feat: Add scene management tools (save, get_info, unload)#97
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Add three new MCP tools for scene management: - save_scene: Save the active scene, with optional Save As to new path - get_scene_info: Get comprehensive info about active and loaded scenes - unload_scene: Unload a scene from hierarchy without deleting asset C# tools: - Editor/Tools/SaveSceneTool.cs - Editor/Tools/GetSceneInfoTool.cs - Editor/Tools/UnloadSceneTool.cs TypeScript handlers: - Server~/src/tools/saveSceneTool.ts - Server~/src/tools/getSceneInfoTool.ts - Server~/src/tools/unloadSceneTool.ts 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Thank you very much for all this extension PRs to improve the tools provided by the MCP @PhilipLudington
LGTM
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Summary
get_scene_infotool to retrieve information about loaded scenessave_scenetool to save the current scene or a specific sceneunload_scenetool to unload a scene (when multiple scenes are loaded)Changes
Test plan
get_scene_info- returned active scene "Starmap" with 7 root objectssave_scene- saved scene successfullyunload_scene- correctly rejects unloading only sceneunload_scene- successfully unloads when multiple scenes loaded🤖 Generated with Claude Code