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Vertical Slice 2.5
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Project Clapcom: Vertical Slice 2.5
Features
Main Character
- Able to move/walk/shoot.
- Collides with the environment.
- Renders the material/texture made by Art.
- Implementation of scripts (health, shoot, movement).
- Implementation of the main shooting mechanics, accompanied by sound.
World
- Gameplay of level 2 "Laboratory".
- Level 2 "Laboratory" contains finished art.
- Fully functional HUD.
- Lighting System. Basic lights implemented: Point, Directional and Spotlight.
Enemies
- First enemy introduced with "final" appearance (no texture yet).
- Able to move and perform some interaction with the player (wander, pursue, damage, die).
- Collides with the environment.
Game Loop
- Menu → Level 2 "Laboratory" → Win/Lose → Menu.
- Show whether you have won or lost.
- Main Menu: Home / Exit (+other buttons).
- Buttons should have visual feedback (states).
Audio (Placeholders)
- All abilities have an SFX for the player.
- Ambient music in scene (Laboratory Map).
Controls
You appear on Level 2: Laboratory. You are able to explore all the map.
Game
- Move --> Left Joystick
- Dash --> B
- Shoot --> RT
- Reload --> A
If the enemy hits you, you lose health. You can kill the enemy by shooting it.
God Mode
Activate Debug Keys with [F1]:
- God Mode ON:
- F3 Instant Win
- F4 Instant Lose
- God Mode OFF:
- F5 Take Damage
- F6 Heal
With God Mode activated, the player doesn't lose nor bullets nor life, and colliders are displayed.