-
Notifications
You must be signed in to change notification settings - Fork 0
Home
ChocoBooyy edited this page Jul 8, 2026
·
2 revisions
A code-first visual effects and sequencing library for Minecraft 1.21.1 and 26.1, on NeoForge and Fabric. Your mod plays effects from server-side code; Cascade streams them to nearby clients, which own the simulation and rendering. Nothing spawns as an entity and nothing is saved.
Cascade is a developer library. On its own it adds nothing to the game.
Vfx.emitter()
.shape(ShapeSpec.sphere(0.5f))
.count(200).lifetime(40).speed(0.2f)
.gradient(Easings.LINEAR, 0xFFCC33, 0xFF3300)
.play(level, pos);- Getting Started - add the dependency and play your first effect
- Emitters - shape, appearance, and motion of a particle emitter
- Forces and Steering - gravity, noise, vortices, flocking
- Effects - beams, domes, shake, light, and signed-distance volumes
- Sequencing - timelines with delays and parallel branches
- Datapack Effects - author effects as JSON
- Custom Components - add particle behaviors of your own
- Capabilities and Limits - what works where, and each feature's bounds
Every method is documented in the javadoc on Vfx and the Vfx* builders.