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Release 1.0.1 #29
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Release 1.0.1 #29
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chore(deps): update dependency to com.gamelovers.gamedata build(release): bump version to 1.0.1 and update changelog
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WalkthroughThe changes involve updating dependencies and assembly definitions across various files to align with the new Changes
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Files selected (6)
- AGENTS.md (2)
- CHANGELOG.md (1)
- Runtime/GameLovers.Services.asmdef (1)
- Runtime/RngService.cs (3)
- Tests/EditMode/GameLovers.Services.Tests.asmdef (1)
- Tests/PlayMode/GameLovers.Services.Tests.Playmode.asmdef (1)
Files ignored due to filter (1)
- package.json
Files skipped from review due to trivial changes (1)
- Runtime/GameLovers.Services.asmdef
Review comments generated (6)
- Review: 5
- LGTM: 1
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| ## [1.0.1] - 2026-01-14 | ||
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| **Changed**: | ||
| - Updated dependency `com.gamelovers.dataextensions` to `com.gamelovers.gamedata` | ||
| - Updated assembly definitions to reference `GameLovers.GameData` |
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The changes in the CHANGELOG.md file look good, reflecting the update to version 1.0.1 with the necessary modifications.
+ ## [1.0.1] - 2026-01-14
+
+ **Changed**:
+ - Updated dependency `com.gamelovers.dataextensions` to `com.gamelovers.gamedata`
+ - Updated assembly definitions to reference `GameLovers.GameData`
+| - **Unity**: 6000.0+ | ||
| - **Dependencies** (see `package.json`) | ||
| - `com.gamelovers.dataextensions` (**0.6.2**) (contains `floatP`, used by `RngService`) | ||
| - `com.gamelovers.gamedata` (**1.0.0**) (contains `floatP`, used by `RngService`) |
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| "UnityEngine.TestRunner", | ||
| "UnityEditor.TestRunner", | ||
| "GameLovers.Services", | ||
| "GameLovers.DataExtensions", | ||
| "GameLovers.GameData", | ||
| "Unity.PerformanceTesting" | ||
| ], | ||
| "includePlatforms": [ |
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Note: This review was outside of the patch, but no patch was found that overlapped with it. Original lines [22-22]
The reference to "GameLovers.DataExtensions" has been replaced with "GameLovers.GameData", ensuring consistency with the updated dependencies.
- "GameLovers.DataExtensions",
+ "GameLovers.GameData",| "UnityEditor.TestRunner", | ||
| "GameLovers.Services", | ||
| "GameLovers.DataExtensions", | ||
| "GameLovers.GameData", |
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| if (min > max || (!maxInclusive && MathfloatP.Abs(min - max) < floatP.Epsilon)) | ||
| { | ||
| throw new IndexOutOfRangeException("The min range value must be less the max range value"); | ||
| } | ||
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| if (Math.Abs(min - max) < floatP.Epsilon) | ||
| if (MathfloatP.Abs(min - max) < floatP.Epsilon) |
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There is a potential issue with the logic in the Range method related to comparing floating-point numbers. The condition checks if min > max or if (!maxInclusive && MathfloatP.Abs(min - max) < floatP.Epsilon). However, the subsequent check if (MathfloatP.Abs(min - max) < floatP.Epsilon) seems redundant as it's already covered in the first condition. This redundancy can be removed to simplify the logic.
- if (MathfloatP.Abs(min - max) < floatP.Epsilon)
- {
- return min;
- }Issue in Line 285:
In the GenerateRngState method, there is a potential issue with the calculation of value. The expression _basicSeed - (seed == int.MinValue ? int.MaxValue : System.Math.Abs(seed)) might lead to unexpected results when seed is equal to int.MinValue. It's advisable to handle this edge case more explicitly to ensure correct behavior.
- var value = _basicSeed - (seed == int.MinValue ? int.MaxValue : System.Math.Abs(seed));
+ var value = _basicSeed - (seed == int.MinValue ? int.MaxValue : Math.Abs(seed));General Comment:
Ensure consistency in using either System.Math or MathfloatP for mathematical operations throughout the codebase to maintain clarity and avoid confusion.
Review Comments
- 224-229: Redundant logic in the
Rangemethod. - 285: Potential issue with handling
seedvalue in theGenerateRngStatemethod.
Changed:
com.gamelovers.dataextensionstocom.gamelovers.gamedataGameLovers.GameDataSummary by CodeRabbit
GameLovers.GameData.Math.AbswithMathfloatP.AbsandSystem.Math.Abs.GameLovers.GameData.