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Hello ^^, this is my first mod ever and first time coding (gpt as helper) so expect bugs
ScalableMobs is a mod that allows to add leveled mobs the deeper you go, i don't know if i need to explain more
You only need this mod on server-side but you can have it on client-side without problems
Dependencies:
kotlin
now this only adds leveled mobs without any better loot or something like that, i have planned to add that later
the default config is this:
ScalableMobs Configuration
#baseHeight: The start height where the mobs can spawn with level, ex: at y=60 the mob will be lv 1, but at y=44 will be lv 2
baseHeight = 60
#distancePerLevel: The distance of blocks between levels
distancePerLevel = 16
#maxMobLevel: Defines the max level mobs can have
maxMobLevel = 30
#healthMultiplier: The multiplier of the health on each level
healthMultiplier = 0.2
#damageMultiplier: The multiplier of the damage on each level
damageMultiplier = 0.04
#reactiveMobName: Lets you turn on/off the mechanic of reactiveNames (the health changes if they get damaged), this allows to put nametags on mobs but keeping the level
reactiveMobName = true
#excludeMobs: List of mobs who will not have level (or will be lv 1)