Releases: ColinGreenleaf/ds-terrain-designer
Releases · ColinGreenleaf/ds-terrain-designer
Release list
1.0.4
1.0.3
Small update - Tokens that have their movement set to "Fly" will no longer get snapped to the terrain elevation of the square they move onto is lower than their current elevation, and token scaling due to elevation now updates when elevation is manually changed by a player as well.
1.0.2
Major Changes:
- Overhauled tool selection out of scene buttons into a "Designer Panel" submenu
- Tools are now activated from this submenu, and HUD details have moved to this panel as well
- When a terrain design tool is activated while another terrain design tool is active, the active tool is canceled
- Closing the Design Panel cancels any active tools
- Added "confirm" and "cancel" panel buttons as alternative options to "Esc" and "Enter" keybinds
- Changed color of Difficult Terrain selection highlight
- Difficult Terrain painter now also creates a Scene Region with a "Modify Movement Cost" effect to actually affect movement - this behavior can be toggled on or off via settings
- Token scaling now scales off of a token's "base" scale (if a token has custom-set scaling before stepping onto any elevated tile, it will treat that custom scale as the baseline rather than a scale of 1)
- Added toggleable "reminder" notification when making an attack that benefits from High Ground rules to notify the attacker of this benefit
Full Changelog: 1.0.1...1.0.2
1.0.1
- Added confirmation dialogs to "Clear Scene" buttons to prevent accidental clearing of terrain
- added keybinds for negative elevations (key 7 = -2, key 8 = -1) when using Elevation Painter