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Update Master to V1.0c #25
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Resetting the change lot and verison number as I move from beta to gamma
Resetting the change log and version number as I move from beta to gamma
Resetting change log and verison number as I from beta to gamma
Resetting change log & verision number as I move from beta to gamma
Resetting change log and version number as I move from beta to gamma
Reset change log as I move from beta revisions to gamma revisons
2015/03/16 1.0 Patrick Rye -Move from beta revisions to gamma revisions. -Changed some int to smaller variables because they don't need to be that big.
2015/03/16 1.0 Patrick Rye -Move from beta revisions to gamma revisions. -Changed some int to smaller variables because they don't need to be that big. -Added simple spell casting. -It is currently quite unbalanced will work to improve later.
2015/03/16 1.0 Patrick Rye -Move from beta revisions to gamma revisions. -Added more stuff to spells. -Changed some int to smaller variables because they don't need to be that big.
-Changed some int to smaller variables because they don't need to be that big. -Fixed bug where new dungeon wasn't generating properly. (This is what happens when you don't play test changes for a while).
2015/03/17 1.0.1 Patrick Rye -Changed order of elements -Made function that shows bar representing health. -Made function that returns multiplier depending on attacking and defending elements. -Added function which returns string name of element -Added function which returns string name of status
2015/03/17 1.1 Patrick Rye - -More damage for elements that are farther apart. -Added option to check monster.
2015/03/16 1.0.1 Patrick Rye -Added more spells. 2015/03/17 1.0.2 Patrick Rye -More damage for elements that are farther apart.
Really small changes, just some general code improvement nothing worth noting.
2015/03/13 1.0c Patrick Rye -Move from beta revisions to gamma revisions. -Changed some int to smaller variables because they don't need to be that big. -Fixed bug where new dungeon wasn't generating properly. (This is what happens when you don't play test changes for a while). -Made it so you have to be in debug mode to force a monster (Don't know why you would want this otherwise) -General code improvement.
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