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v5.6.15
v5.6.15 - Polish & Optimization Update
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v5.6.15 - Polish & Optimization Update
🧠 POP QUIZZES [BETA]
Random reinforcement quizzes pop up during sessions to test your focus
Companion AI reacts to your quiz answers with personalized feedback
Configurable quiz frequency in settings
Category editor — create and manage custom question sets
Generate full AI sessions from your quiz results
✨ VISUAL EFFECTS
Flash images now glow pink based on your sparkle boost tier
Lucky flash procs pulse with a golden glow
Bubbles burst with sparkle particles on pop (pink for sparkle, gold for lucky)
New setting to toggle flash glow effects (lucky glow always shows)
🏆 PROGRESSION
Earn 1 skill point every 100 bubbles popped
Skill points are now server-authoritative — no more desync or exploits
Skill tree prerequisites fixed to match the linear UI layout
Fixed Hydra gen 2+ giving 0 XP due to integer division bug
⚡ HYDRA LINKED TIMING
Hydra children can now expire with parent flash (linked) or run independently
New toggle in flash settings — linked mode is default
🛠️ BUG FIXES
Fixed Lab tab locked for whitelisted Discord-only users
Fixed quest progress lost on PC crash — atomic saves with .tmp recovery
Fixed corner GIF crash from invalid window handle
Fixed avatar not showing feedback when double-clicked while muted
Fixed pop quiz windows fighting with avatar for z-order
Panic button now closes all quiz windows
Fixed session AI assigning wrong archetype percentages
Fixed category editor dropdown unreadable on dark theme
🧹 MEMORY & PERFORMANCE (Special thanks to Pherik)
Fixed flash image cache leaking up to 200 MB — now cleared between sessions
Fixed spiral overlay holding 120+ decoded frames in memory
Fixed avatar GIF animation frames not releasing on close
Fixed 7 timers still firing after window close
Fixed 12 event handler leaks on static services
Fixed HttpResponseMessage leak (~28,800 objects/day from remote polling)
Fixed FlashService scheduler timer and CancellationTokenSource leaks
Added LOH compaction between sessions to return memory to OS
Reduced sound volumes 30% across the board
Lucky procs now use random chime sounds
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