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Description
Rimworld version: 1.4.3901 rev238
Combat Extended version: 1.4.5.5
Combat Extended source (Steam, GitHub, etc.): Steam
Your operating system: Windows
Your mod list:
- Harmony
- Core
- Royalty [Official [DLC]]
- Ideology [Official DLC]
- Biotech [Official DLC]
- HugsLib
- Vanilla Expanded Framework
- Vehicle Framework
- Vanilla Vehicles Expanded
- Combat Extended
Description
When VVE vehicles' fuel tanks or engines are damaged, they explode and set fire to the vehicle while doing no damage to the parts the explosion came from or any surrounding parts. If the armor surrounding the tank or engine is destroyed, the fire continuously triggers the explosions of the chemtank and engine. Generally, it also makes vehicles extremely hard to destroy as you have to break each part down to 0% individually.
This may be caused by the vehicle's armor and fire armor being stronger than the damage dealt by the explosion and fire, which I believe might be tricky to fix without making the explosions overly powerful. This does not happen with just VVE, and the Vehicle Framework discord said this was a CE issue.
Expected behavior
When explosive parts on a vehicle are damaged, the explosion goes off once or twice and destroys the vehicle.
To reproduce
Build a bulldog from VVE, fire at the fuel tank with a weapon that can penetrate the armor, wait for it to explode and set the vehicle on fire.
Screenshots & log dumps
8mb.video-Bhc-PDDN68oh.mp4
Complete the following checklist
I hereby verify that I have done the following:
- Confirmed that my game version and load order are correct.
- Confirmed that I am running the appropriate and most updated version of Combat Extended and required compatibility patches.
- Confirmed I am not running any mods with known incompatibilities with Combat Extended.
- Disabled Combat Extended and attempted to reproduce the behavior without success.