Add a Doppler pitch shift to spatial voices in spawn-audio. The shift comes from the relative velocity between the Listener and each spatial source. This makes fast moving sounds like vehicles and projectiles feel real. Acceptance: Doppler is audible and correct on a spatial test, the velocity input is part of the public spatial API, and existing spatial-audio tests still pass.
Process is spec-first. Open discussion here before writing code. See CONTRIBUTING.md.
Add a Doppler pitch shift to spatial voices in spawn-audio. The shift comes from the relative velocity between the
Listenerand each spatial source. This makes fast moving sounds like vehicles and projectiles feel real. Acceptance: Doppler is audible and correct on a spatial test, the velocity input is part of the publicspatialAPI, and existing spatial-audio tests still pass.Process is spec-first. Open discussion here before writing code. See CONTRIBUTING.md.