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GamerMan7799 added 17 commits March 13, 2015 12:40
Resetting the change lot and verison number as I move from beta to gamma
Resetting the change log and version number as I move from beta to gamma
Resetting change log and verison number as I from beta to gamma
Resetting change log & verision number as I move from beta to gamma
Resetting change log and version number as I move from beta to gamma
Reset change log as I move from beta revisions to gamma revisons
2015/03/16	1.0			Patrick Rye		-Move from beta revisions to gamma revisions.
										-Changed some int to smaller variables because they don't need to be that big.
2015/03/16	1.0			Patrick Rye		-Move from beta revisions to gamma revisions.
										-Changed some int to smaller variables because they don't need to be that big.
										-Added simple spell casting.
											-It is currently quite unbalanced will work to improve later.
2015/03/16	1.0			Patrick Rye		-Move from beta revisions to gamma revisions.
										-Added more stuff to spells.
										-Changed some int to smaller variables because they don't need to be that big.
-Changed some int to smaller variables because they don't need to be that big.
-Fixed bug where new dungeon wasn't generating properly. (This is what happens when you don't play test changes for a while).
2015/03/17	1.0.1		Patrick Rye 	-Changed order of elements
										-Made function that shows bar representing health.
										-Made function that returns multiplier depending on attacking and defending elements.
										-Added function which returns string name of element
										-Added function which returns string name of status
2015/03/17	1.1			Patrick Rye		-
										-More damage for elements that are farther apart.
										-Added option to check monster.
2015/03/16	1.0.1		Patrick Rye		-Added more spells.
2015/03/17	1.0.2		Patrick Rye 	-More damage for elements that are farther apart.
Really small changes, just some general code improvement nothing worth noting.
2015/03/13	1.0c		Patrick Rye		-Move from beta revisions to gamma revisions.
										-Changed some int to smaller variables because they don't need to be that big.
										-Fixed bug where new dungeon wasn't generating properly. (This is what happens when you don't play test changes for a while).
										-Made it so you have to be in debug mode to force a monster (Don't know why you would want this otherwise)
										-General code improvement.
@CoderMonad CoderMonad added this to the Gamma Release milestone Mar 17, 2015
CoderMonad pushed a commit that referenced this pull request Mar 17, 2015
@CoderMonad CoderMonad merged commit c5bc45f into master Mar 17, 2015
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2 participants