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Alpha 1

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@francesctr4 francesctr4 released this 16 Apr 21:58
· 2148 commits to development since this release

Project Clapcom: Alpha 1

Features

Main Character

  • Visual appearance, animations and skills implemented in-game (not polished).

World

  • Base level / Ship first iteration.
  • Level 1 "Warehouse": Part of the Art finished and implemented.
  • Level 2 "Lab" Art Finished.
  • Level 3 "Nest" or Boss Blockout implemented in Engine.

Boss

  • Implemented Model and Texture of Queen Xenomorph according to VS2 concepts.

Game Loop

  • LVL0 "Base" → LVL1 "Warehouse" → LVL2 P1 "Laboratory" → LVL2 P2 "Laboratory 2" → LVL3 P1 "Hatchery" → LVL3 P2 "Boss"

Controls

You appear on Level 0: Base. You are able to explore all the maps.

Game

  • Move --> Left Joystick
  • Dash --> LT
  • Shoot --> RT
  • Reload --> A
  • Acid Spit --> X
  • Predatory Rush --> B
  • Tail Swipe --> Y

God Mode

Activate Debug Keys with [F1]:

  • God Mode ON:
    • Show Colliders
    • NumPad [1,2,3,4,5,6] --> Travel Between Levels

With God Mode activated, all colliders are displayed.

The zip of the release contains the build of the game, extracted from the engine.