
  "xLabel": ["gear 1","gear 2",...],
  "data":[
    [int,int,int],//(plainuse,charge,combo)
    [int,int,int],//(plainuse,charge,combo)
    ...
  ]
}

/getGearShowsVsObtains:装备的展示对比获取次数

{
  "xLabel": ["gear 1","gear 2",...],
  "data":[
    [int,int],//(Show,Obtain)
    [int,int],//(Show,Obtain)
    ...
  ]
}

/getGearObtainsVsUses:装备的获取对比使用次数

{
  "xLabel": ["gear 1","gear 2",...],
  "data":[
    [int,int],//(Obtain,Use)
    [int,int],//(Obtain,Use)
    ...
  ]
}

/getHpofEnemies:每种敌人造成伤害的平均值

{
  "xLabel": ["enemy 1","enemy 2",...],
  "data":[
    int,//(damage)
    int,//(damage)
    ...
  ]
}

/getHitofBalls:击中球种类的比例分布

{
  "xLabel": ["ball 1","ball 2",...],
  "data":[
    int,//(ball hits)
    int,//(ball hits)
    ...
  ]
}

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