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70 changes: 1 addition & 69 deletions README.md
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Expand Up @@ -27,73 +27,5 @@ Like I said there is not a lot to the game as of right now but that is partly wh

##Goals

I have a few goals in mind about what I want to do with this but I am always looking for more ideas.
I have a few goals in mind about what I want to do with this but I am always looking for more ideas. Post any you have in issues as a suggestion.

###Completed Goals

- [x] Implent more monsters that have different stats and increase the variaty a bit. -2015-02-17

- [x] Implented more variety in monster with random modifiers. -2015-02-19

- [x] Change level ups to be you can place any amount of points in any stat. -2015-02-20

- [x] Implenment a dungeon scene as main objective. -2015-02-24

- [x] Random chance to run into monsters. -2015-02-24

- [x] Save System -2015-02-27

- [x] Change healing to be done between monster fights rather than during. -2015-03-02

- [x] More actions during a battle (no ideas on what). (Added option to run away) -2015-03-06

- [x] Something that allows the monster or player to move first. -2015-03-06

###Short-Term

- [ ] Chance to stun, during battle.

- [ ] Redo the monster leveling up system (a bit wonky right now).

- Might need to also redo entirely the damage and health calculation depending on what I end up changing.

- [ ] Redo leveling system to work off of experience, rather than dungeons completed.
- So if I do this, the player would need a way to go back to fight weaker monsters if they find that they moved to the next dungeon too quickly.


- [ ] Doors are more than just a thing you can walk through.

- Can smash door down, find key or pick the lock.

- Some doors are locked, but not always, random chance.

###Long-term

- [ ] Add Pictures

- This is a real long term goal and will take a bit of work.

- Start with monsters, move onto health bars then finally do the player.

- [ ] A looting system(?)

- Unsure of this one but I think it would be a cool idea.

- [ ] MORE LEVELS

- Of course if I am going to add all this stuff I will need to extend the game to make it worth while.

- [ ] Line of sight, which causes the dungeon to be loaded as you see it.

- [ ] Monster spawn in when the dungeon is made, and you have to defeat them all before the stairs will appear.

- [ ] Items / inventory system.

- [ ] Magic system (?)
- A common element in many rougelike games it might be worth looking into.

- [ ] Introduce a story line into it, likely just going to be super basic.

- [ ] An element weakness / strength factor.
-Bascically every monster and attack has an element (fire, water, energy, etc...) and some are more resistive to some attacks then others.
- Likely won't be impleneted until after magic if I decide to add it.