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Add drafts for phase 3,4 and 5#7

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MartinBozhilov-coh merged 7 commits into
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add-drafts
May 5, 2026
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Add drafts for phase 3,4 and 5#7
MartinBozhilov-coh merged 7 commits into
content-creation-guidefrom
add-drafts

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Comment thread package.json Outdated
"@astrojs/starlight": "0.37.6",
"astro": "5.17.1",
"coherent-docs-theme": "^1.0.6",
"coherent-docs-theme": "file:coherent-docs-theme-1.0.7.tgz",
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Do we need this to be from a local file? 1.0.7 is already available

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No, we don't. I forgot to change it..

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Pull request overview

Adds draft documentation scaffolding for later phases of the UI workflow guide and aligns existing docs with the updated coherent-docs-theme component import paths.

Changes:

  • Adds many new draft MDX pages (Phase 3/4/5) plus _meta.yml files to drive sidebar structure.
  • Updates multiple existing MDX pages to import Summary/Highlight/Link from coherent-docs-theme.
  • Updates package.json dependencies (theme bump + adds starlight-auto-sidebar).

Reviewed changes

Copilot reviewed 75 out of 75 changed files in this pull request and generated 33 comments.

Show a summary per file
File Description
src/content/docs/phase-5-polishing/Localization & Accessibility/localization.mdx Adds draft page outline for localization topic
src/content/docs/phase-5-polishing/Localization & Accessibility/accessibility.mdx Adds draft page outline for accessibility topic
src/content/docs/phase-5-polishing/Localization & Accessibility/_meta.yml Sidebar metadata for the section
src/content/docs/phase-5-polishing/Gameface Specific Features/live-views.mdx Adds draft page outline for Live Views
src/content/docs/phase-5-polishing/Gameface Specific Features/compositor.mdx Adds draft page outline for Compositor
src/content/docs/phase-5-polishing/Gameface Specific Features/advanced-visuals.mdx Adds draft page outline for advanced visuals
src/content/docs/phase-5-polishing/Gameface Specific Features/_meta.yml Sidebar metadata for the section
src/content/docs/phase-5-polishing/Debugging, Profiling & Testing/ui-testing.mdx Adds draft page outline for UI testing
src/content/docs/phase-5-polishing/Debugging, Profiling & Testing/performance-and-memory-profiling.mdx Adds draft page outline for perf/memory profiling
src/content/docs/phase-5-polishing/Debugging, Profiling & Testing/layout-debugging.mdx Adds draft page outline for layout debugging
src/content/docs/phase-5-polishing/Debugging, Profiling & Testing/debugging-tools.mdx Adds draft page outline for debugging tools
src/content/docs/phase-5-polishing/Debugging, Profiling & Testing/custom-tools.mdx Adds draft page outline for custom inspector panels
src/content/docs/phase-5-polishing/Debugging, Profiling & Testing/_meta.yml Sidebar metadata for the section
src/content/docs/phase-5-polishing/CSS & DOM Optimization/text-rendering.mdx Adds draft page outline for text rendering optimization
src/content/docs/phase-5-polishing/CSS & DOM Optimization/layout-performance.mdx Adds draft page outline for layout performance
src/content/docs/phase-5-polishing/CSS & DOM Optimization/gameface-css.mdx Adds draft page outline for custom Gameface CSS properties
src/content/docs/phase-5-polishing/CSS & DOM Optimization/dom-management.mdx Adds draft page outline for DOM sizing/visibility strategies
src/content/docs/phase-5-polishing/CSS & DOM Optimization/asset-preloading.mdx Adds draft page outline for asset preloading/bundler config
src/content/docs/phase-5-polishing/CSS & DOM Optimization/_meta.yml Sidebar metadata for the section
src/content/docs/phase-4-logic-and-interactions/Interactions/touch-support.mdx Adds draft page outline for touch support
src/content/docs/phase-4-logic-and-interactions/Interactions/spatial-navigation-and-focus.mdx Adds draft page outline for spatial navigation/focus
src/content/docs/phase-4-logic-and-interactions/Interactions/routing-input.mdx Adds draft page outline for routing inputs UI vs world
src/content/docs/phase-4-logic-and-interactions/Interactions/interaction-manager.mdx Adds draft page outline for interaction manager
src/content/docs/phase-4-logic-and-interactions/Interactions/drag-and-drop.mdx Adds draft page outline for drag & drop
src/content/docs/phase-4-logic-and-interactions/Interactions/_meta.yml Sidebar metadata for the section
src/content/docs/phase-4-logic-and-interactions/Engine Communication & Data Mocking/mocking-data.mdx Adds draft page outline for mocking models
src/content/docs/phase-4-logic-and-interactions/Engine Communication & Data Mocking/engine-communication.mdx Adds draft page outline for engine comms
src/content/docs/phase-4-logic-and-interactions/Engine Communication & Data Mocking/_meta.yml Sidebar metadata for the section
src/content/docs/phase-4-logic-and-interactions/Data Binding & UI State/data-binding-basics.mdx Adds draft page outline for data-binding basics
src/content/docs/phase-4-logic-and-interactions/Data Binding & UI State/structural-data-binding.mdx Adds draft page outline for structural binding
src/content/docs/phase-4-logic-and-interactions/Data Binding & UI State/custom-data-bind-attribute.mdx Adds draft page outline for custom binders
src/content/docs/phase-4-logic-and-interactions/Data Binding & UI State/observable-models-and-virtual-lists.mdx Adds draft page outline for observables/virtual lists
src/content/docs/phase-4-logic-and-interactions/Data Binding & UI State/local-vs-game-state.mdx Adds draft page outline for state management guidance
src/content/docs/phase-4-logic-and-interactions/Data Binding & UI State/_meta.yml Sidebar metadata for the section
src/content/docs/phase-3-layout-assets-and-styling/laying-out-the-screen.mdx Marks as draft + adds summary/topics outline
src/content/docs/phase-3-layout-assets-and-styling/animated-assets.mdx Adds draft page outline for GIF/video guidance
src/content/docs/phase-3-layout-assets-and-styling/Texts & Fonts/importing-fonts-and-styling-text.mdx Adds draft page outline for fonts/RTL
src/content/docs/phase-3-layout-assets-and-styling/Texts & Fonts/building-rich-text.mdx Adds draft page outline for rich text/cohinline
src/content/docs/phase-3-layout-assets-and-styling/Texts & Fonts/auto-scaling-text.mdx Adds draft page outline for font fitting
src/content/docs/phase-3-layout-assets-and-styling/Texts & Fonts/troubleshooting-text-and-rendering.mdx Adds draft page outline for text artifacts/perf
src/content/docs/phase-3-layout-assets-and-styling/Texts & Fonts/_meta.yml Sidebar metadata for the section
src/content/docs/phase-3-layout-assets-and-styling/Styling & Scalability/writting-maintainable-css.mdx Adds draft (partially filled) CSS architecture article
src/content/docs/phase-3-layout-assets-and-styling/Styling & Scalability/building-responsive-game-ui.mdx Adds draft page outline for responsive UI
src/content/docs/phase-3-layout-assets-and-styling/Styling & Scalability/handling-aspect-ratios-with-media-queries.mdx Adds draft page outline for aspect-ratio MQs
src/content/docs/phase-3-layout-assets-and-styling/Styling & Scalability/_meta.yml Sidebar metadata for the section
src/content/docs/phase-3-layout-assets-and-styling/Graphics & Shapes/image-assets.mdx Adds draft page outline for SVG vs raster
src/content/docs/phase-3-layout-assets-and-styling/Graphics & Shapes/svg-ui-tricks.mdx Adds draft page outline for SVG techniques
src/content/docs/phase-3-layout-assets-and-styling/Graphics & Shapes/advanced-ui-shapes.mdx Adds draft page outline for masking/clipping/9-slice
src/content/docs/phase-3-layout-assets-and-styling/Graphics & Shapes/_meta.yml Sidebar metadata for the section
src/content/docs/phase-3-layout-assets-and-styling/Dynamic Styling & Variables/dynamic-styling-in-javascript.mdx Adds draft page outline for JS-driven styling
src/content/docs/phase-3-layout-assets-and-styling/Dynamic Styling & Variables/managing-variables.mdx Adds draft page outline for CSS vars vs SCSS
src/content/docs/phase-3-layout-assets-and-styling/Dynamic Styling & Variables/_meta.yml Sidebar metadata for the section
src/content/docs/phase-3-layout-assets-and-styling/Animations/ui-animations.mdx Adds draft page outline for animation approaches
src/content/docs/phase-3-layout-assets-and-styling/Animations/svg-animations.mdx Adds draft page outline for SVG animation guidance
src/content/docs/phase-3-layout-assets-and-styling/Animations/waapi.mdx Adds draft page outline for WAAPI
src/content/docs/phase-3-layout-assets-and-styling/Animations/sprite-sheet-animations.mdx Adds draft page outline for sprite sheets
src/content/docs/phase-3-layout-assets-and-styling/Animations/lottie.mdx Adds draft page outline for Lottie
src/content/docs/phase-3-layout-assets-and-styling/Animations/gsap.mdx Adds draft page outline for GSAP
src/content/docs/phase-3-layout-assets-and-styling/Animations/animejs.mdx Adds draft page outline for AnimeJS
src/content/docs/phase-3-layout-assets-and-styling/Animations/_meta.yml Sidebar metadata for the section
src/content/docs/phase-2-planning-and-setup/prototyping-and-developing.mdx Switches component imports to coherent theme
src/content/docs/phase-2-planning-and-setup/development-environment-and-tools.mdx Switches component imports to coherent theme
src/content/docs/phase-2-planning-and-setup/core-concepts-and-information-flow.mdx Switches component imports to coherent theme
src/content/docs/phase-2-planning-and-setup/The Prototyping Workflow/section-overview.mdx Switches component imports to coherent theme
src/content/docs/phase-2-planning-and-setup/The Prototyping Workflow/prototyping-an-inventory-part-one.mdx Switches component imports + adjusts Row examples
src/content/docs/phase-2-planning-and-setup/The Prototyping Workflow/prototyping-an-inventory-part-two.mdx Switches component imports to coherent theme
src/content/docs/phase-2-planning-and-setup/Recommended Tech Stack/setting-up-the-gameface-stack.mdx Switches component imports to coherent theme
src/content/docs/phase-2-planning-and-setup/Recommended Tech Stack/recommended-teck-stack-overview.mdx Switches component imports to coherent theme
src/content/docs/phase-2-planning-and-setup/Design Work/animations.mdx Switches component imports to coherent theme
src/content/docs/phase-1-getting-started/introduction.mdx Switches component imports to coherent theme
src/content/docs/phase-1-getting-started/working-separately-from-the-game.mdx Switches component imports to coherent theme
src/content/docs/phase-1-getting-started/getting-started-with-the-player.mdx Switches component imports to coherent theme
package.json Bumps theme + adds missing dependency

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Comment on lines +13 to +16
* **Structural Binding (`if` and `for`):** * **How-to:** Show how to use `data-bind-if` to conditionally mount/unmount elements and `data-bind-for` to iterate over an array (e.g., generating an inventory list).
* **Gotcha:** Explicitly warn that modifying a DOM element generated by `data-bind-for` via JavaScript causes undefined behavior if the underlying collection's size changes.
* **Data-Binding Events:** * **How-to:** Explain the `data-bind-[eventName]` syntax for handling user interactions (like clicks, hovers, and focus) without writing manual `addEventListener` scripts.
Show how to pass the `event` object and `this` context directly to the model's function.
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The Topics section uses * mid-line (* **...:** * **How-to:** ...), which won’t be treated as a nested list item and can render incorrectly. Move How-to/Gotcha onto separate indented sub-bullets under each main topic.

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Comment on lines +7 to +9
import Summary from 'coherent-docs-theme/components/Summary.astro';
import Highlight from 'coherent-docs-theme/components/Highlight.astro';
import Link from 'coherent-docs-theme/components/Link.astro';
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The filename recommended-teck-stack-overview.mdx contains a typo (“teck”). Since file names typically become part of the URL/slug, consider renaming it to recommended-tech-stack-overview.mdx to avoid a permanent typo in the public route.

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Comment on lines +13 to +17
* **The Gatekeeper Concept:** * **Context:** Unlike a normal website, a game engine captures OS events first and forwards them to the UI. The C++ engine acts as a gatekeeper via the `OnNodeMouseEvent` callback, deciding whether to evaluate the click (`ContinueHandling`) or pass it down to the 3D world (`InterruptHandling`).
* **Hybrid Input & Interception:** * **Context:** In games like RTS or MOBAs, clicking empty UI space should move a unit, but clicking a button should execute UI logic.
* **How-to:** Instruct frontend developers to coordinate with the C++ team. The easiest method is to mark transparent elements with specific CSS classes (e.g., `.ui-transparent`). The C++ handler can inspect the clicked element's classes and instantly interrupt the handling to pass the click to the game world.
* **Basic Web Inputs (Cursors & Selection):** * **Cursor Control:** Standard CSS `cursor: pointer` works, but developers can also use `cursor: url(myCursor.ani)` to load custom, animated, platform-specific cursors handled directly by the OS.
* **Text Selection:** Standard web text is strictly non-selectable by default in Gameface. To enable mouse drag selection, apply `user-select: text` via CSS. No newline at end of file
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The list formatting mixes multiple * markers on the same line (e.g., * **...:** * **Context:** / * **Cursor Control:**), which Markdown will interpret as emphasis rather than nested bullets. Split these into separate indented sub-list items so the Topics section renders correctly.

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Comment on lines +13 to +17
* **Creating & Connecting a Mocked Model:** * **Tutorial:** Show how to use `engine.createJSModel("PlayerModel", { health: 100 })` inside the auto-detection block.
* **Connecting the Dots:** Show a 1-line HTML snippet (`<div data-bind-value="{{PlayerModel.health}}"></div>`) so the developer immediately understands *why* they are mocking the data.
* **Synchronizing the Mocked Data:** * **Concept:** In a real game, the C++ engine pushes updates to the UI automatically. When mocking in JS, you have to tell the engine to manually sync the DOM.
* **Tutorial:** Show a script changing the mocked health value, followed by calls to `engine.updateWholeModel("PlayerModel")` and `engine.synchronizeModels()` to force the UI to visually update.
* **Auto-Detecting the Environment:** * **Tutorial:** Show the ultimate workflow trick: automatically enabling mock data *only* if the UI is running in the browser/Player. Provide a snippet like:
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The Topics section uses * mid-line (e.g., * **Creating & Connecting...:** * **Tutorial:** ...), which won’t render as nested list items. Move Tutorial/Concept blocks onto their own indented sub-bullets under each main topic for correct Markdown formatting.

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Comment on lines +175 to +177
## Next Steps

Now that your CSS architecture is flat, maintainable, and optimized for the engine, it is time to ensure your views look flawless on any screen size. Move on to [Building Scalable & Responsive Game UIs](../building-scalable-and-responsive-game-uis/) to learn how to dynamically scale layouts and typography across different resolutions.
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The “Next Steps” link points to ../building-scalable-and-responsive-game-uis/, but the actual doc file in this directory is building-responsive-game-ui.mdx (title matches). This relative link will likely 404; please update it to the correct slug/path.

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Comment on lines +13 to +17
* **Loading Custom Fonts (Global Scope):** * **How-to:** Provide a quick guide on using the standard `@font-face` declaration to load TrueType (`.ttf`) or OpenType (`.otf`) fonts.
* **Concept:** Explain that in Gameface, fonts are global to the entire system. If you load a font in your Main Menu view, it stays in memory and can be used immediately in your HUD view without being re-downloaded or re-parsed.
* **Text Effects & Outlines:** * **How-to:** Provide practical CSS snippets for styling game text. Show developers how to use standard CSS `text-shadow` to create crisp outlines, heavy drop shadows, and glowing text effects that are critical for HUD readability against complex 3D backgrounds.
* **Handling RTL Languages:** * **How-to:** Briefly explain how to structure HTML for Right-to-Left languages (like Arabic or Hebrew) using standard attributes like `dir="rtl"`.
* **Concept:** Note that Gameface has built-in support for complex text shaping. Developers do not need to write custom JavaScript to reverse strings; the engine handles the correct glyph placement automatically. No newline at end of file
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Topic bullets include * mid-line (* **...:** * **How-to:** ...), which Markdown won’t interpret as a nested list and can cause formatting issues. Consider turning How-to/Concept into properly indented sub-bullets under each main topic.

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Base automatically changed from initial-content to content-creation-guide May 5, 2026 10:03
@MartinBozhilov-coh MartinBozhilov-coh merged commit 4f12917 into content-creation-guide May 5, 2026
@MartinBozhilov-coh MartinBozhilov-coh deleted the add-drafts branch May 5, 2026 11:59
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4 participants