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ScalableMobs

Hello ^^, this is my first mod ever and first time coding (gpt as helper) so expect bugs

ScalableMobs is a mod that allows to add leveled mobs the deeper you go, i don't know if i need to explain more

You only need this mod on server-side but you can have it on client-side without problems

Dependencies:

kotlin

now this only adds leveled mobs without any better loot or something like that, i have planned to add that later

the default config is this:

ScalableMobs Configuration

#baseHeight: The start height where the mobs can spawn with level, ex: at y=60 the mob will be lv 1, but at y=44 will be lv 2

baseHeight = 60

#distancePerLevel: The distance of blocks between levels

distancePerLevel = 16

#maxMobLevel: Defines the max level mobs can have

maxMobLevel = 30

#healthMultiplier: The multiplier of the health on each level

healthMultiplier = 0.2

#damageMultiplier: The multiplier of the damage on each level

damageMultiplier = 0.04

#reactiveMobName: Lets you turn on/off the mechanic of reactiveNames (the health changes if they get damaged), this allows to put nametags on mobs but keeping the level

reactiveMobName = true

#excludeMobs: List of mobs who will not have level (or will be lv 1)

excludeMobs = ["minecraft:warden", "minecraft:ender_dragon", "minecraft:wither"]

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