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Combat Extended 7.3 “Now With Multithreading!”
Features
Added support for laser/instant projectiles to world-map artillery.
Added estimated hit chance for ranged attacks, visible when hovering over a target pawn with the shooter selected.
Reworked how ammo the ammo gizmo works for weapons without magazines, like bows.
Gizmo now displays the amount of the current ammo type the pawn has in their inventory, along with a total of all useable ammo for the equipped weapon if the pawn is carrying more than one type.
Updated Multiplayer compatibility.
Various performance updates.
Cache highest cover, substantially improving performance in large battles.
Cache weatherTracked to reduce how frequently it’s queried, reducing performance impact by around 50%.
Significant improvements to bounding box generation, including the addition of (very minor) multithreading, reducing performance impact by nearly 65%. With very large mod lists, this may reduce loading time by 20+ seconds.
Fixes
27x145mm Mauser AP-I now has the correct AP.
Flamethrower ammo now explodes when damaged.
Fixed 50mm and 20mm Fliergerfaust Rockets not having aa ThingCategoryDef.
The 75x350mmR and 76.2x539mmR APCR projectiles now use the APCR instead of AP texture.
76.2x385mmR and 90mm AP and APCR projectiles now use the correct Parent.
Weight and Bulk capacity now have a minimum value of 0.1 to prevent underflow errors.
Added a soundExplosion to Bullet damageDef, fixing an error encountered when explosive ammo that does Bullet damage (like HEDP) cooks off.
CIWS turrets now correctly show their non-CIWS range rings when selected.
Fixed autoloader graphics breaking on save.
Fixed non-human hit chance not appropriately checking the pawn’s skill. New behavior is now closer to vanilla.
Fixed a post-processing bug for carried bulk that could situationally cause extremely high inventory bulk to improve melee hit chance.
Added a missing null check to the weatherTracker.
Various fixes with melee (apparel) shields.
Shield armor is no longer applied twice in the inventory stat display.
Fixed an error where the body part (left shoulder) where the shield is “attached” to the pawn was having the armor from the shield counted twice.
Fixed an error on area shields that was causing secondary damage to be counted twice for damage calculations.
Fixed a bug with autoloaders that caused it to supply turrets with infinite ammo.
Improved cleanup on the hunkering job, avoiding pawns hunkering indefinitely.
Odyssey
Added missing bodyShape to the Badger and Cyclops.
Fixed typo in the Colossus Toad bodyShape patch.
Hacked turrets now behave correctly.
Untriggered hunter and wasp traps can now be hit by projectiles.
Compatibility
Add integrated patches for the following mods:
Astrofuel Gear
Better Grenade Handling
Better Traders Guild
Bioferrite Chainsaw
Biological Warfare
Eltex Weaponry (Continued)
Erin’s Rhy’aeth
Giddy-Up 2 – Continued
Girls’ Frontline 2 Nagan Apparel
Halo – Rimworld Auxiliary Armory
Outer Rim – Separatists
Ponpeco Kid’s Clothes
Rim of Evil – Northern Frontier
Rim of the Fallen
Thog’s Armor
Thog’s Guns – Lead and Powder
Vanilla Furniture Expanded - Factory
Updated integrated patches for the following mods:
[NL] Girls’ Frontline Apparel Styles
Alpha Animals
Alpha Biomes
Alpha Mechs
Arasaka Corporation (Continued)
EPOE Forked
Erin’s Auraeyl
Gestalt Engine
Outer Rim
Chiss Ascendancy
Core
Droid Depot
Galactic Empire
Galactic Republic
Mandalore
Old Republic
Rebel Alliance
Save Our Ship 2
Spacer Arsenal
Spacer Pack
Vanilla Animals Expanded – Endagered
Vanilla Armour Expanded
Vanilla Factions Expanded
Ancients
Deserters
Vanilla Genetics Expanded
Vanilla Gravships Expanded – Chapter 1
Vanilla Quests Expanded – Ancients
Vanilla Races Expanded
Phytokin
Pigskins
Vanilla Weapons Expanded
Vanilla Weapons Expanded – Quickdraw
Zeus Weapons Pack
Balance
Non-colony pawns no display melee hit chance information by default. This can be changed in mod settings.
Non-colony pawns able to target specific body parts will now do so, instead of always aiming for center mass. This increases the rate of headshots by non-colony pawns.
Reduced flashbang stack limit from 250 to 75.
Misc.
CombatExtended.PatchOperation_ConditionalGeneric has been replaced with CombatExtended.PatchOperationSettingsConditional, which allows conditional patching based upon game settings.
Reworked the base parent of the Charged Rocket.
The “concentrated tibanna” ammo type is now “pressurized tibanna.”
Added powerful anti-grain shells to the 105mm and 155mm howitzer ammo sets, available as quest rewards.
Added a new, EMP-only ammoset for the 40x46mm grenades, useful for certain specialized weapons.
Added new ammo sprites for straight wall (i.e. revolver) ammo.
Removed “subsonic” from the label of the 9x19mm Para subsonic ammoset.
Added a mod setting to toggle the use of real-world weapon names.
Added a mod option to allow over-penetrations against VF vehicles to produce fragments on the far side of the target. Balance is still a work in progress, so this disabled by default.
Added Ukranian translation.
Removed some lingering vanilla accuracy stats from the weapon handling UI for the sake of clarity.
Royalty
Reorganized and reworked some patch files between Core and Royalty to reflect the base game moving some defs between modules.