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Alpha 1
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Project Clapcom: Alpha 1
Features
Main Character
- Visual appearance, animations and skills implemented in-game (not polished).
World
- Base level / Ship first iteration.
- Level 1 "Warehouse": Part of the Art finished and implemented.
- Level 2 "Lab" Art Finished.
- Level 3 "Nest" or Boss Blockout implemented in Engine.
Boss
- Implemented Model and Texture of Queen Xenomorph according to VS2 concepts.
Game Loop
- LVL0 "Base" → LVL1 "Warehouse" → LVL2 P1 "Laboratory" → LVL2 P2 "Laboratory 2" → LVL3 P1 "Hatchery" → LVL3 P2 "Boss"
Controls
You appear on Level 0: Base. You are able to explore all the maps.
Game
- Move --> Left Joystick
- Dash --> LT
- Shoot --> RT
- Reload --> A
- Acid Spit --> X
- Predatory Rush --> B
- Tail Swipe --> Y
God Mode
Activate Debug Keys with [F1]:
- God Mode ON:
- Show Colliders
- NumPad [1,2,3,4,5,6] --> Travel Between Levels
With God Mode activated, all colliders are displayed.