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… vehicle fix(client): weaponwheel manual override being "cancelled" by exiting vehicle
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Does that cause the weapons wheel to lock up when you get into an armed vehicle? I'm just saying in case it wasn't taken into account. |
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What do you mean lock up ? It was tested, both in the case when weapon wheel export was passed true and without interaction. So when entering a seat with a weapon you're able to use it (regardless of the use weapon wheel state) and switch it using the mouse scroll, but unless you have called the export it won't be useable on foot. If you feel like there's an unconsidered edgecase you're more then welcome to pull my branch and test it. |
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Nothing, just asking without trying, that's fine. |
FjamZoo
approved these changes
Feb 11, 2026
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This addresses and resolves the issue in #74 by adding an override variable that is only changed when the export is called.