I would like to suggest a refinement to the current class hierarchy under Explosive Weapon (cco:ont00000552). At present, Land Mine (cco:ont00000734) is modeled as a direct subclass of Explosive Weapon. This introduces a conceptual limitation by omitting a broader Mine class.
There are many types of mines used in military contexts that share common functional and structural characteristics with land mines, but differ not only in their deployment environments (land, sea, air) but also in their triggering mechanisms (e.g., pressure, magnetic, acoustic, contact, oscillating), mobility (e.g., moored, drifting, mobile), and detonation strategies (e.g., rising or time-delayed mines).
To support reuse and extensibility, I recommend introducing a Mine class as a direct subclass of Explosive Weapon, with Land Mine as a subclass of Mine.
I would like to suggest a refinement to the current class hierarchy under Explosive Weapon (cco:ont00000552). At present, Land Mine (cco:ont00000734) is modeled as a direct subclass of Explosive Weapon. This introduces a conceptual limitation by omitting a broader Mine class.
There are many types of mines used in military contexts that share common functional and structural characteristics with land mines, but differ not only in their deployment environments (land, sea, air) but also in their triggering mechanisms (e.g., pressure, magnetic, acoustic, contact, oscillating), mobility (e.g., moored, drifting, mobile), and detonation strategies (e.g., rising or time-delayed mines).
To support reuse and extensibility, I recommend introducing a Mine class as a direct subclass of Explosive Weapon, with Land Mine as a subclass of Mine.