Is it possible to extract dynamic value (V8ScriptItem), serialize it and later insert as host item into another V8Engine instance (right way)?
I can explore all properties via Engine.Script property, can enumerate whole structure of dynamic object. Even determine array types via
engine.Script.Array.isArray(value);
(Hope there is better way to do this)
But I cannot create object instance of the same V8ScriptItem type in another engine programmatically from host side. (with out reflection)
Is it possible to extract dynamic value (V8ScriptItem), serialize it and later insert as host item into another V8Engine instance (right way)?
I can explore all properties via Engine.Script property, can enumerate whole structure of dynamic object. Even determine array types via
(Hope there is better way to do this)
But I cannot create object instance of the same V8ScriptItem type in another engine programmatically from host side. (with out reflection)