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Vertical Slice 2.5

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@francesctr4 francesctr4 released this 28 Mar 03:04
· 2631 commits to development since this release

Project Clapcom: Vertical Slice 2.5

Features

Main Character

  • Able to move/walk/shoot.
  • Collides with the environment.
  • Renders the material/texture made by Art.
  • Implementation of scripts (health, shoot, movement).
  • Implementation of the main shooting mechanics, accompanied by sound.

World

  • Gameplay of level 2 "Laboratory".
  • Level 2 "Laboratory" contains finished art.
  • Fully functional HUD.
  • Lighting System. Basic lights implemented: Point, Directional and Spotlight.

Enemies

  • First enemy introduced with "final" appearance (no texture yet).
  • Able to move and perform some interaction with the player (wander, pursue, damage, die).
  • Collides with the environment.

Game Loop

  • Menu → Level 2 "Laboratory" → Win/Lose → Menu.
  • Show whether you have won or lost.
  • Main Menu: Home / Exit (+other buttons).
  • Buttons should have visual feedback (states).

Audio (Placeholders)

  • All abilities have an SFX for the player.
  • Ambient music in scene (Laboratory Map).

Controls

You appear on Level 2: Laboratory. You are able to explore all the map.

Game

  • Move --> Left Joystick
  • Dash --> B
  • Shoot --> RT
  • Reload --> A

If the enemy hits you, you lose health. You can kill the enemy by shooting it.

God Mode

Activate Debug Keys with [F1]:

  • God Mode ON:
    • F3 Instant Win
    • F4 Instant Lose
  • God Mode OFF:
    • F5 Take Damage
    • F6 Heal

With God Mode activated, the player doesn't lose nor bullets nor life, and colliders are displayed.

The zip of the release contains the build of the game, extracted from the engine.