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Okay, I've taken a small look myself. Apparently, in order for flixel3d to actually be compiled, you just need to import one of its classes somewhere. There's no need to actually use it otherwise.

That being said, if you compile and everything goes swell, then you should be all good. if you receive an error about decomposeToOutput, though, then I'm not too entirely sure why exactly it's failing on that function. It's coming from OpenFL's Matrix3D on my end, but other than that, I'm unfortunately not too aware of how to fix that.

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@s-hre
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@r6915ee
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@s-hre
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@r6915ee
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